
Journey's End is Stage 12 of Road Trip in Kirby Air Riders. See how to defeat the Galactic Nova Boss, finish this stage, the machines, and all info about it here!
List of Contents

You can unlock the secret stage, Journey's End, by doing a New Game+ run and by collecting all the uncollected Machines during your first playthrough. These stages will be highlighted by a Star marker to guide you towards each stage to efficiently get to Stage 12!
| Obtainable Machines in Journey's End | ||
|---|---|---|
Leo
|
||
The available machine in Journey's End is Leo, a one-of-a-kind machine you can obtain by collecting all Machines in Road Trip, and achieving at least 140 points in Road Trip's checklist!
List of All Machines and Vehicles

Journey's End immediately starts awhile after getting to Leo's tutorial. By the end Stage 11, you'll notice a geyser along the way, which will teleport you to a rainbow bridge where you'll meet 4 bosses and 1 secret boss to get to the secret ending!

This Robo Dedede stadium fight is the same as other Stadium battles, but beware of Robo Dedede's hammer swings as these whittle down your HP by a huge chunk when they land. Fortunately, Leo is an extremely agile machine that has access to Boost Charge attacks that also deal huge damage!

Zero Two's stage features a linear map where you have to first dodge all its attacks before reaching the actual boss. Be careful of getting hit by these attacks, as they will deal huge amounts of damage and will leave you brittle when facing Zero Two! As soon as you reach the boss, however, be aggressive with your attacks as the boss it not nimble, thus dealing damage should be easy!
Zero Two's first spinning attack will propel you towards the starting point of the stage, where you have to dodge its attacks again before you can reach it. You can simply bruteforce it this time, if you have enough HP, otherwise be quick with dodging to reach it! It'll be left with no special gimmick after this second bout, so simply attack it as soon as it's within reach!

To defeat the Nightmare Boss, make sure to take advantage when it's standing still and charging its orb attack. Be careful of this charged attack, however, because despite of its slow movement speed, the damage it deals is no joke! Fortunately, charging it takes about 2-3 seconds, which should be plenty to land attacks to whittle down the boss' HP!

The trickiest boss amongst all four bosses in Stage 12 is the Marx boss, as it has a repertoire of ranged and close-combat attacks that deal huge amounts of damage. The key to preventing being hit by any of these attacks is to charge in and out in fixed intervals as the Marx boss casts its attacks! Capitalize on Leo's mobility to charge out towards safety, then quickly charge in to land your own attacks!

To defeat the secret boss, Galactic Nova, you'll have to go thru a dual-phasic fight where you have to destroy all the floating discs around it, then move directly to attacking its heart to finish the fight. The Galactic Nova is an immobile boss whose ranged attacks vary between lasers and landmines during Phase 1, and laser pillars, energy orbs, and environmental attacks during the second phase.
Secret Boss Unlock and How to Defeat Guide

Journey's End Secret Stage 12 Guide

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