This is a guide to beating the Boss Mark II Monodrive in the game Final Fantasy 7 Remake (FF7R). This article explains Mark II Monodrive's attack patterns, weaknesses, and tips and strategies for defeating it.
List of Contents
Mark II Monodrive | ||
---|---|---|
Species | Movement | Type |
Artificial Life | Flying | Normal |
Modified version of the monodrive. Not only did these creatures survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.
They are resistant to physical attacks until pelted with magic.
Easy | Normal | Hard | |
---|---|---|---|
HP | 2026~3590 | 3684~6528 | 9432 |
Attack | 140~223 | 373 | |
Magic Attack | 140~223 | 373 | |
Defense | 17~31 | 45 | |
Magic Defense | 17~31 | 45 |
Weakness / Status Ailments | Wind | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | Stop | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Easy/Normal | Hard | |
---|---|---|
Gil | 101~300 | 787 |
AP | 4 | 12 |
Exp | 32~90 | 476 |
Items Dropped | Hi-Potion (12%) | |
Rare Items Dropped | Turbo Ether (5%) | |
Steal | Turbo Ether (5%) |
No Enemy Skills can be learned from Mark II Monodrive.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Drill Drive
|
- | Yes | No | - |
Spins and charges towards a target, stabbing with their tentacle. | ||||
Ground Drill
|
- | Yes | Yes | - |
Digs into the ground and stabs up under a target's feet. | ||||
Fire
|
Yes | No | - | |
Casts Fire at a target. | ||||
Triple Fire
|
Yes | No | - | |
Casts Fire three times at a target. | ||||
Indurate
|
- | - | - | - |
Creates a barrier around itself that halves physical damage it takes. |
*Status Effects and Ailments Guide
Cloud | Aerith |
The Mark II Monodrive is encountered in the Weapons on a Rampage Odd Job in Chapter 8. During this chapter, Cloud and Aerith are available.
Cloud | Role: Attacker Weapon: Buster Sword Armor: Caliginous Bracelet Accessory: Power Wristguards |
---|---|
Aerith | Role: Support Weapon: Silver Staff Armor: Mythril Armlet Accessory: Crescent Moon Charm |
Weapon (3 Slots) | |
---|---|
Armor (3 Slots) | |
Summon | |
As usual, spam Triple Slash. If your target has a physical barrier up, cast Aero (or higher) on it to break the barrier. You can also stand on Aerith's Arcane Ward before casting it as long as you have enough MP.
Weapon (3 Slots) | |
---|---|
Armor (2 Slots) | |
Summon | |
Set an Arcane Ward for Cloud's Aero as soon as you can. Save ATB charges for Prayer to heal both Cloud and Aerith. If you only need healing on one character, just use spells from the Healing materia.
Objectives | |
---|---|
1 | Mark II Monodrives will put up a barrier that blocks either physical or magic attacks at the beginning. |
2 | They will start attacking by charging or striking from underground while also using their abilities. |
★Strategy Checklist★ | ||
---|---|---|
|
They are all weak against Wind attacks so equip Elemental + Wind materias on either Cloud or Aerith's weapons to infuse basic attacks with Wind damage. Remember to spam Aero (or higher) whenever you can.
Mark II Monodrives can gain resistance or immunity against physical or magic attacks but they are breakable by the opposite attack type. Use physical attacks to break green barriers and magic attacks to break mirror-like barriers.
Sometimes, they can have both barriers at once. When this happens, just attack it with physical attacks (even if it deals reduced damage) or wait until it wears off.
All of Mark II Monodrive's attacks are difficult to dodge, which would make it better if you just guard against them. Pay extra attention to when it dives underground and prepare to block before it submerges as this attack can knock your character airborne and deal heavy damage.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat Mark II Monodrive | Boss Fight Guide
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