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★ See our Story Walkthrough and Side Story guides!
┣ Unlock the Final Chapter and get the True Ending!
┗ Learn how to beat the Secret Boss!
☆ Easily farm Money, EXP, JP, and Octopuff Travelers!
★ Best Character Tier List | Best Secondary Jobs
☆ All Guild Locations | All Altar Locations
The Conjurer is a secret job and class in Octopath Traveler 2 (Octopath 2) that can be unlocked after finishing Hikari's story and beating the Five-Tiered Tower bosses in Ku, Hinoeuma. Read on to learn how to unlock the Conjurer job, weapons used, its attributes, best user, as well as its Job Skills, Divine Skill, and Support Skills.
★ Steps to Unlock Conjurer Secret Job ★ |
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The first thing you need to do to unlock the Conjurer Secret Job is finish Hikari's storyline.
Afterwards, head for Ku, Hinoeuma once more and climb the Five-Tiered Tower located within the Castle Ku: Entrance.
In the Five-Tiered Tower, you'll need to defeat a total of five bosses. Fortunately, you will not be facing these five bosses consecutively in a row.
Each floor will have a save point, so we recommend that you heal up after every battle and save your game just in case the next fight doesn't go well.
Amongst the five bosses you will have to face, the last one will be the Conjurer. By defeating her, you will be rewarded with the Proof of the Conjurer license.
Job | Weapon Type/Element |
---|---|
Conjurer |
Recommended Characters | Explanation |
---|---|
Castti | ・Can better nullify debuffs inflicted by opponents. ・Equipping the Conjurer as a Secondary Job further improves her role as a support. |
Temenos | ・Can further improve his role as a healer in exchange for little SP. ・BP recovery can be made easier. ・Ideal support for your main attackers by providing them additional elemental buffs. |
List of All Characters and Playable Heroes
The Conjurer job is purely a support role, which helps characters that have default skillsets in healing and providing buffs to the party. It may not offer much in terms of offensive output, but the job more than makes up for it with its incredible skills to strengthen your allies.
Skill | Description | Damage Type | SP |
---|---|---|---|
Dance of Immunity | Grant a single ally immunity to enfeebling effects for 2/4/6/8 turns. | - | 15 |
The Dance of Immunity prevents an ally from being weakened with debuffs inflicted by foes, which is very useful when it comes to difficult battles.
Skill | Description | Damage Type | SP |
---|---|---|---|
BP Boost | Grant a single ally 2 BP at the start of every turn for 3 turns. | - | 50 |
The Divine Skill of the Conjurer, BP Boost, is a useful skill for accumulating BP when needed. In a decisive battle, this skill holds the chances of victory against your opponents when used correctly.
Skill | Description | Damage Type | SP |
---|---|---|---|
Rite of the Sun | Revive and fully restore the HP of all allies, and raise their physical defense and elemental defense for 2 turns. You will not be able to act for 6/5/4/3 turns. | - | 1 |
Rite of the Sun is one of the best recovery skills in the game, in which it revives all fallen party members, restores the HP of all allies, and provides buffs to both physical and elemental defenses for a span of two turns. Unfortunately, it renders the user immobile to act for a series of turns.
Nevertheless, it is a great way to turn the tides of battle in a perilous situation.
Jump to a Skill Type! | ||
---|---|---|
Job | Divine | Support |
Skill | Description | Damage Type | SP |
---|---|---|---|
Rite of the Sun | Revive and fully restore the HP of all allies, and raise their physical defense and elemental defense for 2 turns. You will not be able to act for 6/5/4/3 turns. | - | 1 |
Dance of Immunity | Grant a single ally immunity to enfeebling effects for 2/4/6/8 turns. | - | 15 |
Conjure Flames | Grant the weapons of all allies an additional fire-based attack for 2 turns. | - | 20 |
Conjure Ice | Grant the weapons of all allies an additional ice-based attack for 2 turns. | - | 20 |
Conjure Lightning | Grant the weapons of all allies an additional lightning-based attack for 2 turns. | - | 20 |
Conjure Gusts | Grant the weapons of all allies an additional wind-based attack for 2/3/4/5 turns. | - | 20 |
Prayer for Rain | For 2/3/4/5 turns, grant SP to all allies after they perform an action. | - | 20 |
Skill Purchase Order | JP (Job Points) Required |
---|---|
3rd Skill | 2,000 |
4th Skill | 2,000 |
5th Skill | 2,000 |
6th Skill | 2,000 |
7th Skill | 2,000 |
8th Skill | 5,000 |
Total JP to get all skills | 15,000 |
JP Farming Guide: How to Get JP Fast
Skill | Description | Damage Type | SP |
---|---|---|---|
BP Boost | Grant a single ally 2 BP at the start of every turn for 3 turns. | - | 50 |
Skill | Description | Req. Skills |
---|---|---|
Purification | Attribute-reducing effects on the equipping character will dissipate twice as quickly. |
4 (130 Total JP) |
SP Saver | Halves SP required for the equipping character's skills. |
5 (630 Total JP) |
Divine Wrath | Bring misfortune upon the foe who renders the equipping character incapacitated. |
6 (1,630 Total JP) |
BP Regeneration | When using BP, the equipping character has a 25% chance of recovering the amount of BP used. |
7 (4,630 Total JP) |
All Primary Jobs | |||
---|---|---|---|
Warrior | Dancer | Merchant | Scholar |
Cleric | Thief | Hunter | Apothecary |
All Secondary Jobs | |||
---|---|---|---|
Inventor | Arcanist | Armsmaster | Conjurer |
How to Unlock Conjurer Secret Job and Class
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