Mario & Luigi: Brothership

Story Walkthrough

★ Mario & Luigi: Brothership out now!
How to Unlock and Complete Every Challenge!
★ Pull off strong Bros. Attacks for maximum damage!
Best Gear | Best Battle Plugs | Rank-Up Bonuses
★ Power up with Best Battle Plug Combos.
★ Share your Hammer Rally high scores!

A walkthrough for the main story of Mario and Luigi: Brothership. Let us guide you through the main quests on your journey to reunite Concordia.

Lushgreen Sea Walkthrough

Prologue

# Step by Step Objectives
1 You'll start by controlling Mario. Move with the left analog stick and Jump with the A button. Explore the island north to come across your first battle encounter.
2 Learn the basics of combat by jumping on the Seedle's head with timed presses of the A button to deal damage. Also learn to dodge and counter by jumping at the right time.
3
Continue to head east, jumping across gaps until a cutscene plays. You'll see visions of Luigi up ahead. Jump up the ledges north and make your way towards where you saw him.
4 Once you reach the northern tip of the islet, you'll spot Shipshape Island, a half-boat half-island vessel where Luigi is on board. After a short cutscene, you'll be reunited with Luigi and the adventure will start for real!

Shipshape Island

# Step by Step Objectives
1
Head to the center of Shipshape Island to meet Connie and Snoutlet who will ask for the brothers' help on their journey to restore Concordia. After the brief dialogue, you can head west to find a Save Block for you to save the game.
▶︎ How to Save
2 Follow the path north where Snoutlet was headed to learn about the basics of exploring the world.

You'll also gain access to the different menus of the game, such as the Challenges, a list of in-game achievements that you can strive for to earn rewards.
* One of the Challenges is the Do It Yourself Challenge. It requires you to defeat 300 enemies without any equipment.

If you're up to the challenge, we recommend taking off all your wear, gloves, and accessories now while you'll still deal with easier enemies, as it'll be harder to do this later on!
▶︎How to Unlock and Complete Every Challenge
3
Continue east to find The Big Cannon, this large yellow contraption serves as both a lookout point, and a launch point as you explore different islands.

Interact with the cannon to look for an Island to explore before launching yourself to it to start your adventure. First stop, Rumbla Island!

Rumbla Island

# Step by Step Objectives
1
The core gameplay loop of Mario and Luigi: Brothership involves discovering new islands, exploring them to find their Lighthouse, and reconnecting it to Shipshape Island.

Upon landing on Rumbla Island, you'll notice their lighthouse in the distance, precariously placed on a dish-shaped rock. After your conversation with the Rumbla local, make your way north to head to the lighthouse.
▶︎ How to Find Islands
*
Take note of the Recovery Block on this shore. You may be at full health at the moment, but it will be important to return to these Recovery Blocks to restore HP and BP if you're having trouble with enemies.
2
As you head north, you'll find some Guardarms bothering the locals. You'll engage in a battle and learn about Attack Combos and how to attack with Luigi.

By pressing the action buttons for Mario and Luigi in sequence, you can execute an Attack Combo that will deal more damage than if you were to attack normally.

Mastering Attack Combos is essential to excel in combat and to maximize your damage output.
▶︎ How to Do Attack Combos
*
★ Battle Tip! Dealing with Guardarms
On the offensive, Jump attacks will be servicable. Land your attack combos for maximum damage.

On the defensive, you can dodge by jumping over them as they charge towards you. But if timed at the right moment, you can jump on their head to deal a counter blow!

If you jump a bit too early, you'll land on their arms which will block any damage, and if you don't jump soon enough you'll probably get hit.
▶︎ Guardarm Dodge and Counter Strategies
3 After defeating the Guardarms, the locals will thank you by gifting you with Mushrooms. These are one of the many consumable items that you can use in and out of battle.

Mushrooms are used to recover a small amount of HP to either Mario or Luigi.
▶︎ List of Consumables
*
While you are bound to meet multiple NPCs, those with notable interactions will have a speech bubble above their heads. You'll find one nearby who frets over a withered Connectar Flower.

These Connectar Flowers will remain withered until the island's lighthouse is reconnected with Shipshape Island. Return to them afterwards to gain access to new areas.
4
Continue north, to find some ledges that you'll need Luigi's help to climb. Once on the ledge, head west.
5 You'll come across a lone Seedle who has not been alerted to your presence just yet. Jump on top of its head to learn about First Strikes which allow you to gain the upper hand before an encounter even starts.
▶︎ How to Do A First Strike
6
Continue along the path, jumping across ledges, picking up coins, hitting Question Blocks for small rewards, and getting used to the combat system by fighting the Seedles along your way until you come across a gate with a large red M block next to it.
7 Jump to hit the M Block with Mario, but this only opens up half of the bars of the gate. You'll find the L Block on the other side of the gate, but you'll need both to have free passage. What a pickle!
8 The game will introduce the mechanic of Luigi Logic - short moments of brilliance from Luigi where he comes up with unique solutions.

Press L to have Luigi leap between the gate's bars, and repeatedly press B as he squeezes through! Once he gets to the other side, he'll open up the rest of the gate to have both brothers reunite.
*
Commanding Luigi with L also frequently becomes an option, denoted by a green glow around his character. He'll eagerly help you collect Plug Radishes for coins, smash blocks, or chase after Spritebulbs.

You can try this out with the nearby patch of Plug Radishes!
9
Continue north to arrive at Rumbla Island's Plaza. Here you'll find Item Shops to buy consumables, a Gear Shop with equipment for you to wear, and a Green Warp Pipe Block you can activate to create a shortcut back to the shore.

We don't recommend buying anything for now, so that you can save up for something nicer, and if you're working on the Do It Yourself Challenge, you won't need any wear anyway.
10 Recover and Save at the nearby blocks before continuing even further north into the island. You'll again encounter more Guardarms terrorizing more locals. Take them out to get to know Willma.
11 Willma is experiencing some back pain and would like some help getting home. Learn how to pick up objects to carry them around to their destinations.

Carry Willma and her tool box back to her home just west of the area.
12 Once you've gently set Willma down and placed her tool box on the nearby table, she'll open the path leading to the island's lighthouse.

She'll also give you the Billdit Gloves and the Maykit Bangle. These gloves and accessories can be worn for additional stats and bonuses, in addition to your wear.

If you are working towards the Do It Yourself Challenge, keep them unequipped for now.
13 Head towards the path that Willma has opened up for you. Ahead you'll find a trail of red and green coins. With Luigi's Logic, Mario and Luigi can collect the coins at the same time which you can treat as a fun little race.
14 At the end, there will also be a P Button that you can press that will spawn musical notes in a path. Collecting these notes in quick succession, without letting them despawn, will reward you with an item! In this case, you can receive Dirt-Cheap Wear.
15
Jump up the next ledge, and you'll find the lighthouse looming before you. However, there's still yet another fence in your way. You'll have to carry the Apple Sculptures and place them onto their pedestals to create the path forward.

The first of these Apple Sculptures will be just to the left of the fence, with its pedestal just to the right. You can even ask Luigi to carry and place it for you! Doing so will open the fence to the east section.
16
In the east section, you'll find a nearby blue block with two, white, spinning arrows on it, as well as a see-saw in the middle of the section. Hitting the Spin Block will cause the see-saw to rotate from a north-south orientation to a west-east orientation.

This will inspire Luigi's Logic that allows you to command him to stay on one end of the see-saw, to keep it tipped at an angle.
17
With the see-saw in the west-east orientation, command Luigi to stand on the left side. This will let you run up and jump to the cliff to the east where this section's Apple Sculpture can be found.
18
Place the Apple Sculpture on the nearby pedestal to have some footholds appear on the right wall leading to the lighthouse.
* If you care for an extra item, spin the see-saw into the north-south orientation, and command Luigi to stand on the north end of the see-saw. Run up the slope south of the see-saw and jump onto the elevated side.

This will launch Luigi onto the opposite ledge where he can grab a Nut from the nearby Question Block.
19
Once you're done with the section east of the lighthouse, head for the west section. You'll come across another see-saw in the north-south orientation. Have Luigi stand on the south end and Mario run up to the Spin Block.

Jump to activate the Spin Block and rotate the see-saw into the east-west orientation.
20
With this see-saw in the east-west orientation, have Luigi stand on the east end of the see saw. This will create a path for Mario to run up, jump to the left ledge, and carry the blue statue.
21 Have both brothers continue west, with Mario carrying the statue. You'll come across a second see-saw that is initially in the north-south orientation. Have Luigi stand on the north end of this see-saw.
22
As Mario, carry the statue up the ramp to the left and follow the path to the top.

Activate the Spin Block at the top of this cliff, to rotate the see-saw into the east-west orientation. Luigi should be standing on the east part of the see-saw, with the raised part closer to where Mario is.
23 Carry the weight and drop onto the see-saw below. This will launch Luigi into the air.

After a comically long wait, Luigi will land on the high ledge to the right, and will carry the last Apple Sculpture you need.
24
Return towards the lighthouse's fence with the Apple Sculpture in tow, and place it on the pedestal to have the remaining footholds appear on the left wall leading to the lighthouse.

With both sets of footholds in place, the fence will open allowing you to continue onward.
25 As you approach the footholds, a group of four Guardarms will appear for battle. This is likely the biggest group you've had to contend with yet, so mind your timings and take them out.
26 With the enemies disposed of, make your ascent towards the lighthouse platform. Grab onto the lowest foothold, and press each brother's action button alternately to wall jump up.
27
When you approach the lighthouse, you'll notice a keyhole. The key for it can be found on the ledges west. Climb up to pick it up for a cutscene to play.
28 Once you regain control, climb up the steps and interact with the Lighthouse's Connectar Plug. This will trigger the island link that connects Rumbla Island back to Shipshape Island.

Several cutscenes will play and you'll find yourself back on Shipshape Island.
*
A pipe has appeared in Shipshape's Plaza. For every island you link to, you unlock a fast travel point to it that you can access from Shipshape Island.

This will make it easier for you to return to islands you've visited before in case you want to explore newly opened up areas.
▶︎ Fast Travel Guide
29
Head towards it, but not before noticing the Sprite Bulbs on the slope leading to the plaza. Collect these Sprite Bulbs to earn Lumenade.

We recommend finding Sprite Bulbs and collecting Lumenade as you explore. These will later be used for creating Battle Plugs, helpful items for combat in the mid-to-late stages of the game.

Linking Raynforst Island

# Step by Step Objectives
1
Back at Shipshape Island, a loud scream will be heard from the beach. Head down there and you'll find a purple capsule with a voice coming from within.

Mario and Luigi will unsuccessfully try to open it, and come to the conclusion that they'll need a hammer.
2
Willma will arrive and suggest that her kids could provide a hammer for the Bros. Her son, Billdit, can be found at Raynforst, while her daughter, Maykit, can be found at Twistee.

You'll have to decide which of her children to help first, but either option will give you the hammer. The person in the capsule will offer an Ocean Map so that you can find the islands where they are located.
▶︎ Billdit or Maykit? Who Should You Save First?
3
Use the Ocean Map to learn how to navigate between currents. This is also part of the core gameplay loop where you sail and look for the islands to relink.

As the ship sails towards your selected currents, you can use the time to revisit previously linked islands. Take this time to revisit Rumbla Island and collect some Sprite Bulbs!
4
Once the currents have brought the ship within viewing distance of the islands, head to the Gold Cannon to launch yourself! We recommend heading to Raynforst Island first! This will later make Billdit's Workshop available for you to buy strong Gear from.
5
Upon arriving at Raynforst, head east past the Save Block and north to where some steps are. You'll find a stone cube that you can carry. Have Luigi pick it up. Once he does, have him come back down and continue east.
6
There will be a spot on a ledge just past the green NPC where you can place the block, however you'll discover that you're unable to jump while carrying an object. Have one brother be on top of the ledge, before passing the object with X. This is how you can carry objects to higher elevations.
7
Place the stone cube on the dirt patch to create a platform you can jump on to get to the top of the ledge.
8
Head east and you'll find some red and green coins. Use Luigi Logic to have Luigi follow the trail of green coins, while you as Mario collect the red coins. Collecting the coins that match your color will give 2x as much!
9
Continuing east, you'll find a peddler who sells Items and Gear. Keep an eye out for these travelling merchants on islands that don't have settlements where shops can be found!

There will also be a nearby patch of Plug Radishes you can harvest for coin.
*
From the Peddler, you can take the path up a slope with a Turnip at the top. However, pulling it out will reveal that it is not a Plug Radish, but in fact, a Grampy Turnip!

These odd fellows can be found across different islands of Concordia and will have harmless nuggets of wisdom that they are happy to share. If you find all 18 of them among the different islands, you'll get different rewards!
▶︎ All 18 Grampy Turnip Locations
10
Back from the Peddler's location, head past the Turnip patch and continue north. There'll be a larger open area with a Golden Turnip for you to pull. This requires both Mario and Luigi to harvest, and when you do there will be red and green coins for you to collect!
11
Continue west and you'll finally spot Billdit, a highly eager fellow in great contrast to this island's gloomy weather. He explains he's happy to make a hammer for you, but won't be able to unless the island is relinked.

The lighthouse you'll need to relink the island is just up ahead, but there is currently a flower gate blocking the path.
12
There are Exclamation Blocks nearby that control the growth of the roots and vines that block your way. Hit the Orange Exclamation Block to lower the roots on the nearby ledge, giving you close access to where the Purple Exclamation block is.
13
Hit the Purple Exclamation Block to retract the branches and open the path east. You'll see a bright yellow flower button. Have Mario and Luigi jump on it to activate a light on the flower gate.

Also note that this is the first of the four lights that need to be lit.
14
Hop up the ledges north and east to find the second flower light button. It's currently behind some overgrown roots, so hit the second Orange Exclamation Block nearby to gain access to it.
15
Just slightly south of the second flower light button, you'll find a floating green platform with an L on it. Command Luigi to jump on it with the L Button and a red platform with an M will appear. Control Mario to jump onto that platform.

With every platform you jump on, more will appear. You'll have to correctly alternate and reach the assigned platforms to reach other sections. Seeing these platforms to their end will have you land on the third flower light button with a lot of coins earned along the way.
16
Circle back around to where the second Orange Exclamation Block is, and from there hop up the ledges west. You'll want to activate the Purple Exclamation Block to open the path that lets you drop down where the ledge bars are.
17
As you approach the bars, a Purple Toad will be found nearby who is happy to see you. This Toad will ask for your help to reunite with two other Toads in the area.
18
The first Toad to rescue is the Yellow one nearby. Use Luigi Logic to have Luigi reach the higher platform, where the Purple Exclamation Block is. Having him hit the block will free up the poor Yellow Toad.

Speak with the Yellow Toad, then carry him, and toss him over to Luigi.
19
The second Toad to rescue is the Green one just past the bridge west of where you were. Speak with him then carry him back to Luigi.
20
On the way back, place the Toad on the pressure plate to take out the stone cube from the fenced-off section. Put it to the side for now, then bring and toss the Green Toad to Luigi
21
Luigi will then ask for something that will help him up another section. Toss him the stone cube and toss back the Green Toad.
22
Luigi will then wait for you by the ledge bars to your left. Jump up to him and he'll lift you up.
23
Finally, reunite the Toads by moving the stone cube near the ledge where the Purple Toad is. The Toads will rejoice and you'll have access to the 4th flower light button.

Press the 4th flower light button and the gate to the lighthouse should now be opened up.
24 With the gate down, you can now proceed forward. Billdit will arrive to give you some praise and reassure you that he will build a Hammer for you as soon as you relink the Island.

So continue north, save along the way, and make your way to the lighthouse.
25
You'll again have to do some wall jumps to climb up the large-tree trunk, but once you reach the top, you can access the lighthouse's plug and relink it to Shipshape Island.
26
After a short cutscene, you'll be back on Shipshape with Billdit eager to build you your hammers! These hammers will now allow you to press buttons on walls, use hammers in combat, and smash open crates!

And speaking of smashing things open, you can now free the person trapped in the purple capsule. Swing Mario's hammer with X three times to meet Arc, a skillful navigator of the seas!
27 Arc will ask to speak with you at the Shipshape Plaza so you can discuss how to find the Great Lighthouse Island, a crucial step in relinking all of Concordia.

Linking Twistee Island

# Step by Step Objectives
1 MLB Twistee Island Launch
Regardless of which of Willma's children you decide to find first, you can find Maykit on Twistee Island.

Set sail to Twistee Island and use the Big Cannon on the right side of Shipshape Island to launch yourselves directly to the island.
2 MLB Twisten Sprout
Upon landing at Twistee Island, head north to trigger a cutscene featuring Maykit by the Lighthouse. You'll have to restore the Twisten Sprout to reach both Maykit and the Lighthouse.
3 MLB Emmit Dyode
From there, proceed east to the Island Plaza, where you'll encounter a group of distressed Concordian Dancers.

Emmit, one of the dancers, will ask for your help in finding MaxGlam Wax for Dyode. This wax will help the dancers in their performance and reviving the Twisten Sprout.
4 MLB Twistee Island Battles
Start your search for the MaxGlam Wax by heading northeast from the plaza. You can talk to the Green Concordian wearing shades along the way to learn more about the island and its points of interest.

Be prepared for battles along the way, as the forest will be teeming with enemies like Soreboars and Bumbleshoots.
5
Continue north until you reach a stone archway, where you'll see a Purple Concordian stuck above high ground, needing your help.
6
From the archway, head north and then east. Jump up the ledges on the right, where you'll find a Save Block. Be sure to save your progress before continuing!
7 MLB Moving Yellow Platform
Cross the bridge and jump onto the moving yellow platform when it comes close. Carefully leap from one moving platform to the next until you reach the high ground on the other side.
8 MLB Talk to Spiralia
Climb the blue-yellow ledge by pressing A, then use B to have Luigi catapult both of you above. Once you're up, jump down south and talk to Spiralia, the Purple Concordian.

She will ask for your help in carrying her back to her shop, which is located southeast of your current position.
9
With Spiralia in your hands, head to the stone archway near the Save Block and continue south. When traversing ledges, pass Spiralia to Luigi by pressing X, then let Mario jump up using A. Once Mario is up, pass Spiralia back to him so Luigi can jump over as well.

Mind the pink bugs along the way, as you'll be forced to begin the escort again if they touch Spiralia.
10
Turn right and drop her off safely in front of her shop. As a reward for helping her, Spiralia will give you the MaxGlam Wax.
11 MLB Green Pipe.png
Jump up the Green Pipe Block next to Spiralia's Shop to create a Green Pipe connecting back to the Island Plaza. Use the Green Pipe to fast-travel to the plaza.
12 MLB Return to Emmit Dyode
Return to Emmit and give him the MaxGlam Wax for Dyode. After a dance number by the duo, they’ll invite you to join in.
13
Match the rhythm and press A, B, X, or Y to make Mario and Luigi perform the Brother Groove. The sequence follows this pattern: A, B, A, B, Y, X.

Successfully completing the dance routine will revive the Twisten Sprout, creating a path to Maykit and the Lighthouse.
14 MLB Twistee Island Lighthouse
With the Twisten Sprout restored, head west and climb its leafy vines to the top. After a brief conversation with Maykit, jump up to the Lighthouse and press A to link Twistee Island back to Shipshape Island.
15 MLB Maykit Hammers
After a lengthy cutscene, you will be returned to Shipshape Island. If you found Maykit first, she'll build the hammers for you. These hammers will allow you to press buttons on walls, use hammers in combat, and smash open crates.

Otherwise, you've already found both of Willma's children and you move on to the next part of your adventure!

Returning to Rumbla Island

# Step by Step Objectives
1
After finding both Billdit and Maykit, head to the center of Shipshape Island to speak with Connie and friends. During the conversation, you'll be alerted that the residents of Rumbla Island are in danger and need your help.
2
Before returning to Rumbla Island, make sure to stock up on consumables and equip your best gear, as this next section features tough enemy encounters and your first boss battle.

Once you're ready, use the Blue Pipe to the south to travel to Rumbla Island.
3
Upon arriving at Rumbla Island, a cutscene will show parts of the island in ruins following an attack. You’ll then be ambushed by Guardarms, initiating a battle.
4
If a Guardarm's hands are in front of them, use Jump attacks. If their hands are shielding their head, go for Hammer attacks.

During the Guardarm's turns, time your jump and Hammer swings carefully to counter their attacks.
Guardarm Dodge and Counter Strategies
5
After defeating the Guardarms, use the Green Pipe northeast of the starting point to fast-travel to the Island Plaza.
6
At the Island Plaza, you’ll have another chance to buy consumables and upgrade your gear. Take time to prepare before continuing further!
7
From the Island, head north and turn right to find a wall with Red and Green buttons. Press L to have have Luigi smash the Green button, then press X to have Mario smash the Red button.

This will lower the bridge, granting access to the eastern part of the island.
8
Proceed east to find a Boss Door that needs two Door Plugs to open. Be prepared for battles during your search, as enemies will be scattered throughout the area.
9
To find the Door Plugs, head east until you come across three colored rocks stacked on top of each other. Use your Hammer to break the rocks and pick up the Blue Boulder.
10
Place it on the designated spot in southwest part of the area to create a path to the high ground.
11
Once you’re on the high ground, head north and then turn right.

Climb the blue-yellow ledge on the right by pressing A, then use B to have Luigi catapult both of you higher.
12
Once you’re up, have Luigi jump onto the green L platform by pressing L. When the red M platform appears, have Mario jump onto it to create a new platform for Luigi. Continue alternating jumps in this manner until you reach another stack of colored rocks.
13
Break the rocks with your Hammer to obtain the Door Plug. Have Luigi pick it up by pressing L, and go back to the cliffs you came from.
14
Back at the intersection on the high ground, head left. Break any rocks blocking your path until you reach the Door Plug. Pick it up, jump back down, and place both Door Plugs into their slots in front of the Boss Door to unlock it.
15
Before entering the Boss Area, jump onto the Recovery Block near the doorway to fully heal and prepare for the boss fight!
16
Enter the Boss Area and battle Gorumbla.

Similar to Guardarms, if Gorumbla's hands are in front of them, use Jump attacks. If their hands are shielding their head, switch to Hammer attacks.

Time your jump and Hammer swings carefully to counter Gorumbla's attacks. Read our guide below to learn how to beat Gorumbla efficiently.
How to Beat Gorumbla
17
After defeating Gorumbla, a lenghty cutscene will play. Return to Shipshape Island after to receive your first Bros. Attacks: the Red Shell and Green Shell.

Bros. Attacks allow Mario and Luigi to team up to perform powerful special moves.
List of All Bros. Attacks
18
Before proceeding to the next island, you may want to do some Side Quests first. In particular, it’s recommended to do the limited-time Arc’s Secret quest before progressing the story.
All Side Quest Locations

Florall Island

# Step by Step Objectives
1
Once you’re ready for the next island, open your Ocean Map, and set sail for the newly opened current on the southeastern part of the Lushgreen Sea.

Once you’re in range of the new island, head to the Big Cannon and fire Mario and Luigi onto Florall Island.
2
Follow the path going east, jumping on the large Bouncy Bloom flower platforms along the way, until you reach a pond with three unopened flower buds.
3
The old man by the pond tells you that the buds will open when hit, and Luigi will use his Luigi Logic to let you play a rhythm mini-game to make the buds bloom.

The blue flower nearby can shoot seed pods. Press the L shoulder button to make Luigi stand on the green square, and move Mario to make him step onto the red square to the right of the blue flower in order to start this mini-game.
4
Listen closely to the beat of the seed pods as they emerge. The lower-sounding red seed pods are those that need to be hit by Mario by pressing X. The higher-pitched, tambourine-laced green seed pods need to be hit by Luigi by pressing Y.

Swing the correct hammer once the seed pod is aligned with the hat of the target brother, then follow the rhythm and tempo of the seed pods’ emergence. The pattern for this is:
  1. X X Y
  2. X Y X Y X
  3. X X Y Y X Y X
5
Once all the buds have bloomed, you can cross the flower bridge! There are some Plug Radishes to the left that you can uproot for coins.

To proceed, go north. There’s a Sprite Bulb by the bushes before the Bouncy Blooms, which you can pull and collect as you jump on the flowers heading north.
6
Keep following the path, battling or avoiding the Seedle R and Hydro Seedle enemies along the way, until you come accross an Exclamation (!) Block. Hit this to bring down the fence blocking the road.
7
You need to find a way to the west side to bring down the other fence. Head south, and two Toads will appear on a cliff to the left. Go up the cliff to the right to find a way across. This is when you will learn the UFO Spin Bros. Move.

Tilt the R Stick to the right, then press X to cross the gap to the left cliff and join the Toads.
How to Unlock All Bros. Moves
8
Continue down the path until you reach another wide gap. Use UFO Spin to get across to the right cliff.
9
Go south until you reach a fence blocking the road. Hit the Exclamation Block to remove the fence and take the path to the left. This leads you back to the starting area.
10
With UFO Spin in your arsenal, you can now take the path northwest. You may want to pull on some Sprite Bulbs at the base of the cliffs before floating to the platforms, since they may fly up to the higher platforms.

Use UFO Spin to cross north to the isolated platform, then again to cross the gap to the west platform.
11
Time your next UFO spin to allow you to land on the yellow moving platform. You’ll want to press X when you see the platform start moving upward. Stop spinning once you see your shadow on top of the platform.

Once you’re on this platform, wait until it moves south and stops. Then, use UFO Spin again to continue onto the path to the left.
12
You will be faced with another rhythm mini-game. Press the L shoulder button to have Luigi step on the green square, and move Mario to the red square to activate the mini-game.

Just like before, listen closely to the rhythm. Have Mario hit the red-colored, low-pitched seed pods and Luigi hit the green-colored, high-pitched seed pods. The pattern for this is:
  1. X X Y
  2. Y Y X
  3. X X Y Y
  4. X Y Y X Y X
  5. Y X Y Y X X
13
Once the flower bridge is fully bloomed, follow the path to the north to proceed. The path to the left contains some Sprite Bulbs, which you can pick up first if you would like.

The north path contains a lot of moving platforms that you will have to carefully navigate.
14
Use UFO Spin to get onto the first moving platform. Float onto it when the platform stops right in front of the cliff you’re standing on. Wait until the platform moves to the right and stops, then use UFO Spin again to continue onto the path north.
15
You won’t have to use UFO Spin for the next two moving platforms. You can just jump normally. Of course, you’re free to keep using UFO Spin to traverse if it makes you more comfortable.

Tilt the R Stick up if you want to separate the brothers, and wait for the vertical moving platform to approach your cliff. Jump onto this, and wait for it to move upward and reconnect with the horizontal moving platform. Either walk or jump onto this platform.
16
To get to the third platform that passes through a bunch of coins, ready your UFO Spin. Wait until the next platform is in view, then float towards it.

Once this platform is on the right side, use UFO Spin again to reach the cliff on the right.
17
Hit the Exclamation Block to remove the final fence. You can now do the final rhythm mini-game on this island!
18
Like before, press L to have Luigi stay on the green square, then move Mario to the red square to start the mini-game. The sequences this time are longer, so pay close attention. The pattern for this is:
  1. X X Y Y X Y
  2. Y Y X X Y X
  3. X Y X Y X X
  4. Y X Y X Y Y
  5. Y X Y X Y X
  6. X X Y Y X Y
  7. Y X Y X Y X
19
Cross the flower bridge, and you'll be at the base of the Lighthouse. Before jumping up onto the Bouncy Blooms, you may want to pull the Sprite Bulbs below them first.

Collect the Sprite Bulbs as you jump on the flowers, and follow the path and Bouncy Blooms to reach the Lighthouse. Pull on the plug to connect Florall Island to Shipshape Island.
20 Back on Shipshape Island, Arc will tell you that you’re all ready to go to the Great Lighthouse Island, but you’ll need Connie to be able to restore the Great Lighthouse.

Lushgreen Sea Great Lighthouse Island

# Step by Step Objectives
1
After Connie wanders off, follow her to Florall Island and converse with her. Severed ocean currents will be reconnected afterward, opening a path to the Lushgreen Sea Great Lighthouse, so return to Shipshape Island.

Upon your return, Arc will notify you of the newly opened currents and encourage you to make preparations before leaving.
2
Afterward, the brothers will be met with two Toads that propose an upgrade for the ship. After agreeing to their proposal, you may now press the X Button while looking at the Ocean Map to enable Faster Sailing to help reach your destination in mere moments!
3
Another group introduces themselves to Mario and Luigi, and asks them for a chat. Follow them to the southern part of Shipshape Island, and speak with one of them. They will offer help as Advisers who you can speak to, if you would like to have the status of the brothers' Level and Gear checked, or gather information about a newly discovered island.

Before heading to a new island, you can always come back to your Advisers on the same spot, to make sure you are fully prepared to face any challenges ahead!
4
After your delightful conversations, sail full speed head toward the Lushgreen Sea Great Lighthouse with the ship's new Faster Sailing mode. Discover the island through your telescope, and fire the Big Cannon once you have made your preparations.
5
Upon landing on its shores, you may enter the Lighthouse through a small passage on the right side of the island, as the main entrance will be closed. Once inside the main area of Sublevel 1, walk toward the only open door to the south and walk through.
6
The area will be filled with enemies such as Capnaps and Spikelys, though wade your way through to the eastern part of the room where you can find a Button. Hit it as Mario or Luigi with either the X or Y Button on your controller to raise and activate all of the fans in the area.
7
Using the UFO Spin Bros. Move, you may choose to take an extra optional route to collect all coins, or directly navigate your way toward the platform with the raised staircase through the straightforward route. Once there, hit the M Button as Mario to lower the staircase and allow passage for Connie.
8
Proceed through the new doorway and head down the staircase to your left. This will lead you into Sublevel 2 where the entire group hears a loud growl in the distance. You will be approached by a Concordian named Dewey Fightem who warns you about the monster past the locked gate.

It will now be up to the brothers to fell this beast, and relight the lighthouse with Connie. But first, they must unlock the gate by connecting two Power Plugs on the sockets in front of it.
*
You may activate the green pipe block by the staircase next to the gate in order to erect a Green Pipe that connects Sublevel 2 to the Island's Shores for ease of travel.
9
Head to the northern part of the area where you can find the first Power Plug. To reach it, hammer the first button which activates a moving platform that ferry you across a large gap. Repeat the same process on another moving platform, and collect the Power Plug from the other side.
10
Jump down the small cliff while holding the Power Plug. Although instead of inserting it in one of the sockets in front of the locked main gate, head south of the area and insert it in a socket on the opposite path to a small locked gate, then pass through.
11
Walk down the staircase, turn left to pass through the archway, and head toward the open doorway past the bridge to enter a new area.
12
Walk south of the area until you reach another button with moving platforms. Leave Luigi at the button by pressing the L Button on your controller. Press the Y Button to activate the platforms once, make Mario cross over to the next platform, then have Luigi hammer the button one final time to take Mario all the way toward the other side of the area.

Once there, hammer the M Button on the wall as Mario to deploy a staircase for Luigi, and unlock the small gate, then pass through the newly opened route to return into the main area of Sublevel 2.
13
You will get a clear path of where the next Power Plug is after crossing the doorway. Interact with the Exclamation Block at the bottom of the platform to open the gate, then leave Luigi at the button once more while Mario crosses the moving platforms.
14
On the second portion of the moving platforms, Mario will have to time his jumps alongside Luigi's button activation. Carefully climb all of the moving platforms until you reach the Power Plug and hammer the M Button to deploy a staircase leading back down, and reuniting Mario with Luigi.
15
Pick up the second Power Plug from the socket you inserted it in earlier, and make your way toward the locked main gate with both Power Plugs. Insert them in their respective sockets to open the gate and proceed through.

Do not forget to use the Save Block and Recovery Block found near the entrance to the final area, as there will be a big fight up ahead.
16
Stepping through the big gates, you will be greeted with the sight of a huge green monster accompanied by the Extension Corps. After a brief conversation, you will be left to battle Gobblick!

★ Battle Tip! Beating Gobblick
Gobblick is a boss that can deal the Dizzy Status Ailment. With this in mind, we recommend stocking up on Refreshing Herbs to remove the debuffs in case they are applied.

Stay cautious of Gobblick's attacks as they can deal significant damage to you, so take every opportunity to dodge and counterattack.
▶︎ How to Beat Gobblick
17
A cutscene will play after successfully defeating Gobblick. Head to the elevator at the far end of the room afterward to reach the Lighthouse's Top Floor. Head outdoors and watch as Connie relights the first Great Lighthouse on your long journey.

As the cutscene concludes, the gang will be transported back to Shipshape Island where Arc notifies them that the ship is now sailing the Color-Full Sea.

Color-Full Sea Walkthrough

Desolatt Island

# Step by Step Objectives
1
After newly unlocking the currents to the Color-Full Sea and discovering its Great Lighthouse, Arc suggests finding and relinking a new island that might hold the key to breaching its steel walls.
2
Sail onward until you discover a drifting island on your Ocean Map, and use the telescope to reveal Desolatt Island! Once you've ensured both brothers are well-equipped with suitable gear, set your course, fire away toward the island, and land on its sandy shores.
3
As Mario and Luigi walk toward the Island's plaza, they will be stopped by four children who introduce themselves as IDLE. While they argue about their introduction, Snaptors holding captives fly overhead to the lighthouse.

After revealing that the brothers mean to relink Desolatt Island back to Shipshape Island, IDLE proposes a game of hide-and-seek to test Mario and Luigi's capabilities.
*
If you are having trouble looking for the IDLE kids, you may approach one of the Concordians on top of on of the buildings with a speech bubble. They will cite hints on three kids' whereabouts:

Loog is inside a blue building north from where you currently are.
Dulles usually plays in the green building northeast.
Ellow is in the yellow building to the west of the island.
4
Head inside the green house Northeast of Desolatt Island where you can find Dulles. Although to reach him, you must navigate your way through the hole-trodden interiors of the building.
5
Climb up the green stairs into the second floor and jump down the leftmost hole to lead you back into the first floor, then climb up the green stairs again. Back on the second floor, move forward to a new set of holes and jump down the one on the left.

Climb the stairs again one last time, move forward to third pair of holes, and jump down the hole on the far left to reach Dulles. During your conversation, he will give you clues on other IDLE members' whereabouts and set you on your way to find them.
6
Head to the western part of the island to discover Ellow stuck through a doorway in one of the buildings. To help him out of his predicament, enter the yellow building next to an unbloomed connectar flower.
7
Inside, you will find platforms with green squares on the floor. Use the UFO Spin Bros. Move to cross between the gaps and proceed to the building's rooftop.
8
Once more, use your UFO Spin Bros. Move to cross another gap, and walk into the yellow building that Ellow is stuck in via the rooftop.

Jump to the first floor where Luigi uses his Luigi Logic to push Ellow out of the doorway, successfully freeing him. With Ellow finally liberated, he points you to the direction of Loog, inside the blue building north of Desolatt Island.
9
Head north of Desolatt Island and enter the blue building where you can find a Grampy Turnip planted by the doorway.
10
The area inside the building is dark, with only a light switch to your left illuminating a small patch of the room. Hit it with your hammer to open the lights, and navigate your way to the right side of the building.

Do note that the lights only stay on for a limited number of time before turning back off. In which case, you must find another light switch to keep the area illuminated.
11
With the lights on, hop on every blue crate and use your UFO Spin Bros. Move to cross wide gaps until you reach Loog who is standing by the doorway to the right side of the room.

After finding and speaking to him, he will lead you outside, where all members of IDLE are gathered.
12
All IDLE members open the gate to a path that leads directly to the island's lighthouse. Be sure to hit the Save Block and Recovery Block on your way to the lighthouse, as there will be a boss fight soon after.
13
Upon reaching the lighthouse, you will be greeted by none other than Zokket and the Extension Corps. Ten steps in to derail your plans, proceeding into the island's major Boss Fight.

★ Battle Tip! Beating Ten
When Ten summons mirrors on the battlefield which bounce electric balls, focus on which colored mirror the balls hit last to determine which brother needs to counterattack. Red is for Mario and Green is for Luigi.

If Snaptors appear on the battlefield, pay them no mind and instead focus all of your attacks on Ten, as he resummons the Snaptors eitherway if one of them is eliminated.
▶︎ How to Beat Ten
14
After defeating Ten for the first time, he drops a Power Tap and Battle Plug. Upon discovering this, he returns once more to try and reclaim it from the brothers, though this only serves as a demonstration to the power of the Kaboom Attack Battle Plug, and he retreats immediately upon getting hit.
15
Snoutlet will introduce the concept of Battle Plugs which can be crafted with the use of all Sprite Bulbs you collect while exploring. You can pick whichever on you would like to craft, although we recommend the Surprise Iron Ball or Dizzifying Attack first, depending on how much Lumenade you have available.
▶︎ Best Battle Plugs to Buy First
16
After following Snoutlet's tutorial on Battle Plugs, head toward the lighthouse and relink Desolatt Island! A cutscene will play afterward, and you will be transported back to Shipshape Island.

Merrygo Island

# Step by Step Objectives
1
Back on Shipshape Island, IDLE hops onboard and introduces themselevs to Connie alongside Mario and Luigi. As the conversation progresses, a commotion can be heard from Shipshape Island's shores.

Checking to see what it is, the brothers find Starlow who is in hysterics about a kidnapping involving Princess Peach. After Starlow pours her heart out, a connection is made to separated currents on the Ocean Map.
2
Head to the right side of the newly connected current, then keep sailing downward until you find a drifting island. Peer into the telescope to discover Merrygo Island and fire away toward it once you are ready!
3
After landing in Merrygo Island, you will be greeted by two Concordians who point you toward the maze behind them in search of Princess Peach. They warn you about the kidnappings and enemies you might encounter in the maze, then send you on your way.
*
Speak with the Busybody by the maze's entrance to get a breakdown of where you should be headed to check on Princess Peach's whereabouts. They mark the Central Lookout Plaza at the center of the maze, a Secondary Lookout Tower, and the Maze's Exit while getting an aerial view of the maze.

To make finding your way around easier, you may also follow the entryways with Red Flags on their pillars scattered around the maze.
4
Enter the maze and head left to pass through the only open archway. Continue along the exterior path before re-entering the maze, staying vigilant through all of the Krodes and Snaptors patrolling the area. Move toward the farthest-right opening, then proceed through each available slot until you reach the Central Lookout Plaza.
5
Hit the Button at the bottom of the tower to trigger Luigi's Luigi Logic, allowing him to be left behind and hit the button while Mario ascends the tower to get a wider view of the entire maze.
6
Have Luigi hit the button only once by pressing the Y Button to open a path toward the Secondary Lookout Tower, and head toward it. Pass through the northwestern opening, and keep moving forward until you reach the open slot to your left, then keep moing forward until you reach the Secondary Lookout Tower.
7
Once there, you will get a cutscene that misleads you into thinking Princess Peach was in the area, but is instead Birdo. Continue to the lookout tower where Luigi is left once more at the button while Mario ascends to scout the area.

Make Luigi hit the button once to spin the outer ring which opens a new path back to the Central Lookout Plaza, and position an opening leading to the Maze's Exit. Head back to the Central Lookout Plaza by re-entering the maze and moving forward through all the consecutive open slots.
8
Once there, repeat the same process of leaving Luigi by the button, while Mario climbs the tower and scopes the area.

Make Luigi hit the button only once to move the inner ring, and successfully pave a straightforward path to the Maze's Exit. Proceed through the northeastern opening and navigate all available slots until you successfully reach the exit.
9
Explore the area until a cutscene triggers, revealing a Concordian being threatened by Snaptors.

Defeat them in battle, after which Technikki introduces herself and directs you to Princess Peach’s location at Merrygo Island’s lighthouse.
10
Re-enter the maze through the northern opening near the exit and proceed until you reach the only opening on the right. A cutscene will play, reuniting Princess Peach with Mario and Luigi, where they bring her up to speed on their quest. After the cutscene, ascend the lighthouse to relink Merrygo Island.

Upon returning to Shipshape Island, Princess Peach reunites with Starlow and devises a plan to locate Zokket’s detention site for his kidnapped victims.

Lottacoins Island

# Step by Step Objectives
1
Before heading to Lottacoins Island, you must decide who to send in as a decoy to be kidnapped and gather intel from the inside. You can choose either Luigi or Princess Peach.

Choosing Luigi will provide more detailed information about the island’s activities, but he won’t be available as a battle partner during your time there. On the other hand, choosing Peach will yield less intel but ensures you’ll have a partner for every battle.

★ Helpful Tip: It’s recommended to send Princess Peach as the bait, as having Luigi as your battle partner greatly improves your chances in combat on the island.
Peach or Luigi? Who Should You Send to Investigate?
2
Upon arriving on Lottacoins Island, you'll receive a call from the person you chose as the decoy. They will inform you of their current location, which is inside the large building nearby. Shortly after, the IDLE team will approach, offering their assistance in locating your chosen decoy.
3
The entrance to the large building where your chosen comrade is held is located on the far left side of the map. On your way there, you'll pass by a shop. Be sure to stock up on essential supplies, including Gloves, Boots, Accessories, and Items, to prepare for the enemies ahead.
List of Enemies in Lottacoins Island
4
Upon entering the building, you'll notice the straight-ahead passage is blocked, and the nearby entrance to the right requires a password. Ignore these for now and head upstairs. Enter the doorway there, a stationed guard will stop you and demand you leave.

Return to the previous room, where the IDLE team will meet you and help you cross the bridge the guard was protecting. Once past, you'll enter a room containing the passcode for the door. Be prepared to face enemies in this area, stay alert and ready for combat.
5
Once you cross the bridge and enter the room, interact with the intercom on the table. A Spike Zok Trooper will provide two of the four digits needed for the password. To find the remaining numbers, speak to the receptionist and one of the strangers on the ground floor.

If you want to skip the search and save time, the correct password for the puzzle is: 5387.
All Puzzles in Lottacoins Island
6
Once the blocked entrance is unlocked, proceed up the stairs to the 4th floor, where either Luigi or Princess Peach is being held. Be prepared for battles along the way, as enemies will attempt to block your progress.

At the final bridge in the room, you'll encounter a gap. If Luigi is with you, you can cross it using a Bros. Move. However, if you chose to send Luigi as the decoy, you will switch to controlling him from this point onward to navigate the situation.
7
Upon reaching the next area, you’ll encounter another puzzle that requires entering a password to unlock the jail cell. To get started, approach the cell and talk to Princess Peach. One of the prisoners will then provide clues about where to find each number for the password.

Note that if you chose to sacrifice Luigi, this puzzle can only be attempted once Luigi has rejoined your team.

★ Helpful Tip: If you want to skip the search and save time, the correct password for the puzzle is: 6529.
All Puzzles in Lottacoins Island
*
If you’re controlling Luigi because he was chosen as the decoy, start by finding a way to exit the cell. Use your hammer to smash the boxes in the room, revealing holes you can crawl through. These will lead you to an exit, eventually bringing you to the other side of the bridge where Mario is waiting.

Since neither of you can cross the broken bridge, you’ll both jump down to the lower floor. From this point onward, Luigi and Mario will be reunited and work together in getting the Jail Cell Password.
8

After freeing the prisoners, locate a large open pipe near the room’s entrance, where you initially came in. Interact with it to learn the new Bros. Move, the Bros Ball. This move allows you to enter and navigate the pipes scattered across Lottacoins Island.

Enter this pipe to return back to the main floor.
How to Unlock All Bros. Moves
9

Upon returning to the main floor via the pipes, you will have to get to the 4th Floor again and talk to the freed prisoners, they will thank you and will be on their way.

Head back over to the main floor and talk to the IDLE Team located in the lobby. You will find out that Ellow, one of their members, was taken by the Extension Corps.
10

After speaking with the IDLE team, return to the 4th floor and locate the large pipe near the entrance to the bridge with a gap. Use the Bros. Ball move to enter the pipe, leading you to a new room.

In this room, you'll need to perform the UFO Spin Bros. Move on the two nearby valves to adjust the adjacent pipes, aligning them to open the exit. Use the image above as a guide.

Once everything is aligned, use the Bros. Ball move again to enter the pipe and head upward.
11
Upon reaching the next area, you will encounter a Save Block, a Recovery Block, and a Tunnel Block. It’s highly recommended to use both the Save Block and the Recovery Block to restore your health and save your progress, as this is the location of the boss battle for Lottacoins Island. Additionally, you can use the Tunnel Block to return to the shops and replenish your item stock.

At the end of the area, you’ll find the Extension Corps, with Ellow being held captive. After speaking with them, you’ll face the Mega Snaptor Boss. Defeat it and rescue Ellow.
How to Beat Mega Snaptor
12
After defeating Mega Snaptor, the Extension Corps will flee. Use your Bros. Ball move once again to enter the pipe ahead, which will lead you to the lighthouse on Lottacoins Island.

Once inside, pull the plug to complete your mission and finish Lottacoins Island.

Allsand Island

# Step by Step Objectives
1 Get Stickem Oil Instructions
After completing Lottacoins Island and heading back to Shipshape, Technikki will require you to obtain Stickem Oil so that the cannon will have fuel to destroy the walls of the Great Lighthouse Island in Color-Full Sea.

Set your course to the newly opened route to visit Allsand Island.
Lottacoins Island Walkthrough Guide
* Fishing
Additionally, you will unlock the Fishing feature after finishing Lottacoins Island.

While waiting for your ship to sail to Allsand Island, you can try fishing at the spot located just below the cannon.
How to Fish
2
Upon arriving at Allsand Island, head north immediately until you reach the quicksand area.

You won't be able to pass through these quicksand areas scattered across Allsand Island by walking or jumping, so you'll need to use your Bros. Ball Bros Move to navigate through them.
3
Upon reaching the next area, you will come across a person lying on the desert, he will mention that there are very strong shark enemies swimming in the quicksands moving forward and that you need to watch out.

It is best that you stay away from these Sharkbone enemies as they are at Level 40 and can knock you out with one attack. If you ever encounter them in battle, make sure to escape immediately to avoid their attacks.

★ Helpful Tip: To avoid being hit by Sharkbones in the overworld, roll sideways to dodge, as they are set to follow a straight path and won't be able to turn to reach you.
4
Head to the island farthest to the left while avoiding the Sharkbones. Be sure to jump on the blocks along the way to collect coins. In this area, you'll find the Shop, a Save Block, and a Tunnel Block.

Take the opportunity to save your game here and stock up on items and equipment at the shop to prepare for the challenges ahead.
5
Using the nearby Oasis as a midpoint, turn right and continue until you reach another quicksand area. Use your Bros. Ball move to navigate through the quicksand, then head to the second island on the right.

There, you'll find a button that opens the gate adjacent to the island.
6
Press the L Button to have Luigi step on the floor switch, which will open the gate on the other side. Then, jump on the blue platforms to reach the newly opened gate.

Head right and climb up the ledges. Use the Hammer to destroy the boulders blocking your path, and pick up the green block above. Have Mario drop below while holding the block. Then, move Luigi off the floor switch and place the green block onto the switch to solve the puzzle and proceed.
7
After passing through the gate, head north while battling Shower Fishes and Invizilizard Rs.

In the next area, you'll find the location of the Stickem Oil, but it’s guarded by a dangerous school of Sharkbones and jumping across the platforms won’t help, as the Sharkbones will destroy them, leaving you vulnerable and in serious trouble.
8 Hanging NPC
To bypass this, roll over to the leftmost island in the area. There, you'll find an NPC clinging to a tree for dear life, surrounded by Sharkbones. Speak to him, and a cutscene will play where he flips over to save himself.
9
After the cutscene, return to the island near the Sharkbones. Interact with the nearby tree and press the L Button to have Luigi jump up and hang on it, distracting the Sharkbones so you can safely proceed.

★ Helpful Tip: Note that Luigi's distraction has a time limit, so you’ll need to jump across the blue platforms quickly to reach the Stickem Oil before the Sharkbones regain their focus.
10
Upon reaching the island guarded by the Sharkbones, use your Hammer to hit the nearby button and get some Stickem Oil.
11
Reunite with Luigi and proceed to the island where the Lighthouse is located. Climb to the top and pull the plug to finish Allsand Island and return to Shipshape, completing this area.

Color-Full Sea Great Lighthouse Island

# Step by Step Objectives
1
Head to the current where Color-Full Sea's Great Lighthouse resides in, and look at it through the telescope. Afterward, a cutscene will play featuring all of IDLE's members volunteering to steer the rocket at their own peril.

After the rocket successfully penetrates through the steel walls, follow suit by peering into the telescope once more and firing toward the Great Lighthouse.
2
The entrance to the Great Lighthouse is locked, and the brothers will have to find an alternative way in. To do that, head toward the right side of the Great Lighthouse from the entrance, and use the Bro Ball Bros. Move to pass into the pipes and navigate your way until you reach the exit with an M Button on the left side of the wall.

Hammer the button as Mario by pressing the X Button on your controller to open the gate, and let Connie through.
3
Once inside the Great Lighthouse, walk toward the southern door to enter the next part of Sublevel 1. The area will be filled with Concordians on the lookout, and after getting caught once, Luigi uses his Luigi Logic to devise a way on bypassing them all.

Press the L Button to make Luigi hide in the barrel. While inside, Luigi will automatically place himself where needed, and move in proximity to Mario.
4
On the first part, allow Luigi to place himself in front of the first guard, and block their field of view so Mario can pass through. Alternatively, you can also step over Luigi and use him to reach the raised platform behind the guard, then jump down after passing them by.

Near the second guard, Luigi will automatically place himself in front of them to allow Mario undetected passage.
5
In the next area, place Luigi by the raised platform, and use him as a means to climb it. Proceed forward and wait for Luigi to bypass the guards, then use him once more as a platform to step onto the orange button which opens the gate leading into the conveyor room.
6
Head east and clear the crates blocking access to the jump bar to the raised doorway, then walk through afterward.

In the new room, destroy the crates on the moving conveyor belt until a staircase leading to the raised platform is created. Once on top, interact with the Exclamation Block to open a gate back in the main area of Sublevel 1.
7
Afterward, exit through the door in the northern part of the room to find yourself back in the conveyor room.

Cut through the second door in the west, next to a conveyor belt with a collapsed Concordian, then have Mario hit the M Button on the wall to deploy a staircase leading down to the main area.
8
Head through the newly opened staircase with Connie to find yourselves in Sublevel 2. To progress the area, you will need to open the northern gate by inserting plugs into the sockets in front of the gate.

You may also hit the pipe block beside the gate in order to erect a green pipe going to and from Sublevel 2 and the Island's Shores.
9
Head east, down to a door leading into a warehouse. The inside will be filled with enemies such as the Spike Zok Trooper and Helmet Zok Trooper, though you can choose to bypass them and head straight for the door located north of the room.
10
In this room, you will encounter another conveyor belt with destructible crates. Use your hammer to break the crates, similar to the previous room, and arrange the metal crates to form a staircase leading to the raised platform on your right.
11
On the second conveyor belt, use the Ball Bro Bros. Move to jump through the metal nets and proceed to your left.
12
Ignore the doorway, and instead hop on the third conveyor belt with Ball Bro active, and pass through the metal nets once more.

Continue to your left and pass through the doorway to interact with an Exclamation Block which opens the gate back into Sublevel 2's main area.
13
Re-enter the room and exit through the southwestern doorway, collecting the Power Plug as you leave. Return to the main area, but instead of placing the plug in one of the sockets in front of the gate, proceed to the closed gate on the west. Place the plug into the socket to unlock it, and descend the stairs to access a new section.
14
Keep walking east until you reach two punching machines. Position Mario and Luigi in front of the M and L Buttons respectively, and press the Y Button and X Button to activate the machine and destroy the wooden crates as they pass by.

This will create a clear pathway toward the northern door, which the brothers can jump their way toward.
15
There will be nothing but enemies in the next room, so keep going east into the next area after either defeating or bypassing all of them. The new area will be heavily patrolled by guards, and Luigi suggests hiding inside a barrel once more to aid in Mario's stealthy maneuvering.

This time, however, the main action for Luigi will be to time his Jump with the B Button to distract guards and allow Mario to slip past them, while he travels around the spinning conveyor belt.
*
Red Guards have an active patrol pattern and will remain mobile. Blue Guards on the other hand, will remain stationary, and will only move away if distracted.

Both types of guards also have light rings around them, which means you will be detected if you get too close and step inside their boundaries. Be sure to keep this in mind as you navigate your way through!
16
Sneak through the first Blue Guard by pressing the B Button to make Luigi jump as he passes near them on the conveyor belt. Next, bypass the Red Guard by waiting for them to turn their back, and slip through. Make sure you do not get caught in its torchlight by staying in the corners as they turns around.

On the next two Blue Guards, wait for Luigi to pass by in front of them, and make him jump once more. This will distract the guards' attention for some time, allowing Mario to slip through undetected. After which, Luigi will switch to the next conveyor belt.
17
On the next area, bypass the first Red guard by slipping through as they turn their back. To pass through the second Red guard, follow them closely behind and hide behind one of the nooks until they turn back around.

As they walk back, emerge from the nook and move forward toward the M Button and hit it by pressing the X Button on your controller. This unlocks the gate by the second conveyor belt, and allow Luigi to pass through. Make your way back by following the same cautionary steps, and reunite with Luigi.
18
Jump up the platform and pass through the archway on your left. Pull the Power Plug from the socket, then allow Luigi to hit the L Button and deploy a staircase leading back into the main area of Sublevel 2.
19
Insert the plug you just collected in one of the sockets located by the locked main gate, then retrieve the first plug from the western gate, and insert it in the remaining empty socket. This will open a pathway leading you to a deeper part of the Lighthouse.

Do not forget to use the Save Block and Recovery Block when you pass them by, as you are walking toward the area's final boss.
20
After heading through the only doorway moving forward, you will be greeted with a cutscene containing Zokket and the Extension Corps once more. And this time, they leave you to battle with one of their creations: Sharpcask.

★ Battle Tip! Beating Sharpcask
For this battle in particular, we recommend equipping the Anti-Spike Specialist Battle Plug if you have it available, as it allows Mario and Luigi to deal extra damage to spiked enemies.
▶︎ How to Beat Sharpcask
21
Once you emerge victorious from the battle, walk toward the elevator at the far end of the room, and ride up to the Top Floor. Once there, exit toward the Lighthouse's flower bulb, and watch a cutscene where Connie relights the Great Lighthouse.

Afterward, several cutscenes will unfold that transitions Mario and Luigi back in Shipshape Island, sailing through the Brrrning Sea.

Brrrning Sea Walkthrough

Bulbfish Island

# Step by Step Objectives
1 Bulbfish Island
Set sail to Bulbfish Island, and use the Big Cannon on the right side of Shipshape Island to launch yourselves directly to the island.
2
Upon landing at Bulbfish Island, head north to trigger a cutscene featuring an exchange between Chilliam and Burnadette, the newlywed couple.
3
After speaking with the newlyweds, continue north past the Shops to watch another cutscene. The residents are complaining about the mysterious disappearance of the Bulbfish-eggs.
4
Enter the Chief's House where you’ll meet Leyden and his Assistant. They'll ask for your help in recovering the missing Bulbfish-eggs. In return, they'll grant you access to the Lighthouse.
5
Talk to the Gossiping Concordians gathered just outside of the Chief's House. You'll learn that there is a guarded Underground area on the island's eastern side.
6
Make your way to the western part of the island and look for a wall button. Press X to hit the button, activating the streetlights across the island. This will also wake up the Guard stationed at the Underground entrance.
7
Approach the Guard. He’ll require you to pass his quiz in order to allow entry in the Underground.
8
You could speak to the island residents to find answers to the first two questions. However, for the final question, you’ll need to retrieve the Guard's Notebook. Look for it near the unlit streetlight next to the Chief's House.
9
Return to the Guard and take his quiz. To save you some time, we've already listed the correct answers below:

Question #1: Who is the most suspected?
Answer #1: Strange couple.
Question #2: What is NOT a major rule of Bulbfish Island?
Answer #2: Be single-minded and focused.

For the final question, simply hand over the Guard’s Notebook. With all answers correct, the Guard will grant you passage to the Underground.
10
Enter the Underground and head north, then continue north again to reach the Jail Cells. Be prepared for battles along the way, as the Underground will be teeming with enemies like Capnap Rs and Foopflies.
11
Jump up the Green Pipe Block between the Jail Cells to create a Green Pipe connecting back to the Underground Entrance. This shortcut will come in handy later in the story.
12
From the Jail Cells, head northeast, then turn south. Jump onto the wooden crate to reach the upper level.
13
Head north and jump onto the moving yellow platform. Use UFO Spin to cross to the next moving platform and make your way to the other side.
14
Once across, jump down and enter the Assistant's Office to the north.
15
Inside the Assistant's Office, interact with the Note on the table and the Daily Journal above the wooden crates.
16
Enter the doorway located south of the Assistant's Office and turn left to move on to the next area. Continue heading south, then turn left again to exit the Underground.
17
After a lengthy cutscene, leave your room to trigger another cutscene where Chilliam and Burnadette are arrested for the missing Bulbfish-eggs.
18
Head back to the Underground and use the Green Pipe to fast-travel to the Jail Cells. Speak to the newlyweds in the cell to the left of the Green Pipe. You'll need to get the Key to access the locked gates in the Underground.
19 Exit the Underground and talk to the Guard by the bridge. He’ll only hand over his Key if you gather information from his younger brother.
20 To proceed, return to the wall button on the western side of the island. Press X to hit the button and turn off the streetlights.
21
With the lights off, speak to the Secret Snatcher hiding behind the streetlight just north of the wall button.

Offer him the Incident Report in exchange for information, and ask him about the guard’s little brother. He will direct you to the Anglerfish Restaurant on this side of the island.
22
Enter the Anglerfish Restaurant and look for the Guard’s younger brother, a Teal Concordian wearing a green shirt. Use the UFO Spin to cross the gap above and reach him.
23 The younger brother will ask you a question before providing the information. When he asks who is the only person on the island who wears spectacles, select Leyden’s Assistant.
24
After answering correctly, report back to the Guard by the bridge. Following a cutscene, you will have the Key to the Underground.
25
Enter the Underground once again and open the locked gate next to the Assistant's Office.
26
Proceed to the next area, where you'll have to solve a color puzzle. The brothers must step on square platforms in the correct numerical order, matching their colors—Red for Mario and Green for Luigi.
27
Start by moving to the Green 1 platform and pressing L for Luigi to step on it. Next, move Mario to Red 2 and 3 to continue the sequence.

When Luigi steps on Green 4, quickly have Mario rush to Red 5. As Luigi runs toward Green 6, move Mario to Red 7. Wait for Luigi to step on Green 8 before proceeding to Red 9. Luigi will complete the puzzle by stepping on Green 10, lowering the gate.
28
Head into the room to the north to trigger a cutscene, after which you’ll face a battle with Zokkarang Troopers.

Zokkarang Trooper's boomerang attacks lowers your defense once it hits you, so time your jumps accordingly to avoid it.
29
After the battle, chase Leyden’s Assistant to the Lighthouse! Head to the now-accessible mezzanine floor in the Chief’s House and enter the door on the left.
30
Confront the Assistant by the Lighthouse. After he and Leyden make up, head to the top of the Lighthouse and press A to link Bulbfish Island back to Shipshape Island.

You'll then return to Shipshape Island and move on to the next part of your adventure!

Gulchrock Sea Walkthrough

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