Dragon Quest Monsters: The Dark Prince (DQM3)

The Darkling: Monster No. 427

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This is a guide to synthesis for The Darkling (Monster No. 427) and how to get The Darkling in Dragon Quest Monsters: The Dark Prince (DQM3), as well as The Darkling's available Traits, Talents, and Skills.

The Darkling Traits, Weaknesses, and Resistances

The Darkling ImageThe Darkling No. 427
Family
Rank
Talents Grump

Traits

Trait Unlock Lv. Effect
Rando-Panic 1 Monster sometimes casts Wave of Panic on itself during battle.
Wizardly Waft 20 Sometimes restores 1 or more MP to all allies during battle. A higher level increases the restored amount.
Defensive Impulse 40 Reduces damage received when HP drops to 1/2.
(L) Tactical Commander 1 Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Lower's the monster's attributes.
(L) Naked Ambition 1 Increases the likelihood of critical hits and critical spells if no accessory is equipped.
(L) Parting Gift 60 Inflicts damage back on all enemies when a killer blow is received. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
0 Image
Water ImageWater
50 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
25 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
25 Image
Stun ImageStun
0 Image
Dark ImageDark
25 Image
Poison ImagePoison
25 Image
- -
Death ImageDeath
25 Image

The Darkling Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using The Darkling in Synthesis

The Darkling Talents and Skills

Set Talent Grump

Grump

Skill / Trait SP Effect
Dazzle 10 Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Katoxle 20 Severely poisons all enemies. The higher the caster's wisdom, the more likely the spell is to succeed.
Kasnooze 30 Puts all enemies to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kafuddle 50 Confuses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kanumb 70 Paralyses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Fizzle 85 Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Thwack 100 Kills all enemies instantly. The higher the caster's wisdom, the more likely the spell is to succeed.
Frenzy 120 A risky technique that inflicts a critical hit on a single enemy or ally at random.
Kamikazee 150 Kills all enemies, but at the cost of the caster's life. The caster cannot be resurrected in the same battle. The higher the caster's wisdom, the more likely the spell is to succeed.
Shadow Blast 200 Inflicts extreme dark-elemental damage 2 times in a row on all enemies. The higher the user's level, the greater the damage that will be inflicted.

The Darkling Max Stats

HP 1240
MP 600
Attack 680
Defence 330
Agility 510
Wisdom 630

Dragon Quest Monsters: The Dark Prince Related Guides

DQM 3 All Monsters List Partial.png

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