Dragon Quest Monsters: The Dark Prince (DQM3)

Swingre: Monster No. 399

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This is a guide to synthesis for Swingre (Monster No. 399) and how to get Swingre in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Swingre's available Traits, Talents, and Skills.

Swingre Traits, Weaknesses, and Resistances

Swingre ImageSwingre No. 399
Family
Rank
Talents Musclehead

Traits

Trait Unlock Lv. Effect
Adrenaline Rush 1 Greatly increases the attack after inflicting a critical hit.
Hothead 20 Makes it easier to activate a frenzied state, turning the monster into a formidable fighting force.
Last Legs 40 Allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Critical Sensation 1 Makes it much easier to inflict critical hits.
(L) Desperate Measures 60 Negates all damage suffered from critical hits and critical spells.

Weaknesses and Resistances

Fire ImageFire
25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
50 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
25 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
0 Image
Sleep ImageSleep
0 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
25 Image
Stun ImageStun
50 Image
Dark ImageDark
25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

Swingre Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Other Synthesis Methods

Parent 1 - Parent 2
Ogre ImageOgre × Low Djinks ImageLow Djinks

Monsters Using Swingre in Synthesis

Swingre Talents and Skills

Set Talent Musclehead

Musclehead

Skill / Trait SP Effect
Heart Breaker 3 Inflicts slashing damage on a single enemy and stuns it for 1 turn.
Sandstorm 10 Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
Dodgy Dance 20 Raises the user's evasion for 4 to 7 turns.
Seethe 30 Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge.
Attack +16 50 Raises attack by 16.
Intense Defense 70 Assumes an impenetrable defensive stance that reduces most damage received by 9/10. Can only be used once per battle.
Knuckle Sandwich 85 Focuses strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute.
Selflessness 100 Receives all incoming attacks in place for allies for 1 round, but suffers greater damage in doing so.
Max. HP +36 120 Raises max. HP by 36.
Meditation 150 Restores 300 or more HP to the user.

Swingre Max Stats

HP 1430
MP 310
Attack 590
Defence 620
Agility 400
Wisdom 270

Dragon Quest Monsters: The Dark Prince Related Guides

DQM 3 All Monsters List Partial.png

Monster List: All 526 Monsters

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