This is a guide to beating the Boss Mark II Monodrive in the game Final Fantasy 7 Remake (FF7R). This article explains Mark II Monodrive's attack patterns, weaknesses, and tips and strategies for defeating it.
List of Contents
|Mark II Monodrive|
Modified version of the monodrive. Not only did these creatures survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.
They are resistant to physical attacks until pelted with magic.
|Weakness / Status Ailments||Wind|
|Stagger Length||10 seconds|
|Items Dropped||Hi-Potion (12%)|
|Rare Items Dropped||Turbo Ether (5%)|
|Steal||Turbo Ether (5%)|
No Enemy Skills can be learned from Mark II Monodrive.
|Spins and charges towards a target, stabbing with their tentacle.|
|Digs into the ground and stabs up under a target's feet.|
|Casts Fire at a target.|
|Casts Fire three times at a target.|
|Creates a barrier around itself that halves physical damage it takes.|
The Mark II Monodrive is encountered in the Weapons on a Rampage Odd Job in Chapter 8. During this chapter, Cloud and Aerith are available.
Weapon: Buster Sword
Armor: Caliginous Bracelet
Accessory: Power Wristguards
Weapon: Silver Staff
Armor: Mythril Armlet
Accessory: Crescent Moon Charm
|Weapon (3 Slots)|
|Armor (3 Slots)|
As usual, spam Triple Slash. If your target has a physical barrier up, cast Aero (or higher) on it to break the barrier. You can also stand on Aerith's Arcane Ward before casting it as long as you have enough MP.
|Weapon (3 Slots)|
|Armor (2 Slots)|
Set an Arcane Ward for Cloud's Aero as soon as you can. Save ATB charges for Prayer to heal both Cloud and Aerith. If you only need healing on one character, just use spells from the Healing materia.
|1||Mark II Monodrives will put up a barrier that blocks either physical or magic attacks at the beginning.|
|2||They will start attacking by charging or striking from underground while also using their abilities.|
They are all weak against Wind attacks so equip Elemental + Wind materias on either Cloud or Aerith's weapons to infuse basic attacks with Wind damage. Remember to spam Aero (or higher) whenever you can.
Mark II Monodrives can gain resistance or immunity against physical or magic attacks but they are breakable by the opposite attack type. Use physical attacks to break green barriers and magic attacks to break mirror-like barriers.
Sometimes, they can have both barriers at once. When this happens, just attack it with physical attacks (even if it deals reduced damage) or wait until it wears off.
All of Mark II Monodrive's attacks are difficult to dodge, which would make it better if you just guard against them. Pay extra attention to when it dives underground and prepare to block before it submerges as this attack can knock your character airborne and deal heavy damage.
|All Major Story Bosses|
|Chapter 1||Scorpion Sentinel|
|Chapter 5||Crab Warden|
|Chapter 9||Hell House|
|Chapter 13||Failed Experiment|
|Chapter 14||Abzu (2nd Fight)|
|Chapter 15||The Valkyrie|
|Chapter 16||Specimen H0512|
|Chapter 17||Jenova Dreamweaver
|Chapter 18||Motor Ball
|All VR Mission Bosses|
|Chapter 9||Fat Chocobo|
|Superboss||Pride and Joy Prototype|
|All Story Sub-Bosses|
|Chapter 2||The Huntsman|
|Chapter 3||The Hoodlums|
|Chapter 4||Enigmatic Spectre|
|Chapter 12||Enigmatic Spectre|
|Chapter 17||M.O.T.H. Unit
|All Monster Variants & Optional Sub-Bosses|
|Chapter 8||Hedgehog Pie King
Mark II Monodrive
|Chapter 14||Rust Drake
|Intergrade and INTERmission Bosses|
|Chapter 2||Scarlet & The Crimson Mare
Nero the Sable
Weiss the Immaculate
Pride and Joy Mk. 0.5 (Top Secrets)
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