Dragon Quest Monsters: The Dark Prince (DQM3)

The Time Being: Monster No. 397

This is a guide to synthesis for The Time Being (Monster No. 397) and how to get The Time Being in Dragon Quest Monsters: The Dark Prince (DQM3), as well as The Time Being's available Traits, Talents, and Skills.

The Time Being Traits, Weaknesses, and Resistances

The Time Being ImageThe Time Being No. 397
Family
Rank
Talents Airhead

Traits

Trait Unlock Lv. Effect
Zammeister 1 Increases the potency of dark-elemental attacks and decreases their MP consumption.
Magical Moment 20 Makes it easier to cast critical spells when HP drops to 1/2, and even more so when HP drops to 1/4.
Insta-Ping 40 Monster sometimes casts Ping on itself at the start of battle.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Trance State 1 Greatly increases wisdom after casting a critical spell.
(L) Uber Beastbane 60 Greatly increases damage inflicted on monsters from the beast family and somewhat lowers all resistances.

Weaknesses and Resistances

Fire ImageFire
25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
50 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
25 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
0 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
50 Image
Stun ImageStun
25 Image
Dark ImageDark
0 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

The Time Being Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using The Time Being in Synthesis

The Time Being Talents and Skills

Set Talent Airhead

Airhead

Skill / Trait SP Effect
Snooze 3 Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Thin Air 10 Inflicts medium wind-elemental damages on a single enemy. The higher the user's level, the greater the damage that will be inflicted.
Stomp 20 Inflicts medium earth-elemental damages on a single enemy. The higher the user's level, the greater the damage that will be inflicted.
Lightning 30 Inflicts medium electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.
Seethe 50 Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge.
Max. MP +24 70 Raises max. MP by 24.
Brake Wind 85 Reflects breath attacks back at the enemy. Protects all allies once only.
Max. MP +40 100 Raises max. MP by 40.
Lightning Storm 120 Inflicts outrageous electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.
Big Banga 150 Inflicts outrageous explosive damange on all enemies. The higher the user's level, the greater the damage that will be inflicted.

The Time Being Max Stats

HP 1340
MP 650
Attack 380
Defence 350
Agility 480
Wisdom 820

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