Octopath Traveler 2 (Octopath 2)

List of All Skills

Octopath Traveler 2 List of All Skills

Learn all skills in Octopath Traveler 2 (Octopath 2) by buying them using job points, getting more job skills, and meeting certain requirements. Read on for a full list of skills, job skills, divine skills, support skills, EX skills, learned skills, as well as how to get skills.

List of All Skills

All Skill Types
Job Skills Divine Skills EX Skills
Support Skills Learned Skills -

Job Skills

All Primary Job Skills
WarriorWarrior DancerDancer MerchantMerchant ScholarScholar
ClericCleric ThiefThief HunterHunter ApothecaryApothecary
All Secondary Job Skills
InventorInventor ArmsmasterArmsmaster ConjurerConjurer ArcanistArcanist

List of All Job Skills

Warrior Job Skills

Skill Description Damage Type SP
Abide Raise your physical attack for 3 turns. - 4
Stout Wall Raise your physical defense for 3 turns. - 4
Incite Draw foes' single-target attacks to yourself for 3 turns. - 4
Vengeful Blade Grant yourself the ability to counter physical damage with a sword attack 2 times. Sword Sword 6
Enervating Slash Nullify all positive status effects on a single foe, then unleash a sword attack. Sword Sword 7
Aggressive Slash Unleash a sword attack on random foes 3 times. Sword Sword 9
Piercing Thrust Unleash a powerful polearm attack on a single foe, and have a 25% chance deal a critical hit. Polearm Polearm 12
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Warrior Job Skills, Support Skills, and How to Get

Dancer Job Skills

Skill Description Damage Type SP
Lion Dance Raise the physical attack of a single ally for 4 turns. - 4
Peacock Strut Raise the elemental attack of a single ally. - 4
Stimulate Move a single ally's next action up 1 spot. - 5
Sweeping Gale Deal wind-based damage to a single foe. Wind Wind 7
Dagger Dance Unleash a dagger attack on all foes. Dagger Dagger 9
Ruinous Kick Unleash a powerful physical attack on a single foe, and reduce their Shield Points regardless of their weak points. - 10
Bewildering Grace Cause a curious effect to occur 1 time. - 25
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Dancer Job Skills, Support Skills, and How to Get

Merchant Job Skills

Skill Description Damage Type SP
Rest Restore your own HP and SP, and cure status ailments. - 0
Hired Help Pay money to summon hired help to the battlefield. - 0
Collect Collect money from a single foe. - 2
Donate BP Grant 1 BP to a single ally. - 6
Ember Deal fire-based damage to a single foe. Fire Fire 7
Sidestep Dodge 1 physical attack with a 100% success rate. - 10
Arrow of Fortune Unleash a powerful bow attack on a single foe and receive JP. The more damage you deal, the more JP you receive. Bow Bow 12
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Merchant Job Skills, Support Skills, and How to Get

Scholar Job Skills

Skill Description Damage Type SP
Analyze Reveal the HP and 1 weak point of a single foe. - 1
Stroke of Genius Grant yourself 2 attribute-raising effects at random. (Effects will stack.) - 5
Elemental Barrage Deal either fire-, ice-, or lightning-based damage to random foes 3 to 5 times. Lightning Lightning Ice Ice Fire Fire 10
Fireball Deal fire-based damage to all foes. Fire Fire 14
Icewind Deal ice-based damage to all foes. Ice Ice 14
Lightning Bolt Deal lightning-based damage to all foes. Lightning Lightning 14
Advanced Magic Boosts the intensity of a single ally's spells 2 times - 15
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Scholar Job Skills, Support Skills, and How to Get

Cleric Job Skills

Skill Description Damage Type SP
Holy Light Deal light-based damage to a single foe. Light Light 6
Mystical Staff Unleash a staff attack on a single foe 2 times, and steal SP equivalent to 10% of the damage dealt. Staff Staff 6
Prayer to the Flame Raise the physical defense and elemental defense of a single ally for 2 turns. - 8
Sacred Shield Grant a shield to a single ally, reducing damage taken from the next hit by 50%. - 10
Luminescence Deal light-based damage to all foes. Light Light 14
Heal Wounds Restore HP to all allies. - 15
Revive Revive all allies. - 40
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Cleric Job Skills, Support Skills, and How to Get

Thief Job Skills

Skill Description Damage Type SP
Steal Steal an item from a single foe. - 2
Swift Step Raise your speed for 3 turns. - 4
Armor Corrosive Reduce the physical defense of a single foe for 2 turns. - 4
Shackle Foe Reduce the physical attack of a single foe for 2 turns. - 4
HP Thief Unleash a dagger attack on a single foe 2 times, and steal HP equivalent to half of the damage dealt. Dagger Dagger 6
Darkest Night Deal dark-based damage to a single foe. Dark Dark 7
Surprise Attack Unleash a sword attack on a single foe. The sooner your action comes during a turn, the more potent the attack. Sword Sword 12
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Thief Job Skills, Support Skills, and How to Get

Hunter Job Skills

Skill Description Damage Type SP
Mercy Strike Unleash a bow attack on a single foe. Otherwise, lethal attacks will instead leave the target with 1 HP. Bow Bow 4
Precise Shot Unleash a bow attack on selected foes 2 times. Bow Bow 6
Thunderbird Deal lightning-based damage to a single foe. Lightning Lightning 7
Take Aim Raise the critical rate and accuracy of all allies for 2 turns. - 8
Abating Orb Nullify 1 of a single foe's augmenting effects. - 9
Leghold Trap Cause a single foe to act at the end of the turn for 2 turns. - 10
Cleaving Blow Unleash a powerful axe attack on a single foe and grant yourself positive status effects based on the foe's type. Axe Axe 12
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Hunter Job Skills, Support Skills, and How to Get

Apothecary Job Skills

Skill Description Damage Type SP
Weak to Poison Make a single foe weak to poison for 2 turns. - 4
Healing Touch Restore HP to or revive a single ally. - 6
Icicle Deal ice-based damage to a single foe. Ice Ice 7
Sweeping Cleave Unleash an axe attack on all foes. Axe Axe 9
Replenish Health For 3 turns, grant HP to a single ally after they perform an action. - 9
Rehabilitate Grant a single ally immunity to status ailments for 2 turns. - 10
Poison Axe Unleash a powerful axe attack on a single foe, and poison them for 2 turns. Axe Axe 12
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Apothecary Job Skills, Support Skills, and How to Get

Inventor Job Skills

Skill Description Damage Type SP
Changeable Catapult Unleash an attack on all foes with a selected weapon. Any Weapon 0
Springy Boots Cause a single ally to act first for 5 turns from the next turn. - 0
Critical Scope Turn all damage dealt to a single foe into critical damage for 4 turns. - 0
Elemental Bomb Bottle Deal the same type of damage as a single foe's exposed elemental weak points 1 time. - 0
Tin Horn Fill the latent power gauge of all allies. - 0
Hastening Hammer Unleash a highly powerful physical attack on a single foe and reduce the crafting time of an invention by 1 turn. - 0
Arkar's Coil Restore 40% of a single ally's HP and SP, and grant them 1 BP. Incapacitated allies will also be revived. - 0
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Armsmaster Job Skills

Skill Description Damage Type SP
Bulwark Unleash a physical attack on a single foe, then go on the defensive until your next action. The higher your physical defense, the more potent the attack. - 25
Conqueror's Sword: Celestial Roar Charge your attack until the end of the turn, then unleash a powerful sword attack on a single foe. The longer the charge, the more potent the attack. Sword Sword 35
Warlord's Spear: Giant Swing Unleash a moderately powerful polearm attack on all foes. The more foes there are, the more potent the attack. Polearm Polearm 35
Dancer's Blade: Mischievous Step Unleash a dagger attack on random foes at least 3 times. The more foes there are, the more attacks you will unleash on your target. Dagger Dagger 35
Lionheart's Axe: On the Hunt Unleash an axe attack on a single foe 2 times. The second strike will be more powerful than the first. The more weak points you have revealed, the more potent the attack. Axe Axe 35
Hunter's Bow: Flurry of Arrows Unleash a moderately powerful bow attack on all foes. If you break even one foe, this attack will trigger twice. Bow Bow 35
Spiritlord's Staff: Deliverance Unleash a powerful staff attack on a single foe. The higher your elemental attack, the more potent the attack. Staff Staff 35
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Conjurer Job Skills

Skill Description Damage Type SP
Rite of the Sun Revive and fully restore the HP of all allies, and raise their physical defense and elemental defense for 2 turns. You will not be able to act for 6/5/4/3 turns. - 1
Dance of Immunity Grant a single ally immunity to enfeebling effects for 2/4/6/8 turns. - 15
Conjure Flames Grant the weapons of all allies an additional fire-based attack for 2 turns. - 20
Conjure Ice Grant the weapons of all allies an additional ice-based attack for 2 turns. - 20
Conjure Lightning Grant the weapons of all allies an additional lightning-based attack for 2 turns. - 20
Conjure Gusts Grant the weapons of all allies an additional wind-based attack for 2/3/4/5 turns. - 20
Prayer for Rain For 2/3/4/5 turns, grant SP to all allies after they perform an action. - 20
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Arcanist Job Skills

Skill Description Damage Type SP
Seal of Inversion Change 1/2/3/4 attribute-reducing effect on yourself to an attribute-raising effect. - 15
Seal of Immortality Grant yourself an effect that leaves you with 1 HP when hit with an otherwise lethal attack. This effect will disappear once triggered, or after 3/5/7/9 turns. - 15
Reflective Barrier Apply reflect magic to an ally. - 15
Hex Extend the duration of attribute-reducing effects on all foes by 1/2/3/4 turns. - 18
Malice / Resentment / Malevolence Deal dark-based damage to all foes (once at Tier I, 2 times at Tier II, and 3 times at Tier III), and restore HP to all allies. The more damage you deal, the more HP you restore. Dark Dark 25
Blessing / Benediction / Spiritual Grace Deal light-based damage to all foes (once at Tier 1, 2 times at Tier II, and 3 times at Tier III), and restore SP to all allies. The more damage you deal, the more SP you restore. Light Light 25
Seal of Diffusion Extend the reach of skills that only target the user to affect all allies for 3/5/7/9 turns. - 25
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Divine Skills

Skill Description Job SP
All-Purpose Tool Begin crafting all inventions. Inventor Inventor 0
Brand's Blade Unleash an extraordinarily powerful sword attack on a single foe. Warrior Warrior 30
Sealticge's Seduction Extend the reach of a single ally's skills to all for 3 turns. This does not affect divine skills or skills that only affect the user. Dancer Dancer 30
Bifelgan's Bounty Unleash a non-elemental attack on a single foe and receive leaf coin (money) equivalent to the damage dealt. Merchant Merchant 30
Alephan's Wisdom Greatly boosts the intensity of a single ally's spells 3 times. Scholar Scholar 30
Aelfric's Blessing Grant a single ally the ability to act again at the end of a turn for 3 turns. Only one additional action can be taken per turn. Cleric Cleric 30
Draefendi's Bow Unleash a powerful bow attack on all foes 3 times. Hunter Hunter 30
Dohter's Charity Extend the reach of a single ally's items to affect all for 3 turns. Apothecary Apothecary 30
Aeber's Reckoning Attack all foes with a dagger, dealing damage proportional to your speed. Thief Thief 30
Sixfold Strike Unleash attacks with six different weapons on random foes. Armsmaster Armsmaster 30
BP Boost Grant a single ally 2 BP at the start of every turn for 3 turns. Conjurer Conjurer 50
Seal of Eternity Make a single buff last till the end of the battle. Arcanist Arcanist 50
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List of All Divine Skills

EX Skills

All EX Skills
Hikari Agnea Partitio Osvald
Temenos Throne Ochette Castti

Hikari EX Skills

Skill Description Damage Type SP
Ultimate Stance Extend the reach of your Attack to all foes for 3/5/7/9 turns. - 10
Shinjumonjigiri Unleash a sword attack on all foes, then a powerful sword attack on a single foe. Sword Sword 32
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Agnea EX Skills

Skill Description Damage Type SP
Windy Refrain Deal wind-based damage to all foes, and cause your allies to act first on the next turn. Wind Wind 18
Song of Hope Extends the party's current buffs by 1/2/3/4 turns. This does not affect divine skills. - 32
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Partitio EX Skills

Skill Description Damage Type SP
Share SP Grant a single ally 25%/50%/75%/100% of your remaining SP. - 0
Negotiate Schedule Pay a single foe to let you act during their turn. - Leaves
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Osvald EX Skills

Skill Description Damage Type SP
One True Magic Deal highly powerful magic damage that transcends the elements to all foes, and reduce their Shield Points regardless of their weak points. - ?
Teach Grant a single ally your attribute-raising effects for 2/3/4/5 turns. - 12
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Temenos EX Skills

Skill Description Damage Type SP
Heavenly Shine / Divine Brilliance / Sacred Effulgence Consume all your SP, then deal light-based damage to all foes. The more SP consumed, the more potent the attack. Light Light All SP
Prayer for Plenty / Prayer for Plenty More / Prayer for Profusion Restore HP to a single ally, ignoring their max HP. - 20
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Throne EX Skills

Skill Description Damage Type SP
Disguise Disguise as an ally for 2/4/6/8 turns. - 18
Veil of Darkness Deal dark-based damage to all foes, and dodge 1 physical attack with a 100% success rate. Dark Dark 25
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Ochette EX Skills

Skill Description Damage Type SP
Indomitable Beast Raise your physical attack, evasion, and speed for 3/5/7/9 turns. - 18
Provoke Beasts Select 3/4/5/6 monsters and provoke them in order. - 48
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Castti EX Skills

Skill Description Damage Type SP
Drastic Measures Unleash a powerful axe attack on a single foe and nullify their status ailments and enfeebling effects. The more you nullify, the more potent the attack. Axe Axe 18
Remedy Grant a random ally 3/5/7/9 positive status effects. - 22
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Support Skills

All Primary Job Support Skills
Octopath Traveler 2 WarriorWarrior Octopath Traveler 2 DancerDancer Octopath Traveler 2 MerchantMerchant Octopath Traveler 2 ScholarScholar
Octopath Traveler 2 ClericCleric Octopath Traveler 2 ThiefThief Octopath Traveler 2 HunterHunter Octopath Traveler 2 ApothecaryApothecary
All Secondary Support Skills
Octopath Traveler 2 InventorInventor ArmsmasterArmsmaster ConjurerConjurer ArcanistArcanist

List of All Support Skills

Warrior Support Skills

Skill Description Req. Skills
Bolstering Break Raises the equipping character's physical attack when breaking an enemy. 4
(130 Total JP)
Summon Strength Raises the equipping character's physical attack by 50. 5
(630 Total JP)
Latent Power Plus Raises the amount of latent power gained by the equipping character. 6
(1,630 Total JP)
Deal More Damage Increases the maximum damage that can be dealt by the equipping character to 99,999. 7
(4,630 Total JP)
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Dancer Support Skills

Skill Description Req. Skills
The Show Goes On Extends the duration of augmenting effects granted by the equipping character by 1 turn. 4
(130 Total JP)
Ever Evasive Enables the equipping character to more easily evade enemy attacks. 5
(630 Total JP)
Hard Worker Receive additional JP after battles. (Equipping multiple characters with this skill will have no added effect.) 6
(1,630 Total JP)
Invigorate and Inspire Slightly fills the target's latent power gauge when the equipping character grants them an augmenting effect. 7
(4,630 Total JP)
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Merchant Support Skills

Skill Description Req. Skills
Grows on Trees Receive additional leaves after battles. (Equipping multiple characters with this skill will have no added effect.) 4
(130 Total JP)
Boost-Start Grants the equipping character 1 BP at the start of battle. 5
(630 Total JP)
Hang Tough When the equipping character is not near death, otherwise lethal attacks will instead leave them with 1 HP. 6
(1,630 Total JP)
Full Power Completely fills the equipping character's latent power gauge at the start of battle. 7
(4,630 Total JP)
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Scholar Support Skills

Skill Description Req. Skills
Evasive Maneuvers Reduces the rate of random encounters. (Equipping multiple characters with this skill will have no added effect.) 4
(130 Total JP)
Elemental Augmentation Raises the equipping character's elemental attack by 50. 5
(630 Total JP)
Extra Experience Receive additional EXP after battles. (Equipping multiple characters with this skill will have no added effect.) 6
(1,630 Total JP)
Advanced Magic Master Raises the number of times the equipping character can use more intense spells by 1. 7
(4,630 Total JP)
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Cleric Support Skills

Skill Description Req. Skills
Resilience Raises the amount of HP restored to the equipping character when healed. 4
(130 Total JP)
Inner Strength Raises the equipping character's max SP by 50. 5
(630 Total JP)
Evil Ward Increases the party's success rate when attempting to flee. (Equipping multiple characters with this skill will have no added effect.) 6
(1,630 Total JP)
Rise Again The equipping character will recover with 25% of their max HP once per battle upon being incapacitated. 7
(4,630 Total JP)
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Thief Support Skills

Skill Description Req. Skills
Incidental Attack The equipping character has a 50% chance of attacking when using a non-damaging skill. 4
(130 Total JP)
Fleetfoot Raises the equipping character's speed by 50. 5
(630 Total JP)
Ensnare The equipping character has a 50% chance of inflicting an attribute-reducing effect when taking physical damage. 6
(1,630 Total JP)
Life in the Shadows Receive additional EXP and JP after battles at night. (Equipping multiple characters with this skill will have no added effect.) 7
(4,630 Total JP)
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Hunter Support Skills

Skill Description Req. Skills
Heighten Senses Gain an increased chance of attacking first in battle. (Equipping multiple characters with this skill will have no added effect.) 4
(130 Total JP)
Eagle Eye Raises the equipping character's critical rate by 50. 5
(630 Total JP)
More Rare Monsters Raises the chances of encountering rare monsters. (Equipping multiple characters with this skill will have no added effect.) 6
(1,630 Total JP)
Salt the Wound The equipping character has a 50% chance of acting twice when breaking a foe. This will not trigger in succession. 7
(4,630 Total JP)
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Apothecary Support Skills

Skill Description Req. Skills
Vigorous Victor Restores 30% of the equipping character's max HP and SP upon winning the battle. 4
(130 Total JP)
Hale and Hearty Raises the equipping character's max HP by 500. 5
(630 Total JP)
Inspiriting Break Restores the equipping character's SP when breaking a foe. 6
(1,630 Total JP)
Preventive Measues Grants the equipping character immunity to enfeebling effects for 3 turns at the start of battle 7
(4,630 Total JP)
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Inventor Support Skills

Skill Description Req. Skills
A Step Ahead The equipping character will act first at the start of battle. 4
(130 Total JP)
Upgraded Accessories Raises the attributes of the equipping character's accessories. 5
(630 Total JP)
BP in Adversity Grants the equipping character 2 BP when near death. 6
(1,630 Total JP)
Fruits of Labor Raises the physical defense and elemental defense of the equipping character by 1 for every job skill learned (+6). 7
(4,630 Total JP)
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Armsmaster Support Skills

Skill Description Req. Skills
Master of Offense Enables the equipping character to more easily land critical hits on broken foes. 4
(130 Total JP)
Peak Performance Raises damage dealt when the equipping character is at or above max HP. 5
(630 Total JP)
Invigorating Break Restores the equipping character's HP when breaking a foe. 6
(1,630 Total JP)
Arms Refinement Fills the equipping character's latent power gauge when exploiting an enemy's weak point. 7
(4,630 Total JP)
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Conjurer Support Skills

Skill Description Req. Skills
Purification Attribute-reducing effects on the equipping character will dissipate twice as quickly. 4
(130 Total JP)
SP Saver Halves SP required for the equipping character's skills. 5
(630 Total JP)
Divine Wrath Bring misfortune upon the foe who renders the equipping character incapacitated. 6
(1,630 Total JP)
BP Regeneration When using BP, the equipping character has a 25% chance of recovering the amount of BP used. 7
(4,630 Total JP)
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Arcanist Support Skills

Skill Description Req. Skills
SP Recovery Upon taking damage, gain an amount of SP equivalent to 1% of damage taken. 4
(130 Total JP)
Lasting Memory The equipping character's status effects do not disappear even when they become incapacitated. 5
(630 Total JP)
Price of Power Doubles the amount of SP consumed when using magic, but increases the effect of spells. 6
(1,630 Total JP)
Of Equal Might Equalizes the physical attack and elemental attack of the equipping character to whichever value is higher. This does not include attributes raised by equipment. 7
(4,630 Total JP)
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Learned Skills

Skill Description Damage Type SP
Backpain Reduce your evasion and speed for 3 turns. - 0
Leaf Toss Spend 500 leaves to do 500 damage to one foe. BP increases cost and damage by 500 each. - -
Meditate Restore 10% of your SP. Amount based on times boosted. - 1
Resting, Resting Restore your own HP and SP. - 1
First Aid Restore your own HP. - 2
Doze Sleep for 2 turns and regain 50% of your max HP. - 2
Double Slash Unleash a sword attack on a single foe 2 times. Sword Sword 6
Pray Raise your elemental defense for 3 turns. - 6
Evasive Stance Raise your evasion for 3 turns. - 6
Peppy Step Raise your speed for 3 turns. - 6
Concentrate Raise your elemental attack for 3 turns. - 6
Stand Ground Raise your physical defense and elemental defense for 1 turn. - 6
Ill Intent Reduce the elemental attack of a single foe for 3 turns. - 6
Deep Analysis Reveal the HP and 2 weakpoints of a foe. - 6
Piercing Arrow Deal bow damage to one foe. Bow Bow 8
Slash Unleash a dagger attack on a single foe. Dagger Dagger 8
Sever Unleash an axe attack on a single foe. Axe Axe 8
Stab Unleash a polearm attack on a single foe. Polearm Polearm 8
Bludgeon Unleash a staff attack on a single foe. Staff Staff 8
Wind Slash Unleash a wind attack on a single foe. Wind Wind 8
Lightning Falls Unleash a lightning attack on a single foe. Lightning Lightning 8
Chill Unleash an ice attack on a single foe. Ice Ice 8
Ignition Deal fire-based damage to a single foe. Fire Fire 8
Flash Unleash a light attack on a single foe. Light Light 8
Umbral Strike Deals dark-based damage to a single foe. Dark Dark 8
Benevolence Restore HP to a single foe. - 8
Hachimonjigiri Unleash a moderately powerful sword attack on a single foe. Sword Sword 9
Throwing Knife Unleash a moderately powerful dagger attack on a single foe. Dagger Dagger 9
Hunter's Arrow Unleash a bow attack on a single foe 2 times. Bow Bow 10
Double Stab Unleash a dagger attack on a single foe 2 times. Dagger Dagger 10
Mining Unleash an axe attack on a single foe 2 times. Axe Axe 10
Twofold Thrust Unleash a polearm attack two times on a single foe. Polearm Polearm 10
Blinding Flash Blind a single foe for 2 turns. - 10
Poison Arrow Unleash a bow attack on a single foe, and have a set chance to poison them for 3 turns. Bow Bow 12
Blinding Arrow Unleash a bow attack on a single foe, and have a set chance to blind them for 2 turns. Bow Bow 12
Pilfer Unleash a dagger attack on a single foe and steals leaves equal to 20% of the damage dealt. Dagger Dagger 12
Fillet Unleash a dagger attack on a single foe 3 times. Dagger Dagger 12
Poison Slash Dagger-based attack, chance to put them to poison for 2 turns. Dagger Dagger 12
Spearhead Unleash a polearm attack on a single foe and act first on the next turn. Polearm Polearm 12
Disciplinary Strike Unleash a staff attack on a single foe, and reduce their physical attack for 3 turns. Staff Staff 12
A Good Thwacking Unleash a staff attack on a single foe 3 times. Staff Staff 12
Focus Raise your elemental attack and elemental defense for 3 turns. - 12
Sacred Flame Healing For 3 turns, restore your own HP after performing an action. - 12
Vigilance Raise your physical defense and elemental defense for 3 turn. - 12
Junk Toss Unleash a physical attack on a foe and inflict a random attribute-reducing effect for 3 turns. - 12
Bottle Toss Deal non-elemental damage to a single foe, and have a set chance to confuse them for 2 turns. - 13
Split Open Unleash a moderately powerful axe attack on a single foe. Axe Axe 15
Plow Through Unleash an axe attack on a single foe 2 times, and raise your speed for 3 turns. Axe Axe 15
Brain Bash Unleash a moderately powerful staff attack on a single foe. Staff Staff 15
Arrow Volley Unleash a bow attack on all foes. Bow Bow 15
Cleave in Two Unleash a moderately powerful sword attack on a single foe. Sword Sword 15
Harpoon Foe Unleash a moderately powerful polearm attack on a single foe. Polearm Polearm 15
Snowball Toss Deal ice-based damage to all foes. Ice Ice 15
Flaming Lure Deal fire-based damage to all foes. Fire Fire 15
Ancient Teachings Grant your weapon an additional dark-based attack for 3 turns. - 15
Sacred Teachings Grant your weapon an additional light-based attack for 3 turns. - 15
Mend Garment Physical defense and speed up. - 15
Risk it All Grant all attribute-raising effects to a single ally for 2 turns, but inflict yourself with all attribute-reducing effects for 2 turns. - 15
Befuddling Arrow Unleash a bow attack on a single foe, and have a set chance to confuse them for 3 turns. Bow Bow 16
Soporific Arrow Unleash a bow attack on a single foe, and have a set chance to put them to sleep for 2 turns. Bow Bow 16
Thousand Blades Unleash a dagger attack on random foes 3 to 5 times. Dagger Dagger 16
Striking Sermon Unleash a staff attack on a single foe and have a set chance to put them to sleep. Staff Staff 16
Twin Serpents Unleash a polearm attack on all foes 2 times. Polearm Polearm 19
Eyegouge Arrow Unleash a bow attack on a single foe, and have a set chance to blind them for 3 turns. Bow Bow 23
Drive Back Unleash a polearm attack on a single foe and move their action to the end of the turn. Polearm Polearm 23
Soulstone Platter Deal fire-, ice-, and lightning-based damage to a single foe. - 23
Clearcut Unleash an axe attack on all foes. Axe Axe 25
Upheaval Unleash a powerful axe attack on all foes. Axe Axe 25
Level Slash Unleash a powerful sword attack on all foes. Sword Sword 25
Smashing Strike Unleash a powerful staff attack on all foes. Staff Staff 25
Frenzied Fire Unleash a bow attack on all foes 4 to 8 times. Bow Bow 30
On the Mark Unleash a moderately powerful dagger attack on a single foe. Guaranteed critical hit. Dagger Dagger 30
Fatal Fang Unleash a dagger attack on random foes 4 to 8 times, and have a set chance to poison them for 2 turns. Dagger Dagger 30
Roundhouse Kick Unleash a physical attack on a single foe, and have a set chance to confuse them for 3 turns. - 30
Sacrificial Light Deal heavy light-based damage to all foes. You will be unable to act the next turn. Light Light 32
Hornet's Nest Unleash a bow, dagger, and polearm attack on a single foe. - 45
Right Hook Unleash a powerful physical attack on a single foe, and reduce their Shield Points by 2 regardless of their weakpoints. - 60
Divine Protection Grant a single ally 1 turn of invincibility. - 100
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List of All Learned Skills

How to Get Skills

How to Get Skills




Buy Job Skills with Job Points

Octopath Traveler 2 Buy Skills with Job Points

You can get Job Skills by buying them from the "Skills" menu using JP (Job Points).

The required amount of JP (Job Points) you need to pay increases as you buy more Job Skills so try to earn JP as much as you can to unlock all of a job's skills.

JP Required to Unlock Job Skills

Skill Purchase Order JP (Job Points) Required
3rd Skill 30
4th Skill 100
5th Skill 500
6th Skill 1,000
7th Skill 3,000
8th Skill 5,000
Total JP to get all skills 9,630

JP Farming Guide: How to Get JP Fast

Get Other Job Skills By Gathering Materials

Octopath Traveler 2 Hastening Hammer Required Materials

Some Jobs, like the Inventor, do not require JP in order to get its skills. Instead, they require materials like weapons, accessories, and other items. In this case, you'll need to gather the required materials in order to get the skill and use it in battle.

Get EX Skills By Finding Altars and Finishing Each Character's Story

Altar Altar Mark

One of your characters' EX Skills can be obtained by finding altars scattered all over the world that correspond to your select character's primary job.

These altars are marked on your map if one is near your location so try to find them and interact with the statue in it to get your traveler's first EX Skill!

Finally, your travelers' last EX Skill can be obtained by finishing each of their story.

Make Sure You Have the Right Character in Your Party Before Interacting With an Altar

Since EX Skills are character-exclusive, you need to make sure that you have the right character in your party before interacting with the altar. Change your party members at the nearest tavern and get their EX Skills!

All Altar Locations

Earn Support Skills By Getting More Job Skills

Octopath Traveler 2 Bolstering Break Unlocked

Support Skills are another type of skills in Octopath Traveler 2 that players can get by unlocking more Job Skills.

Once you've reached the required number of Job Skills a Support Skill needs, it will automatically be unlocked!

Equip Support Skills From the Menu

Octopath Traveler 2 Equip Support Skills From Menu

After unlocking a Support Skill, go to the main menu again and select "Skills". Choose "Equip Support Skills" from the two choices, then select your newly acquired Support Skill in the next menu to equip it.

Learn Skills Using Hikari's Challenge

Octopath Traveler 2 Hikari Challenge

You can also get skills by Challenging townspeople during the day as Hikari. Successfully defeating a townsperson will let Hikari learn a new skill and use it in battles!

Hikari Ku Profile: Story, Job, and Path Actions

Octopath Traveler 2 Related Guides

Octopath Traveler 2 - Return to Front Page

Octopath Traveler 2 Front Page

List of Categories
Octopath Traveler 2 - News and Updates PartialNews and Updates Octopath Traveler 2 - Story Walkthrough Story Walkthrough
Octopath Traveler 2 - Characters Characters Octopath Traveler 2 - Tips and TricksTips and Tricks
Octopath Traveler 2 - Jobs and Classes Jobs List of All Skills
Skills
Octopath Traveler 2 - Weapons Weapons Octopath Traveler 2 - Equipment Equipment
Octopath Traveler 2 - Side StoriesSide Stories Octopath Traveler 2 - Map and All RegionsMap and Regions
Octopath Traveler 2 - BossesBosses Octopath Traveler 2 - Items Partial BannerItems

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