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Kirby Air Riders

Journey's End Secret Stage 12 Guide

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Journey

Journey's End is Stage 12 of Road Trip in Kirby Air Riders. See how to defeat the Galactic Nova Boss, finish this stage, the machines, and all info about it here!

How to Unlock Journey's End

Do an NG+ Road Trip Run and Collect Machines

Do an NG+ Road Trip Run and Collect Machines

You can unlock the secret stage, Journey's End, by doing a New Game+ run and by collecting all the uncollected Machines during your first playthrough. These stages will be highlighted by a Star marker to guide you towards each stage to efficiently get to Stage 12!

New Game Plus (NG+) Guide

Journey's End Stage Machines

Get Leo, a Legendary Machine

Obtainable Machines in Journey's End
LeoLeo

The available machine in Journey's End is Leo, a one-of-a-kind machine you can obtain by collecting all Machines in Road Trip, and achieving at least 140 points in Road Trip's checklist!

List of All Machines and Vehicles

Journey's End Walkthrough

Immediately Starts After Leo's Tutorial

Immediately Starts After Leo

Journey's End immediately starts awhile after getting to Leo's tutorial. By the end Stage 11, you'll notice a geyser along the way, which will teleport you to a rainbow bridge where you'll meet 4 bosses and 1 secret boss to get to the secret ending!

Defeat the Robo Dedede Boss

Defeat the Robo Dedede Boss

This Robo Dedede stadium fight is the same as other Stadium battles, but beware of Robo Dedede's hammer swings as these whittle down your HP by a huge chunk when they land. Fortunately, Leo is an extremely agile machine that has access to Boost Charge attacks that also deal huge damage!

Challenge Encounters

Defeat the Zero Two Boss

Defeat the Zero Two Boss

Zero Two's stage features a linear map where you have to first dodge all its attacks before reaching the actual boss. Be careful of getting hit by these attacks, as they will deal huge amounts of damage and will leave you brittle when facing Zero Two! As soon as you reach the boss, however, be aggressive with your attacks as the boss it not nimble, thus dealing damage should be easy!

Spinning Attack Will Propel You Away

Zero Two's first spinning attack will propel you towards the starting point of the stage, where you have to dodge its attacks again before you can reach it. You can simply bruteforce it this time, if you have enough HP, otherwise be quick with dodging to reach it! It'll be left with no special gimmick after this second bout, so simply attack it as soon as it's within reach!

How to Beat Zero Two

Defeat the Nightmare Boss

Defeat the Nightmare Boss

To defeat the Nightmare Boss, make sure to take advantage when it's standing still and charging its orb attack. Be careful of this charged attack, however, because despite of its slow movement speed, the damage it deals is no joke! Fortunately, charging it takes about 2-3 seconds, which should be plenty to land attacks to whittle down the boss' HP!

How to Beat Nightmare

Defeat the Marx Boss

Defeat the Marx Boss

The trickiest boss amongst all four bosses in Stage 12 is the Marx boss, as it has a repertoire of ranged and close-combat attacks that deal huge amounts of damage. The key to preventing being hit by any of these attacks is to charge in and out in fixed intervals as the Marx boss casts its attacks! Capitalize on Leo's mobility to charge out towards safety, then quickly charge in to land your own attacks!

How to Beat Marx

Defeat the Galactic Nova Boss

Defeat the Galactic Nova Boss

To defeat the secret boss, Galactic Nova, you'll have to go thru a dual-phasic fight where you have to destroy all the floating discs around it, then move directly to attacking its heart to finish the fight. The Galactic Nova is an immobile boss whose ranged attacks vary between lasers and landmines during Phase 1, and laser pillars, energy orbs, and environmental attacks during the second phase.

Secret Boss Unlock and How to Defeat Guide

Kirby Air Riders Related Guides

Road Trip

Road Trip Mode Guide

Road Trip Stage Guides

Stage Areas
1 Grassland Lane Stage 1 Guide Grassland Lane
2 Kirby Air Riders Big Brawny Jungle Stage 2 Big Brawny Jungle Mega-Blossom Meadow Stage 2 GuideMega-Blossom Meadow
Sugarcoated Straightaway is Stage 2Sugarcoated Straightaway -
3 Metro MotorwayMetro Motorway Lake-Breeze LaneLake-Breeze Lane
Glowtree Garden Drive Stage 3 GuideGlowtree Garden Drive Prism Overpass Stage 3 GuidePrism Overpass
4 Freezing FreewayFreezing Freeway Full-Throttle Racetrack Stage 4 GuideFull-Throttle Racetrack
Mushgloom Route Stage 4 GuideMushgloom Route -
5 Reefside Ride Stage 5 GuideReefside Ride
6 Mt. Daylight Pass Stage 6 GuideMt. Daylight Pass Sunset Shoreline Stage 6 GuideSunset Shoreline
7 Bone-Dry Run Stage 7 Guide Bone-Dry Run Silent Side Street Stage 7 GuideSilent Side Street
Low-Road Cavern Stage 7 GuideLow-Road Cavern -
8 Digital Superhighway Stage 8 Guide Digital Superhighway Neon Promenade Stage 8 GuideNeon Promenade
9 Foundry Thoroughfare Stage 9 GuideFoundry Thoroughfare Crystal-Clear Crossing Stage 9 GuideCrystal-Clear Crossing
Boiler Boulevard Stage 9 GuideBoiler Boulevard -
10 Ruinous Runway Stage 10 GuideRuinous Runway Deep-Dive Drive Stage 10 GuideDeep-Dive Drive
11 The Farthest Reach Stage 11 GuideThe Farthest Reach
12 JourneyJourney's End

Other Road Trip Guides

All Road Trip Guides
New Game Plus (NG+) GuideNew Game+ Guide True Ending GuideTrue Ending Guide
Challenge Encounters Challenge Encounters List of All Paths and StagesAll Paths and Stages
Route Characters and NPCsAll Route Characters Game Length How Long to BeatGame Length: How Long to Beat
Difficulty DifferencesDifficulty Differences How to Switch Vehicles in Road TripHow to Switch Vehicles
How to Reach Level 250How to Reach Level 250 How to Raise Stats Beyond 27How to Raise Stats Beyond 27
How to Use Super Jump Ramps and Where to FindHow to Use Super Jump Ramps Kirby Air Riders How to Get the Bad EndingHow to Get the Bad Ending

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