Dragon Quest Monsters: The Dark Prince (DQM3)

The Trauminator: Monster No. 348

This is a guide to synthesis for The Trauminator (Monster No. 348) and how to get The Trauminator in Dragon Quest Monsters: The Dark Prince (DQM3), as well as The Trauminator's available Traits, Talents, and Skills.

The Trauminator Traits, Weaknesses, and Resistances

The Trauminator ImageThe Trauminator No. 348
Family
Rank
Talents Multidisciplinarian

Traits

Trait Unlock Lv. Effect
Tactical Trooper 1 Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's attributes.
Zapmeister 20 Increases the potency of electric-elemental attacks and decreases their MP consumption.
Attacking Impulse 40 Increases damage inflicted when HP drops to 1/2.
(L) Ultra Crafty Banger 1 Greatly increases the damage inflicted by explosive attacks.
(L) Dragonsbane 1 Increases damage inflicted on monsters from the dragon family and slightly lowers all resistances.
(L) Strong Starter 60 Raises damage inflicted on enemies up to round 3, but lowers it from round 4 onwards.

The Trauminator Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using The Trauminator in Synthesis

The Trauminator Talents and Skills

Set Talent Multidisciplinarian

Multidisciplinarian

Skill / Trait SP Effect
Attack Attacker 10 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
Helm Splitter 20 Damages a single enemy and occasionally lowers its defence for 4 to 7 turns.
Poisonous Touch 30 Regular attacks sometimes poison the enemy.
Poison Attack 30 Damages a single enemy and occasionally poisons it.
Heart Breaker 50 Inflicts slashing damage on a single enemy and stuns it for 1 turn.
Sleep Attack 70 Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
Confusion Attack 85 Damages a single enemy and occasionally confuses it for 2 to 5 turns.
Paralysing Punch 100 Damages a single enemy and occasionally paralyses it for 2 to 5 turns.
Assassin's Stab 120 Damages a single enemy and occasionally causes instant death.
Multi-Victimiser 150 Damages all enemies. Highly effective against enemies that are poisoned, severely poisoned or paralysed.
Multi-Persecutter 200 Damages all enemies. Highly effective against enemies that are asleep or confused.

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