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Support Skills in Octopath Traveler 2 (Octopath 2) can be obtained by unlocking a certain number of Job Skills on the Skills menu. Read on to learn what are Support Skills, what they do, how many skills are required to unlock them, how to get Support Skills, as well as a list of all Support Skills.
List of Contents
All Primary Job Support Skills | |||
---|---|---|---|
Warrior | Dancer | Merchant | Scholar |
Cleric | Thief | Hunter | Apothecary |
Skill | Description | Req. Skills | |
---|---|---|---|
Bolstering Break | Raises the equipping character's physical attack when breaking an enemy. |
4 (130 Total JP) |
|
Summon Strength | Raises the equipping character's physical attack by 50. |
5 (630 Total JP) |
|
Latent Power Plus | Raises the amount of latent power gained by the equipping character. |
6 (1,630 Total JP) |
|
Deal More Damage | Increases the maximum damage that can be dealt by the equipping character to 99,999. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Warrior Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
The Show Goes On | Extends the duration of augmenting effects granted by the equipping character by 1 turn. |
4 (130 Total JP) |
|
Ever Evasive | Enables the equipping character to more easily evade enemy attacks. |
5 (630 Total JP) |
|
Hard Worker | Receive additional JP after battles. (Equipping multiple characters with this skill will have no added effect.) |
6 (1,630 Total JP) |
|
Invigorate and Inspire | Slightly fills the target's latent power gauge when the equipping character grants them an augmenting effect. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Dancer Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Grows on Trees | Receive additional leaves after battles. (Equipping multiple characters with this skill will have no added effect.) |
4 (130 Total JP) |
|
Boost-Start | Grants the equipping character 1 BP at the start of battle. |
5 (630 Total JP) |
|
Hang Tough | When the equipping character is not near death, otherwise lethal attacks will instead leave them with 1 HP. |
6 (1,630 Total JP) |
|
Full Power | Completely fills the equipping character's latent power gauge at the start of battle. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Merchant Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Evasive Maneuvers | Reduces the rate of random encounters. (Equipping multiple characters with this skill will have no added effect.) |
4 (130 Total JP) |
|
Elemental Augmentation | Raises the equipping character's elemental attack by 50. |
5 (630 Total JP) |
|
Extra Experience | Receive additional EXP after battles. (Equipping multiple characters with this skill will have no added effect.) |
6 (1,630 Total JP) |
|
Advanced Magic Master | Raises the number of times the equipping character can use more intense spells by 1. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Scholar Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Resilience | Raises the amount of HP restored to the equipping character when healed. |
4 (130 Total JP) |
|
Inner Strength | Raises the equipping character's max SP by 50. |
5 (630 Total JP) |
|
Evil Ward | Increases the party's success rate when attempting to flee. (Equipping multiple characters with this skill will have no added effect.) |
6 (1,630 Total JP) |
|
Rise Again | The equipping character will recover with 25% of their max HP once per battle upon being incapacitated. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Cleric Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Incidental Attack | The equipping character has a 50% chance of attacking when using a non-damaging skill. |
4 (130 Total JP) |
|
Fleetfoot | Raises the equipping character's speed by 50. |
5 (630 Total JP) |
|
Ensnare | The equipping character has a 50% chance of inflicting an attribute-reducing effect when taking physical damage. |
6 (1,630 Total JP) |
|
Life in the Shadows | Receive additional EXP and JP after battles at night. (Equipping multiple characters with this skill will have no added effect.) |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Thief Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Heighten Senses | Gain an increased chance of attacking first in battle. (Equipping multiple characters with this skill will have no added effect.) |
4 (130 Total JP) |
|
Eagle Eye | Raises the equipping character's critical rate by 50. |
5 (630 Total JP) |
|
More Rare Monsters | Raises the chances of encountering rare monsters. (Equipping multiple characters with this skill will have no added effect.) |
6 (1,630 Total JP) |
|
Salt the Wound | The equipping character has a 50% chance of acting twice when breaking a foe. This will not trigger in succession. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Hunter Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Vigorous Victor | Restores 30% of the equipping character's max HP and SP upon winning the battle. |
4 (130 Total JP) |
|
Hale and Hearty | Raises the equipping character's max HP by 500. |
5 (630 Total JP) |
|
Inspiriting Break | Restores the equipping character's SP when breaking a foe. |
6 (1,630 Total JP) |
|
Preventive Measues | Grants the equipping character immunity to enfeebling effects for 3 turns at the start of battle |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Apothecary Job Skills, Support Skills, and How to Get
All Secondary Job Support Skills | |||
---|---|---|---|
Inventor | Armsmaster | Conjurer | Arcanist |
Skill | Description | Req. Skills | |
---|---|---|---|
A Step Ahead | The equipping character will act first at the start of battle. |
4 (130 Total JP) |
|
Upgraded Accessories | Raises the attributes of the equipping character's accessories. |
5 (630 Total JP) |
|
BP in Adversity | Grants the equipping character 2 BP when near death. |
6 (1,630 Total JP) |
|
Fruits of Labor | Raises the physical defense and elemental defense of the equipping character by 1 for every job skill learned (+6). |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Inventor Job Skills, Support Skills, and How to Get
Skill | Description | Req. Skills | |
---|---|---|---|
Master of Offense | Enables the equipping character to more easily land critical hits on broken foes. |
4 (130 Total JP) |
|
Peak Performance | Raises damage dealt when the equipping character is at or above max HP. |
5 (630 Total JP) |
|
Invigorating Break | Restores the equipping character's HP when breaking a foe. |
6 (1,630 Total JP) |
|
Arms Refinement | Fills the equipping character's latent power gauge when exploiting an enemy's weak point. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Skill | Description | Req. Skills | |
---|---|---|---|
Purification | Attribute-reducing effects on the equipping character will dissipate twice as quickly. |
4 (130 Total JP) |
|
SP Saver | Halves SP required for the equipping character's skills. |
5 (630 Total JP) |
|
Divine Wrath | Bring misfortune upon the foe who renders the equipping character incapacitated. |
6 (1,630 Total JP) |
|
BP Regeneration | When using BP, the equipping character has a 25% chance of recovering the amount of BP used. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Skill | Description | Req. Skills | |
---|---|---|---|
SP Recovery | Upon taking damage, gain an amount of SP equivalent to 1% of damage taken. |
4 (130 Total JP) |
|
Lasting Memory | The equipping character's status effects do not disappear even when they become incapacitated. |
5 (630 Total JP) |
|
Price of Power | Doubles the amount of SP consumed when using magic, but increases the effect of spells. |
6 (1,630 Total JP) |
|
Of Equal Might | Equalizes the physical attack and elemental attack of the equipping character to whichever value is higher. This does not include attributes raised by equipment. |
7 (4,630 Total JP) |
|
▲ Jump Back to Skill Types ▲ |
Support Skills are another type of skills in Octopath Traveler 2 that players can get by unlocking more Job Skills.
Once you've reached the required number of Job Skills a Support Skill needs, it will automatically be unlocked!
After unlocking a Support Skill, go to the main menu again and select "Skills". Choose "Equip Support Skills" from the two choices, then select your newly acquired Support Skill in the next menu to equip it.
Support Skills are passive skills that can help your travelers during or outside of battles. Each support skill is unique to a job and they can be earned by unlocking more Job Skills for that job.
Equip your traveler with a maximum of 4 Support Skills by going to the "Equip Support Skills" menu.
All Skill Types | |||||
---|---|---|---|---|---|
Job Skills | Divine Skills | Support Skills | |||
EX Skills | Learned Skills |
List of All Support Skills
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