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Kirby Air Riders

How to Hit an Enemy 110 yd Away With a Lv. 5 Plasma Shot

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Kirby Air Riders - How to Hit an Enemy 110 yd Away With a Lv. 5 Plasma Shot

Hitting an enemy 110 yards away with a maxed-out Plasma shot is an objective for the Air Ride Checklist in Kirby Air Riders. Check out how to hit an enemy far away with a maxed-out Plasma shot, the objective, and its reward here!

How to Hit an Enemy 110 yd Away With a Lv. 5 Plasma Shot

Fire Plasma Shots in Straight Lines

To hit an enemy 110 yards away with a Lv. 5 Plasma Shot, fire your shots in a straight line. This allows it to travel further and hit more enemies.

Fire Plasma At Max Gauge

Kirby Air Riders - Plasma Copy Ability Gauge

When you get the Plasma Copy Ability, you'll see a gauge next to your character. To make a Lv. 5 Plasma Shot, you need to max out the gauge before firing it.

Plasma Copy Ability and Effects

Airtopia Ruins Is The Recommended Course

Airtopia Ruins

Airtopia is the recommended course to clear this objective since there are many straight lines, and a lot of Plasma Wisp enemies appear. Keep in mind that you can still clear this objective on other courses also.

How to Unlock Airtopia Ruins and Checklist

Related Checklist Challenge and Reward

License Card Sticker

✔️ Objective Reward
13
Air Ride: Plasma
Hit an enemy from at least 110 yd away with a Lv. 5 Plasma shot
Sticker
License Card

Checklist Guide and Rewards

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Air Ride

Air Ride Guide

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List of All Air Ride Courses

New Courses
Floria FieldsFloria Fields Waveflow WatersWaveflow Waters Airtopia RuinsAirtopia Ruins
Crystalline FissureCrystalline Fissure Steamgust ForgeSteamgust Forge Cavernous CornersCavernous Corners
Cyberion HighwayCyberion Highway Mount AmberfallsMount Amberfalls Galactic NovaGalactic Nova
Returning Courses
Fantasy MeadowsFantasy Meadows Celestial ValleyCelestial Valley Sky SandsSky Sands
Frozen HillsideFrozen Hillside Magma FlowsMagma Flows Beanstalk ParkBeanstalk Park

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