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Octopath Traveler 2 (Octopath 2)

Osvald Chapter 1 Walkthrough

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Octopath Traveler 2 - Osvald Chapter 1

This a walkthrough guide to Chapter 1 of Osvald's Storyline in Octopath Traveler 2 (Octopath 2). Read on to find a summary of this chapter, possible side stories, use of Osvald's Path Actions, enemies encountered, tips and strategies to beat the boss Warden Davids, chest locations, and more!

Osvald Related Guides
Osvald Profile Osvald Storyline
Chap. 1 Chap. 2 Chap. 3 Chap. 4 Chap. 5

Osvald Chapter 1 Walkthrough

Chapter Summary and Introduction

Introduction

Osvald V. Vanstein is introduced as a prisoner of Frigit Isle Prison for the alleged murder of his wife and daughter. His story begins 5 years after he was incarcerated. After meticulous planning, he makes a daring attempt to escape the prison, but first he must prepare a few things to ensure his freedom.

Objectives
1
Plan Your Escape
Osvald requires three things in order to escape from prison:
・An escape route
・Suitable clothing
・An accomplice
2
3
Escape the Prison

Frigit Isle: Prison

Objectives
1
Plan the Escape
Once you are able to control Osvald, another prisoner will take notice that you always kept notes inside a journal. Details concerning your escape plan is written inside that journal prompting you to initiate a Path Action to Mug and retrieve Osvald's Notebook.

Osvald needs to prepare three things required to exact his escape: an escape route, suitable clothing, and the right accomplice. These can be obtained in no particular order. Use Scrutinize to glean information from other characters in the prison.
2
Find an Escape Route
Go up to the Prison Hall and find the prisoner sprite with dark hair at the top of the stairs. Use Scrutinize to get information on the whereabouts of the labor report. Afterwards go to the library back in the Yard. Interact with the blinking area to gain information about the underground passage.
3
Find Suitable Clothing
Your goal is to find “The Provisioner”, another inmate that can provide clothing that is suitable for the harsh environment of the Frigit Isle. Scrutinize Bale, a prisoner across the well in the Yard to reveal himself as the intended target. Talk to Bale and learn that he will not give anything without a price.

Scrutinize the prisoner near the dining hall to learn Bale's Weakness. Return to Bale to exploit his weakness and obtain Cold-Weather Wear.
4
Find an Accomplice
Go to the Dining Hall. Look for and Scrutinize a prisoner named Emerald.He will say that he knows you plan to escape and is willing to help. Acquire him as a party member, meet with him in the Yard after the cutscene, and then go to the guard house at the leftmost area to escape.

Underground Passage

Objectives
1
Retrieve Ancient Necklace
While chests are optional, in this section, you'll find a chest containing the Ancient Necklace. Retrieve and equip this item which will help you out later.
2
Escape the Prison
Reach the end of the tunnel to find it blocked. You will be confronted by Warden Davids. There will be a Save Point just before the area where he confronts you, be sure to make a save before continuing. Defeat him and his men to continue forward. If he proves to be difficult, it is recommended to wander around the Underground Passage to grind more EXP.

Osvald Chapter 1 Path Actions

Scrutinize

Character Information
PrisonerPrisoner Received Info:
・Labor Report Whereabouts

Prisoner Location: Found inside the Frigit Isle Library
BaleBale Received Info:
・Identity of the “The Provisioner”

Bale Location: Found in the Frigit Isle Prison Yard
PrisonerPrisoner Received Info:
・Bale's Weakeness

Prisoner Location: Found by the dining hall in the Prison Yard
EmeraldEmerald Received Info:
・The Right Accomplice

Emerald Location: Found inside the Dining Hall

This Path Action allows Osvald to glean information with a success rate that is directly proportional to his current level. This can reveal useful information such as the location of key story items, discounts, and more!

Mug

Character Information
PrisonerPrisoner Stats
Strength: 1
Obtainable Item/s:
・Osvald's Notebook

Prisoner Location: Found inside Osvald's prison cell as his roomate.

This Path Action lets Osvald acquire items from enemies after besting them in combat. This is similar to Throne's Steal but is not restricted by a success rate.

Path Actions Guide: All Path Actions Explained

Osvald Chapter 1 Enemies Encountered

Underground Passage

Enemy SP & Vulnerabilities
Octopath Traveler II - Frost Mole IIconFrost Mole I
Shield Points: 1 SP
Weaknesses:
Dagger Bow Staff Fire Light
Octopath Traveler II - White BatIconWhite Bat
Shield Points: 1 SP
Weaknesses:
Dagger Staff Fire Light
Octopath Traveler II - Ice WispIconIce Wisp
Shield Points: 1 SP
Weaknesses:
Lightning Fire Light Dark
Octopath Traveler II - Prison GuardIconPrison Guard
Shield Points: 2 SP
Weaknesses:
Dagger Staff Lightning Ice

Prison Entrance

Enemy SP & Vulnerabilities
Octopath Traveler II - Frost Mole IIIconFrost Mole II
Shield Points: 2 SP
Weaknesses:
Sword Bow Staff Fire Light
Octopath Traveler II - Reinforcement Guard IIconReinforcement Guard I
Shield Points: 2 SP
Weaknesses:
Dagger Lightning Ice
Octopath Traveler II - WolfIconWolf
Shield Points: 1 SP
Weaknesses:
Sword Lightning Fire Light

Osvald Chapter 1 Boss Guide

Warden Davids Shield Points and Weaknesses

Enemy SP & Vulnerabilities
Octopath Traveler II - Warden DavidsIconWarden Davids
Shield Points: 5 SP
Weaknesses:
Dagger Staff Lightning Fire

How to Beat Warden Davids

Focus on the Guards First

Warden Davids Boss Fight
Though Warden Davids is the tougher opponent to bring down, it will benefit you more if you try to take them out quicker. Use Emerald's skills to land multiple attacks and provide healing when necessary.

Play towards Elemental Advantages

Elemental Advantages
The two guards will be weak against Ice Magic, while Warden Davids is susceptible to Fire Magic. Ice Magic can be used to attack multiple enemies at once, making it the smart choice for initial attacks. However once you have Davids alone, it is recommended that you switch to Latent Fire Magic to deal the most damage.

Retrieve and Equip Ancient Necklace

Osvald Ancient Necklace
Osvald's Scholar Skills can be very powerful especially with his latent power. However, they consume a lot of SP, and Osvald's Max SP at this part of the game is low enough that you might find yourself running out a lot. Before initiating the combat with Warden Davids, make sure to retrieve the Ancient Necklace from a chest in the area and equip it to increase your maximum SP.

Get Advanced Magic Skill

Advanced Magic
One of the skills you can get for Osvald is Advanced Magic, which makes your Elemental attacks hit twice. This makes it easier to clear the two guards as well as Break Warden Davids.

Osvald Chapter 1 Chests

Frigit Isle Prison

All Chest Locations
Inspiriting Plum
Osvald
Bottle of Blinding Dust
Osvald

Underground Passage

All Chest Locations
Healing Grape
Osvald
Inspiriting Plum
Osvald
Sinner's Staff
Osvald
Ancient Necklace
Osvald
Olive of Life
Osvald

Octopath Traveler 2 (Octopath 2) Related Guides

Octopath Traveler 2 - Story Walkthrough

Story Walkthrough: All Character Storylines

All Character Storylines & Routes

Chap. 1 Chap. 2 Chap. 3
Cateracta Tera Glacis
Chap. 1 Chap. 2 Chap. 3 Chap. 4 Chap. 5
Chap. 1 Chap. 2 Chap. 3 Chap. 4 Chap. 5
Chap. 1 Chap. 2 Chap. 3 Chap. 4 Chap. 5
Chap. 1 Chap. 2 Chap. 3 Chap. 4
Chap. 1 Chap. 2 Chap. 3 Chap. 4
Winterbloom
Sai
Chap.1 Chap. 2 Chap. 3 Chap. 4
Father
Mother
Father
Mother
Chap. 1 Chap.2 Chap. 3 Chap. 4
Crackridge
Stormhail

All Crossed Paths Routes

Crossed Paths Pairs
Octopath Traveler 2 - Agnea SpriteOctopath Traveler 2 - Hikari Sprite
Dancer & Warrior
Octopath Traveler 2 - Osvald SpriteOctopath Traveler 2 - Partitio Sprite
Scholar & Merchant
Octopath Traveler 2 - Temenos SpriteOctopath Traveler 2 - Throne Sprite
Cleric &
Thief
Octopath Traveler 2 - Castti SpriteOctopath Traveler 2 - Ochette Sprite
Apothecary & Hunter

Final Chapter: Extra Stories

Octopath Traveler 2 - Ochette Sprite All Extra Stories and Unlock Condition
Introduction
Tranquil Grotto Fellsun Ruins Tombs of the Wardenbeasts Flamechurch
Vidania (Epilogue)

All Scent of Commerce Routes

Octopath Traveler 2 - Partitio SpriteScent of Commerce Guides
Tropu'hopu
(Ship)
Sai
(Manuscript)
Winterbloom
(Gramophone)

Comment

1 Ariadne Ariadne almost 3 years

Might be a good idea to mention that when Emerald asks you about your intentions, you should nod.

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