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┣ Unlock the Final Chapter and get the True Ending!
┗ Learn how to beat the Secret Boss!
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★ Best Character Tier List | Best Secondary Jobs
☆ All Guild Locations | All Altar Locations
This a walkthrough guide to Chapter 1 of Osvald's Storyline in Octopath Traveler 2 (Octopath 2). Read on to find a summary of this chapter, possible side stories, use of Osvald's Path Actions, enemies encountered, tips and strategies to beat the boss Warden Davids, chest locations, and more!
Osvald Related Guides | |||||||||
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Osvald Profile | Osvald Storyline | ||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 |
Osvald V. Vanstein is introduced as a prisoner of Frigit Isle Prison for the alleged murder of his wife and daughter. His story begins 5 years after he was incarcerated. After meticulous planning, he makes a daring attempt to escape the prison, but first he must prepare a few things to ensure his freedom.
Objectives | |
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1 | Plan Your Escape Osvald requires three things in order to escape from prison: ・An escape route ・Suitable clothing ・An accomplice |
2 | Defeat Warden Davids |
3 | Escape the Prison |
Objectives | |
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1 | Plan the Escape Once you are able to control Osvald, another prisoner will take notice that you always kept notes inside a journal. Details concerning your escape plan is written inside that journal prompting you to initiate a Path Action to Mug and retrieve Osvald's Notebook. Osvald needs to prepare three things required to exact his escape: an escape route, suitable clothing, and the right accomplice. These can be obtained in no particular order. Use Scrutinize to glean information from other characters in the prison. |
2 | Find an Escape Route Go up to the Prison Hall and find the prisoner sprite with dark hair at the top of the stairs. Use Scrutinize to get information on the whereabouts of the labor report. Afterwards go to the library back in the Yard. Interact with the blinking area to gain information about the underground passage.
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3 | Find Suitable Clothing Your goal is to find “The Provisioner”, another inmate that can provide clothing that is suitable for the harsh environment of the Frigit Isle. Scrutinize Bale, a prisoner across the well in the Yard to reveal himself as the intended target. Talk to Bale and learn that he will not give anything without a price. Scrutinize the prisoner near the dining hall to learn Bale's Weakness. Return to Bale to exploit his weakness and obtain Cold-Weather Wear. |
4 | Find an Accomplice Go to the Dining Hall. Look for and Scrutinize a prisoner named Emerald.He will say that he knows you plan to escape and is willing to help. Acquire him as a party member, meet with him in the Yard after the cutscene, and then go to the guard house at the leftmost area to escape. |
Objectives | |
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1 |
Retrieve Ancient Necklace While chests are optional, in this section, you'll find a chest containing the Ancient Necklace. Retrieve and equip this item which will help you out later. |
2 |
Escape the Prison Reach the end of the tunnel to find it blocked. You will be confronted by Warden Davids. There will be a Save Point just before the area where he confronts you, be sure to make a save before continuing. Defeat him and his men to continue forward. If he proves to be difficult, it is recommended to wander around the Underground Passage to grind more EXP. |
Character | Information |
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Prisoner |
Received Info: ・Labor Report Whereabouts Prisoner Location: Found inside the Frigit Isle Library |
Bale |
Received Info: ・Identity of the “The Provisioner” Bale Location: Found in the Frigit Isle Prison Yard |
Prisoner |
Received Info: ・Bale's Weakeness Prisoner Location: Found by the dining hall in the Prison Yard |
Emerald |
Received Info: ・The Right Accomplice Emerald Location: Found inside the Dining Hall |
This Path Action allows Osvald to glean information with a success rate that is directly proportional to his current level. This can reveal useful information such as the location of key story items, discounts, and more!
Character | Information |
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Prisoner |
Stats ・Strength: 1 Obtainable Item/s: ・Osvald's Notebook Prisoner Location: Found inside Osvald's prison cell as his roomate. |
This Path Action let's Osvald acquire items from enemies after besting them in combat. This is similar to Throne's Steal but is not restricted by a success rate.
Path Actions Guide: All Path Actions Explained
Enemy | SP & Vulnerabilities |
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Frost Mole I | Shield Points: 1 SP Weaknesses:
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White Bat | Shield Points: 1 SP Weaknesses:
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Ice Wisp | Shield Points: 1 SP Weaknesses: |
Prison Guard | Shield Points: 2 SP Weaknesses:
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Enemy | SP & Vulnerabilities |
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Frost Mole II | Shield Points: 2 SP Weaknesses:
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Reinforcement Guard I | Shield Points: 2 SP Weaknesses:
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Wolf | Shield Points: 1 SP Weaknesses:
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Enemy | SP & Vulnerabilities |
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Warden Davids | Shield Points: 5 SP Weaknesses:
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Though Warden Davids is the tougher opponent to bring down, it will benefit you more if you try to take them out quicker. Use Emerald's skills to land multiple attacks and provide healing when necessary.
The two guards will be weak against Ice Magic, while Warden Davids is susceptible to Fire Magic. Ice Magic can be used to attack multiple enemies at once, making it the smart choice for initial attacks. However once you have Davids alone, it is recommended that you switch to Latent Fire Magic to deal the most damage.
Osvald's Scholar Skills can be very powerful especially with his latent power. However, they consume a lot of SP, and Osvald's Max SP at this part of the game is low enough that you might find yourself running out a lot. Before initiating the combat with Warden Davids, make sure to retrieve the Ancient Necklace from a chest in the area and equip it to increase your maximum SP.
All Chest Locations | |
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Inspiriting Plum At the top floor to the right. |
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Bottle of Blinding Dust In the left prison cell on the second floor. |
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All Chest Locations | |
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Healing Grape In the second cell to the right after going down the stairs. |
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Inspiriting Plum In the prison cell behind the ladder after going down. |
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Sinner's Staff At the end of the path towards west after going down the ladder. |
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Ancient Necklace At the end of the path towards west after going down the second flight of stairs. |
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Olive of Life In the prison cell to the right of the second flight of stairs. |
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Story Walkthrough: All Character Storylines
Chap. 1 | Chap. 2 | Chap. 3 | |||||||||||||||||
Cateracta | Tera | Glacis | |||||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 | |||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 | |||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 | |||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Winterbloom Sai |
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Chap.1 | Chap. 2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Father Mother |
Father Mother |
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Chap. 1 | Chap.2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Crackridge Stormhail |
Crossed Paths Pairs | |||
---|---|---|---|
Dancer & Warrior | Scholar & Merchant | Cleric & Thief |
Apothecary & Hunter |
All Extra Stories and Unlock Condition |
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Introduction | |||
Tranquil Grotto | Fellsun Ruins | Tombs of the Wardenbeasts | Flamechurch |
Vidania (Epilogue) |
Scent of Commerce Guides |
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Tropu'hopu (Ship) |
Sai (Manuscript) |
Winterbloom (Gramophone) |
Osvald Chapter 1 Walkthrough
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Might be a good idea to mention that when Emerald asks you about your intentions, you should nod.