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Non-Compete Clause is one of the Main missions in the 2022 reboot of Saints Row (Saints Row 5)! Read on for a detailed walkthrough, list of rewards, choices, and objectives!
Previous Mission | Next Mission |
---|---|
Going Overboard | Severance Package |
List of Contents
Non-Compete Clause Time to get ready for the party! Nothing will go wrong on a night like this. Right? |
|
Characters: | Mission Number |
---|---|
Boss, Kevin, Neenah, Eli | 30 |
Rewards: | |
3000 XP $ 20,000 Focus Rifle |
Non-Compete Clause Map |
---|
Full Map |
After initiating the mission via your phone, head up to the Church to start a cutscene that sets the premise of the mission up.
Objectives: | |
---|---|
1 | Go to Marshall HQ After the cutscene at the Church, hop into a car and drive to the Marshall HQ due west of the Church. |
2 | Defeat the Enemies Once you arrive, there'll be a fierce gun battle underway between Saints and the Marshalls. Aid in the fight – every now and then, you'll be given specific enemeis to target in order to progress the objectives. |
3 | Enter the Elevator Once the main lobby of the building has been cleared of enemies, the elevator at the center of the atrium will unlock. Enter it. |
4 | Get to the Stairs The elevator will be stopped by the Marshalls – step out, then take on the enemies. Follow the floor's main pathways up to a staircase that you can take to get to the above floors. |
5 | Find a Keycard At the floor above, you'll need to search through the cubicles around the floor for a keycard that will unlock the elevator. Several Marshalls will come to try and stop you. Soon afterward, there'll be one particular Marshall (wearing a cowboy hat) who can replicate himself. You'll get the keycard only after killing him. |
6 | Kill the Gatling Gunner Once you have taken the ID Card, head up the elevator to another floor. Proceed down to the adjacent elevator entrance where it will open to reveal a Gatling Gunner. Unlike most enemies, this enemy will be almost invulnerable to damage. Wait until his gatling guns overheat, which forces two cylinders to rise above his shoulders. Shoot at these, then go to his back while he short circuits and shoot the green cylinders on his back. Repeat this process until he dies. |
7 | Enter the Elevator After taking out the Gatling Gunner, the elevator he came from will open. Enter this to trigger a cutscene, ending the mission. |
During the battle with the Gatling Gunner, keep a constant watch for Eli as he can be susceptible to flanking attacks by Marshalls using MDI Shotguns. If he is downed, make it your priority to revive him, as not doing so can end the mission.
Lv | Skill | Description |
---|---|---|
2 | Pineapple Express | Grab an enemy, drop a grenade down their pants, and throw them. |
4 | Proximity Mine | Place a sticky mine that explodes when enemies are near. Damage increases shortly after placement. |
6 | Tough Mother | Gain a temporary health boost to absorb damage from enemies and negate staggers. |
11 | Transfusion | While active, heal yourself and your friends by hurting your enemies. |
13 | Impulse Trap | Throw an anti-gravity device that lifts enemies into the air, making them vulnerable to a quick shot. |
For the entirety of the mission, you'll mostly be sunk into constant firefights against one group of Marshalls and the next. As such, it is a good idea to arm yourself with Skills that increase your durability – other skills such as Pineapple Express, Proximity Mines, or Impulse Traps can also help you with crowd control, as its explosive nature can help reduce groups into more manageable sizes.
The skill can also, if you throw an enemy right, greatly deplete a "Tough" enemy's shielding, leaving them vulnerable to your shots.
All Walkthroughs | |
---|---|
All Main Missions | Side Hustles |
All Criminal Ventures | All Wanted Missions |
List of Missions | |
---|---|
1 | First Fucking Day |
2 | Morning Commute |
3 | Making Rent |
4 | Observe and Report |
5 | A Piece of the Action |
6 | The Peter Principle |
7 | Be Your Own Boss |
8 | Take Me to Church |
9 | Office Decor |
10 | Shootin' the Shit |
11 | The Fast and the Foodiest |
12 | Networking |
13 | Neenah's Car |
14 | Idol Threat |
15 | Aggressive Recruiting |
16 | The Dustmoot |
17 | The Forge |
18 | Drawing Heat |
19 | The Rod Warrior |
20 | Unto the Breach |
21 | The Frontier |
22 | Body of Evidence |
23 | Donut Run |
24 | Idol Hands |
25 | Corporate Retreat |
26 | The Great Train Robbery |
27 | Good Cop/Bad Cop |
28 | Art Appreciation |
29 | Going Overboard |
30 | Non-Compete Clause |
31 | Severance Package |
32 | After Party |
33 | High Noon |
34 | Showdown |
35 | Let's Build a Skyscraper |
36 | Best Friends Forever |
Non-Compete Clause Walkthrough and Rewards
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