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★ Mario & Luigi: Brothership out now!
★ How to Unlock and Complete Every Challenge!
★ Pull off strong Bros. Attacks for maximum damage!
★ Best Gear | Best Battle Plugs | Rank-Up Bonuses
★ Power up with Best Battle Plug Combos.
★ Share your Hammer Rally high scores!
Color-Full Great Lighthouse Island is an Island located at Color-Full Sea in Mario & Luigi: Brothership. See a map of Color-Full Great Lighthouse Island, its location in Concordia, and how to unlock it.
List of Contents
Icon | How to Use |
---|---|
Show Names This button reveals the Name of every icon currently shown. | |
Show Pins This button will toggle between showing and hiding all the pins that you have already marked as acquired. | |
Fullscreen This button will change the map display to fill the screen. | |
Search Mode Toggle This button will display a search bar which you can use to search for an individual pin by its name. | |
Icon Mode Toggle In Search Mode, this button will toggle you back to Icon Mode, removing the search bar and displaying the icons again. | |
All Pins This button is shown along with the Icons on the right when there are over 6 types of pins. Click it for a full selection of all available pin types. | |
Counter Tracks the number of pins you have of a certain type. The pin type shown is set to the page and currently cannot be changed; however, all pin type counters can be viewed by clicking the checklist icon on the right side. | |
View All Counters This icon is found on the right side of the Counter. When a map has more than one pin type, click this icon to see Counters for all pin types. |
List of All Islands and Islets
Follows the orange dotted line around Color-Full Sea.
There is no Grampy Turnip in the Great Lighthouse Island. |
All 18 Grampy Turnip Locations
There doesn't appear to be any notable items to be found in Rumbla Island. Let us know in the comments if you found beans, or pieces of gear. |
# | Step by Step Objectives |
---|---|
1 |
Head to the current where Color-Full Sea's Great Lighthouse resides in, and look at it through the telescope. Afterward, a cutscene will play featuring all of IDLE's members volunteering to steer the rocket at their own peril. After the rocket successfully penetrates through the steel walls, follow suit by peering into the telescope once more and firing toward the Great Lighthouse. |
2 |
The entrance to the Great Lighthouse is locked, and the brothers will have to find an alternative way in. To do that, head toward the right side of the Great Lighthouse from the entrance, and use the Bro Ball Bros. Move to pass into the pipes and navigate your way until you reach the exit with an M Button on the left side of the wall. Hammer the button as Mario by pressing the X Button on your controller to open the gate, and let Connie through. |
3 |
Once inside the Great Lighthouse, walk toward the southern door to enter the next part of Sublevel 1. The area will be filled with Concordians on the lookout, and after getting caught once, Luigi uses his Luigi Logic to devise a way on bypassing them all. Press the L Button to make Luigi hide in the barrel. While inside, Luigi will automatically place himself where needed, and move in proximity to Mario. |
4 |
On the first part, allow Luigi to place himself in front of the first guard, and block their field of view so Mario can pass through. Alternatively, you can also step over Luigi and use him to reach the raised platform behind the guard, then jump down after passing them by. Near the second guard, Luigi will automatically place himself in front of them to allow Mario undetected passage. |
5 |
In the next area, place Luigi by the raised platform, and use him as a means to climb it. Proceed forward and wait for Luigi to bypass the guards, then use him once more as a platform to step onto the orange button which opens the gate leading into the conveyor room. |
6 |
Head east and clear the crates blocking access to the jump bar to the raised doorway, then walk through afterward. In the new room, destroy the crates on the moving conveyor belt until a staircase leading to the raised platform is created. Once on top, interact with the Exclamation Block to open a gate back in the main area of Sublevel 1. |
7 |
Afterward, exit through the door in the northern part of the room to find yourself back in the conveyor room. Cut through the second door in the west, next to a conveyor belt with a collapsed Concordian, then have Mario hit the M Button on the wall to deploy a staircase leading down to the main area. |
8 |
Head through the newly opened staircase with Connie to find yourselves in Sublevel 2. To progress the area, you will need to open the northern gate by inserting plugs into the sockets in front of the gate. You may also hit the pipe block beside the gate in order to erect a green pipe going to and from Sublevel 2 and the Island's Shores. |
9 |
Head east, down to a door leading into a warehouse. The inside will be filled with enemies such as the Spike Zok Trooper and Helmet Zok Trooper, though you can choose to bypass them and head straight for the door located north of the room. |
10 |
In this room, you will encounter another conveyor belt with destructible crates. Use your hammer to break the crates, similar to the previous room, and arrange the metal crates to form a staircase leading to the raised platform on your right. |
11 |
On the second conveyor belt, use the Ball Bro Bros. Move to jump through the metal nets and proceed to your left. |
12 |
Ignore the doorway, and instead hop on the third conveyor belt with Ball Bro active, and pass through the metal nets once more. Continue to your left and pass through the doorway to interact with an Exclamation Block which opens the gate back into Sublevel 2's main area. |
13 |
Re-enter the room and exit through the southwestern doorway, collecting the Power Plug as you leave. Return to the main area, but instead of placing the plug in one of the sockets in front of the gate, proceed to the closed gate on the west. Place the plug into the socket to unlock it, and descend the stairs to access a new section. |
14 |
Keep walking east until you reach two punching machines. Position Mario and Luigi in front of the M and L Buttons respectively, and press the Y Button and X Button to activate the machine and destroy the wooden crates as they pass by. This will create a clear pathway toward the northern door, which the brothers can jump their way toward. |
15 |
There will be nothing but enemies in the next room, so keep going east into the next area after either defeating or bypassing all of them. The new area will be heavily patrolled by guards, and Luigi suggests hiding inside a barrel once more to aid in Mario's stealthy maneuvering. This time, however, the main action for Luigi will be to time his Jump with the B Button to distract guards and allow Mario to slip past them, while he travels around the spinning conveyor belt. |
* |
Red Guards have an active patrol pattern and will remain mobile. Blue Guards on the other hand, will remain stationary, and will only move away if distracted. Both types of guards also have light rings around them, which means you will be detected if you get too close and step inside their boundaries. Be sure to keep this in mind as you navigate your way through! |
16 |
Sneak through the first Blue Guard by pressing the B Button to make Luigi jump as he passes near them on the conveyor belt. Next, bypass the Red Guard by waiting for them to turn their back, and slip through. Make sure you do not get caught in its torchlight by staying in the corners as they turns around. On the next two Blue Guards, wait for Luigi to pass by in front of them, and make him jump once more. This will distract the guards' attention for some time, allowing Mario to slip through undetected. After which, Luigi will switch to the next conveyor belt. |
17 |
On the next area, bypass the first Red guard by slipping through as they turn their back. To pass through the second Red guard, follow them closely behind and hide behind one of the nooks until they turn back around. As they walk back, emerge from the nook and move forward toward the M Button and hit it by pressing the X Button on your controller. This unlocks the gate by the second conveyor belt, and allow Luigi to pass through. Make your way back by following the same cautionary steps, and reunite with Luigi. |
18 |
Jump up the platform and pass through the archway on your left. Pull the Power Plug from the socket, then allow Luigi to hit the L Button and deploy a staircase leading back into the main area of Sublevel 2. |
19 |
Insert the plug you just collected in one of the sockets located by the locked main gate, then retrieve the first plug from the western gate, and insert it in the remaining empty socket. This will open a pathway leading you to a deeper part of the Lighthouse. Do not forget to use the Save Block and Recovery Block when you pass them by, as you are walking toward the area's final boss. |
20 |
After heading through the only doorway moving forward, you will be greeted with a cutscene containing Zokket and the Extension Corps once more. And this time, they leave you to battle with one of their creations: Sharpcask. ★ Battle Tip! Beating Sharpcask For this battle in particular, we recommend equipping the Anti-Spike Specialist Battle Plug if you have it available, as it allows Mario and Luigi to deal extra damage to spiked enemies. ▶︎ How to Beat Sharpcask |
21 |
Once you emerge victorious from the battle, walk toward the elevator at the far end of the room, and ride up to the Top Floor. Once there, exit toward the Lighthouse's flower bulb, and watch a cutscene where Connie relights the Great Lighthouse. Afterward, several cutscenes will unfold that transitions Mario and Luigi back in Shipshape Island, sailing through the Brrrning Sea. |
To reach the high platform on the right side, go to the conveyor belt and find the metal boxes that are stacked like a staircase. Destroy the wooden crates and jump on the metal boxes to reach the high ledge.
You will come across two yellow fences on the conveyor belt at the second sublevel of the lighthouse. To pass through the narrow gap in between the fence, use the Bro Ball Bros. Move and press the B Button to jump through the gap.
Enemy | Details |
---|---|
Sharpcask |
First Encounter Level and Location: ・Level 19 ・Color-Full Sea, Great Lighthouse Island Best Option to Attack With: Either Hammer or Jump Attacks |
Sharpcask is the boss that you will encounter as part of the main story at the Color-Full Great Lighthouse Island.
Enemy | Details |
---|---|
Glohm Sharpcask |
First Encounter Level and Location: ・Level 39 ・Color-Full Sea, Great Lighthouse Island Best Option to Attack With: Either Hammer or Jump Attacks |
Glohm Sharpcask is an optional boss you can encounter as part of the Glohm Sharpcask side quest.
Enemy | Enemy Tips |
---|---|
Helmet Zok Trooper | Pay attention to each Helmet Zok Trooper's appearance during their formation attack. The ones with helmets will ram toward you, while those without will jump at you. This can confuse the timing, but you can still counter them with your hammer. |
Spike Zok Trooper | You’ll know Spike Zok Trooper is done taunting when its spike starts to glow. This is your cue to use your hammer to counter, as it will attack shortly after. |
Zokkarang Trooper | Zokkarang Trooper's boomerang attack lowers your defense once it hits you so time your jumps accordingly to avoid it. |
Glohm Spike Zok Trooper | Use Hammer attacks when its spike is raised and use Jump attacks when it's lowered. It uses the same moveset as the non-Glohmed version, but faster. |
Glohm Zokkarang Trooper | Each time Glohm Zokkarang's turn ends, it increases its POW. Make sure to prioritize eliminating them first to avoid devastating damage to either brother. |
Glohm Helmet Zok Trooper | Summons other Glohm Helmet Zok Troopers, then shuffles itself around the formation. Take note of which the original one was, and focus all of your attacks on them to win. |
Map Image | Overworld Image |
---|---|
The item and gear shop is located at the left side of the island.
Item | Price |
---|---|
Mushroom | 10 |
Super Mushroom | 30 |
1-Up Mushroom | 50 |
Refreshing Herb | 20 |
Syrup Jar | 20 |
Super Syrup Jar | 60 |
Nut | 30 |
Super Nut | 100 |
Boo Biscuit | 5 |
Gear | Price |
---|---|
Steady Boots
|
540 |
Super Boots
|
800 |
High-Heal Boots
|
960 |
Steady Hammer
|
540 |
Super Hammer
|
800 |
Bros. Hammer
|
960 |
Dodgy Jump Wear
|
|
Sturdy Wear
|
420 |
Super Wear
|
640 |
List of All Islands and Islets
Lushgreen Sea Islands | |
---|---|
Great Lighthouse Island (Lushgreen Sea) | Rumbla Island |
Twistee Island | Raynforst Island |
Florall Island | |
Color-Full Sea Islands | |
Great Lighthouse Island (Color-Full Sea) | Desolatt Island |
Merrygo Island | Lottacoins Island |
Allsand Island | |
Brrrning Sea Islands | |
Great Lighthouse Island (Brrrning Sea) | Bulbfish Island |
Heatfreeze Island | Skorcheen Island |
Slippenglide Island | |
Gulchrock Sea Islands | |
Great Lighthouse Island (Gulchrock Sea) | Offandon Island |
Wayaway Island | |
Stormstar Sea Islands | |
Conductor Island | Jellyfish Island |
Fortress Zokket | Soli-Tree |
Color-Full Great Lighthouse Island Walkthrough Guide
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