Saints Row (2022)

Best Perks

Saints Row - Best Perks
Perks are upgrades you can equip to provide useful passive bonuses in the 2022 reboot of Saints Row (Saints Row 5). Read on to learn more about the best Minor, Major, and Elite perks you can use from the early game until the endgame!

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Best Endgame Perks (25-46 Challenges)

Best Endgame Minor Perks

Perk Description Unlock Condition
BreakfallBreakfall You don't take damage from falling. Complete 46 Challenges in total.

Breakfall completely negates fall damage, making it a handy perk to have while hunting for Discoveries and completing certain Challenges.

Best Endgame Major Perks

Perk Description Unlock Condition
Lust for LifeLust for Life Your health starts regenerating as soon as you kill an enemy. Complete 28 Challenges in total.
Eagle EyeEagle Eye You reduce the cooldown of your takedown when you get a headshot. Complete 36 Challenges in total.

Lust for Life allows you to start regenerating health as soon as you kill an enemy. This perk drastically increases your survivability in firefights, making it a great all-purpose combat perk and one of the best Major perks to use.

Eagle Eye refunds 40% of your takedown meter when you kill enemies with headshots, allowing you to perform takedowns more often. Like Full Contact, the low effort required to use this perk and the massive advantage it provides makes it one of the best Major perks to use throughout the game.

Best Endgame Elite Perks

Perk Description Unlock Condition
RampageRampage You do more damage when your flow meter is full. Complete 40 Challenges in total.
Blood and GutsBlood and Guts When you're out of flow, you can spend health to use a skill. Complete 44 Challenges in total.

Rampage increases your overall damage output as long as your Flow meter is full. Being a straight damage increase with an easy requirement to fulfill makes this one of the best Elite perks to use in the game.

Blood and Guts allows you to spend health to use Skills whenever you're out of Flow. This perk's overall utility and combo potential with Transfusion and D4th Blossom make it one of the best Elite perks to use in the game.

Best Midgame Perks (11-24 Challenges)

Best Midgame Minor Perks

Perk Description Unlock Condition
Loot GrabLoot Grab You automatically pull nearby cash and ammo. Complete 11 Challenges in total.

Loot Grab makes it easier to pick up cash and ammo drops, improving your ammo economy while providing some extra money. Try pairing this perk with Scavenger if you have issues with low ammo.

Best Midgame Major Perks

Perk Description Unlock Condition
Dual WieldDual Wield When wielding pistols or SMGs, you hold a weapon in each hand. Complete 19 Challenges in total.
Back Off!Back Off! After you kick an enemy, your bullets do more damage against them. Complete 20 Challenges in total.

Dual Wield doubles your SMGs and Pistols, allowing you to dish out twice as many bullets in a firefight. This perk is great for dealing with multiple waves of foes as long as you take care not to use up all of your ammo.

Back Off! increases gun damage against kicked enemies, making it easier to take down melee-oriented foes and gunners that stick too close. This perk also works well with Full Contact, allowing you to refill your takedown gauge even faster.

Best Midgame Elite Perks

Perk Description Unlock Condition
Saving ThrowSaving Throw Gain 2 health bars when your health is depeleted. This perk has a cooldown. Complete 17 Challenges in total.
Surgical StrikeSurgical Strike Temporarily do more damage for each precision kill (up to 5) made in quick succession. Complete 22 Challenges in total.

Saving Throw is the first Elite perk you unlock. It provides you with an extra two bars of life once your health bar is depleted, improving your survivability and allowing you to turn the tables in dire situations.

Surgical Strike provides you with a temporary damage multiplier for every headshot kill you perform, stacking up to 5 times. The insane amount of damage this perk provides makes it one of the best Elite perks to use throughout the game.

Best Starter Perks (1-10 Challenges)

Best Early Minor Perks

Perk Description Unlock Condition
Tactical TrainingTactical Training You move faster when crouching and using fine aim. Unlocked after completing Making Rent.
In the FlowIn the Flow You never lose flow except when you perform a skill. Complete 2 Challenges in total.
Dead EyeDead Eye After you get a headshot kill, your reload speed increases. Complete 9 Challenges in total.

Tactical Training is the first minor perk you unlock and offers decreased movement speed loss while crouching and using fine aim. While it isn't a large boost, being able to strafe and move towards cover faster can make all the difference in a firefight.

In the Flow is another perk unlocked early. It is incredibly useful as it prevents passive flow loss, ensuring that your built-up flow gauge will always be ready for skill use.

Dead Eye provides a massive boost to reload speed on headshot skills, allowing you to stay on the offensive as long as you keep landing headshots. The utility this perk provides makes it one of the best Minor perks to use even until the endgame.

Best Early Major Perks

Perk Description Unlock Condition
On the Down LowOn the Down Low All actions generate less notoriety. Complete 4 Challenges in total.
ScavengerScavenger You collect more rounds when you pick up an ammo box. Complete 7 Challenges in total.
Full ContactFull Contact Reduce the cooldown of your takedown when you kick an enemy then kill them. Complete 10 Challenges in total.

On the Down Low makes committing crimes and killing rival gang members generate less notoriety. This perk allows you to avoid being targeted by the police and rival gangs more often, and prevents gang fights from reaching max notoriety too quickly.

Scavenger increases the amount of ammo you obtain from ammo boxes dropped by enemies. Having more ammo means that you can continuously stay on the offensive and swap guns less often, making this a worthwhile perk to use.

Full Contact refills your takedown gauge by 40% when you kill enemies after kicking them, allowing you to heal and use your finishing moves more often. The low effort required to use this perk and the massive advantage it provides makes it one of the best Major perks to use throughout the game.

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