Dragon Quest Monsters: The Dark Prince (DQM3)

Diamond Slime: Monster No. 52

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This is a guide to synthesis for Diamond Slime (Monster No. 52) and how to get Diamond Slime in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Diamond Slime's available Traits, Talents, and Skills.

Diamond Slime Traits, Weaknesses, and Resistances

Diamond Slime ImageDiamond Slime No. 52
Family
Rank
Talents Mouth Guard

Traits

Trait Unlock Lv. Effect
Slick Skin 1 Sometimes causes incoming direct attacks to miss.
Little Menace 20 Increases damage inflicted on S-size monsters.
Tit for Tat 40 When a monster is inflicted with a status ailment, the attacking enemy will have the same ailment inflicted back on them.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Metal Beater 1 Inflicts additional damage on enemies. A higher level increases the effect. Works on enemies with the Metal Skin trait.
(L) High Heal 60 Sometimes restores 80 or more HP to all allies during battle. Higher wisdom makes the healing effect more powerful.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
0 Image
Water ImageWater
25 Image
Bedaz. ImageBedaz.
50 Image
Wind ImageWind
0 Image
Antimg. ImageAntimg.
25 Image
Earth ImageEarth
-25 Image
MP Abs. ImageMP Abs.
-25 Image
Explos. ImageExplos.
50 Image
Confus. ImageConfus.
0 Image
Ice ImageIce
25 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
50 Image
Prlysis. ImagePrlysis.
50 Image
Light ImageLight
50 Image
Stun ImageStun
25 Image
Dark ImageDark
-25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

Diamond Slime Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Diamond Slime in Synthesis

Diamond Slime Talents and Skills

Set Talent Mouth Guard

Mouth Guard

Skill / Trait SP Effect
Insulate 3 Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns.
Weird Dance 10 A dance that decreases the MP of a single enemy.
Fizzle 20 Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Mist Me 30 Negates all damages 1 time only. Ineffective against certain attacks.
Max. MP +16 50 Raises max. MP by 16.
Insulatle 70 Reduces the damage received from breath attacks by all allies for 4 to 7 turns.
Brake Wind 85 Reflects breath attacks back at the enemy. Protects all allies once only.
Mirror Moves 100 A secret technique that copies an enemy's dance moves step-for-step, effectively reflecting their dance back at them. Protects all allies once only.
Defence +40 120 Raises defence by 40.
Bounce 150 Reflects most spells back at the caster for 4 to 7 turns.

Diamond Slime Max Stats

HP 1300
MP 500
Attack 500
Defence 740
Agility 380
Wisdom 700

Dragon Quest Monsters: The Dark Prince Related Guides

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