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This is a list of Weapons that can be obtained in the 2022 reboot of Saints Row (Saints Row 5). Learn how to get all the Rifles, Shotguns, Pistols, SMGs, Big Guns, Special, and Melee Weapons in the game, including their stats and more!
List of Contents
Saints Row Weapons | ||
---|---|---|
Rifles | Shotguns | Melee |
Pistols | SMGs | Big Guns |
Special |
Weapon | How to Get and Info |
---|---|
K-8 Krukov AR |
Basic, durable, and deadly, this gun sets the standard for assault rifles around the world.
Purchase for $10000 |
AR-55 Burst Rifle |
A disciplined, military-grade burst weapon. Not as clumsy or random as a full-auto rifle.
Purchase for $10000 |
.585 Safari Express Rifle |
A huge-caliber weapon that can drop a charging bull elephant. This gun's slow to reload so don't miss.
Purchase for $80000 |
MDI-77 Auto Rifle |
More accurate at longer ranges than most of its competition.
Unlocked after completing the Choplifting Side Hustle in Badlands North |
MDI-85 Carbine |
A single-shot rifle accurate for sniping while robust enough for general-purpose mayhem.
Unlocked after completing the Choplifting Side Hustle in Rojas Desert North |
Dustlander Crossbow |
The Dustland is a brutal place where only the most durable foam-rubber projectile weapons will do.
Unlocked after completing The Dustmoot Main Mission |
Rifles are your basic, long-barreled guns that can be fired in either full-auto or semi-auto, and are great for medium-range and long-range encounters.
Firearms in this class have Signature Abilities that affect cooldown, vehicle damage, as well as damaging enemies standing adjacent to your target.
Weapon | How to Get and Info |
---|---|
AS3 Ultimax Shotgun |
Full choke accuracy and a fast refire rate comes at the expense of stopping power.
Purchase for $4000 |
MDI-50 Tac Shotgun |
Automatic double-blast action makes for a powerful but hard-to-master weapon.
Purchase for $40000 |
Stagecoach Shotgun |
Long reload. Slow refire rate. Extreme damage. The mall mail must go through!
Purchase for $4000 |
Sawed-Off Shotgun |
High scatter makes it a short-range beast. Reload frequently!
Purchase for $400 |
Police Shotgun |
Single-barreled workhorse with modified choke to limit the spread somewhat.
Purchase for $400 |
Dustlander Shotgun |
Fires a cloud of foam pellets lethal to LARPers.
Unlocked after completing The Rod Warrior Main Mission |
Shotguns are purpose-built close-ranged firearms that excel in face-to-face engagements against enemies in tight and enclosed spaces.
Signature Abilities for guns in this class can turn them fully automatic, provide them with elemental effects such as electricity and fire and other effects such as stun or ragdoll effects on hit.
List of All Shotguns
Weapon | How to Get and Info |
---|---|
Axe |
The one thing lumberjacks and axe murderers can agree on.
Purchase for $100 |
Crowbar |
Use your leverage.
Purchase for $100 |
MDI-12 Stun Baton |
Stunningly effective melee attack.
Purchase for $10000 |
Machete |
For clearing a path through the jungle or your enemies.
Purchase for $1000 |
Pickaxe |
Helping minders make their point since 1849.
Purchase for $1000 |
Sledgehammer |
Perfect for demolition jobs and offworld guerilla uprisings.
Purchase for $100 |
Smelterville Slugger |
Three strikes and they're out.
Purchase for $100 |
Bone Crusher |
The original simple tool. Monalith not included.
Unlocked after completing The Dustmoot Main Mission |
Dustlander Sword |
Forsooth! A blade of great antiquity and fell purpose!
Unlocked after completing the Unto the Breach Main Mission |
Pugnus Sanctus Dei |
Jab and spar like Padre Salazar, with independent left-right fist action!
Reward for completing the Meeker Square Hidden History in Old Town West, and the St. Thomas Corvacho Hidden History in East Providencia. |
Like Shotguns, Melee Weapons are excellent in close-quarters combat. They deal blunt and slashing damage against enemies, making them great for breaking down shields or inflicting bleeding damage.
Most Signature Abilities from Melee Weapons focus on extending bleed damage, restoring health on hit, and staggering enemies.
Weapon | How to Get and Info |
---|---|
KA-1 Kobra Pistol |
A solid all-arounder that's not too fancy but keeps a watch and gets the job done.
Default Starting Weapon |
Idol Lite Pistol |
Fast, cheap and agile but can get a bit wild.
Purchase for $300 |
Handcannon .44 |
This Los Panteros mainstay is slow and heavy, but packs a mean wallop.
Purchase for $600 |
ElectroStun P1200 |
8,000 Volts x 30 Amps = End of Discussion.
Purchase for $3000 |
MDI-39m Sixguns |
Marshall's self-guided micro-missiles can turn anyone into a deadeye marksman!
Purchase for $30000 |
Dustlander Revolver |
Fires foam bullets with enough authority to make you Lord of the Waste
Unlocked after completing The Dustmoot Main Mission |
MDI-36 Tac Pistol |
Standard-issue Marshall sidearm features improved accuracy and stabilization over most pistols.
Reward for completing the Bored Clerks Shooting Gallery in Rojas Desert North |
Pistols are semi-automatic guns that are best used as either sidearms against enemies or as firearms used for targeting specific areas on an enemy's body (such as critical body parts like the head).
Signature Abilities for Pistols focus on providing them with more damage, increasing their magazine size, or converting them into fully automatic guns.
Weapon | How to Get and Info |
---|---|
Machine Pistol SMG |
Smaller caliber makes this gun both compact and versatile.
Purchase for $500 |
TEK Z-10 SMG |
A tighter firing pattern makes this gun a good bridge between SMGs and rifles.
Purchase for $5000 |
D4th Blossom SMG |
When you fire this many bullets this fast, who needs accuracy?
Purchase for $50000 |
1921 Johnson SMG |
A versatile weapon battling G-men since the '20s. The original Johnny Gat.
Purchase for $5000 |
SMGs are the middle option for players that enjoy the flexibility that Rifles provide at the cost of Pistol-level range. SMGs generally excel at short to mid-range encounters, capable of filling enemies with lead in a short span of time.
Signature Abilities for guns in this class focus on improving their overall damage in a variety of ways, such as different bullet types, improved accuracy the longer one fires, and providing players with armor-piercing rounds for improved penetration against tough enemies.
Weapon | How to Get and Info |
---|---|
AT Rocket Launcher |
Anti-tank rocket launcher with a rapid fire rate and multi-rocket payload.
Unlocked after completing the High Noon Main Mission |
El Lanzador |
Los Panteros modded a riot gun in their chop shop to build this heavy-impact slugthrower.
Unlocked after completing Choplifting Side Hustle in El Dorado |
Idol Star Launcher |
Idols love the stunning display of its dazzle grenades. Lots of flash, not much bang.
Unlocked after completing the Idol Threat Main Mission |
RPG Launcher |
Beloved by guerillas and action-movie stars, this launcher is a top-notch vehicle buster.
Unlocked after saving Eli in the Be Your Own Boss Main Mission |
Piñata Launcher |
Goodie-filled piñata turns any occasion into a instant fiesta, with an explosive finale!
Unlocked after completing the Let's Pretend Venture |
Big Guns are heavy weaponry that, more often than not, are used to cause significant damage over a wide area in the immediate location of a player. These guns are best used when targeting objects such as vehicles or large groups of enemies, as they can easily wipe them all out with a single shot.
Signature Abilities for Big Guns focus on either doubling or tripling their payloads or increasing their explosion radius.
Weapon | How to Get and Info |
---|---|
MDI-68 Focus Rifle |
Generates a dispersed low-energy field useful for crowd control. When focused, it sharpens into a piercing beam.
Unlocked after completing the Non-Compete Clause Main Mission |
TOGO-13 Sniper Rifle |
Perfect if you want to become a credit tot he institution of shooting people from far away.
Unlocked after completing the Drawing Heat Main Mission |
Thrustbuster |
An explosive device with adhesive target interface and kinetically triggered rocket propulsion system on ignition delay.
Unlocked after completing the Eurekabator Ventures. |
C4 Satchel Charge |
A right-sized, remotely detonated pack of high-explosive fun!
Reward for completing all Wingsuit Saboteur Side Hustles |
Special Weapons are almost like your standard firearms at face value, but their worth is seen in how much carnage, mayhem, and destruction you can do with these bad boys.
These guns are typically story-locked, so you don't have to worry much about missing them as long as you explore and complete all Main Missions.
Saints Row offers a deep customization system for players wishing to add some personalized touches to their armament. Weapon looks – ranging from Decals, Color, Surface types Material – can be changed on a whim for maximum visual enjoyment.
The models of certain guns can also be replaced entirely to look a certain way through Visual Mods, allowing players to change a firearm's appearance into a guitar, a foam finger, and any other available model!
Weapon Customization Guide: How to Apply Decals
Each gun comes equipped with a variety of Signature Abilities that can affect their performance in the field. These alterations can range from changing a firearm's projectiles, adding elemental discharges to landed hits, as well as full conversions that shift their ability to fire bullets.
These Signature Abilities are generally locked behind progression-related activities such as killing a number of enemies, but can all be unlocked and used to spice up combat!
List of Weapon Signature Abilities
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Weapons can be bought at your nearest Friendly Fire. There are 5 branches in Santo Ileso, and all weapons are available in all branches.
Saints Row (2022) Guide & Walkthrough
Guides By Category | ||
---|---|---|
News | Characters | Missions |
Tips & Tricks | Weapons | Vehicles |
Locations and Maps | Signature Abilities | Gangs & Factions |
Skills | Perks | Challenges |
Customization Items | - | - |
All Weapons and How to Get
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Why isn't the DLC of Saints Row on this?!