Mario & Luigi: Brothership

List of Battle Plugs

★ Mario & Luigi: Brothership out now!
How to Unlock and Complete Every Challenge!
★ Pull off strong Bros. Attacks for maximum damage!
Best Gear | Best Battle Plugs | Rank-Up Bonuses
★ Power up with Best Battle Plug Combos.
★ Share your Hammer Rally high scores!

Brothership List of Battle Plugs

Battle Plugs are support items in Mario & Luigi: Brothership that give bonus effects when triggered in combat. Learn more about the Battle Plugs and how to use them and check out a list of all the Battle Plugs and their effects in this guide!

Battle Plug Guides
Best Battle Plugs to Buy First Best Battle Plug Combos
How to Get More Power Tap Outlets List of Battle Plugs

List of Battle Plugs

Offense Battle Plugs

Battle Plug Effect
Kaboom AttackKaboom Attack Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.
Charges 10 Recharge Turns 30
Surprise Iron BallSurprise Iron Ball When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.
Charges 10 Recharge Turns 30
Dizzifying AttackDizzifying Attack Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an EXCELLENT rating can make a target dizzy.
Charges 15 Recharge Turns 20
Anti-Flying SpecialistAnti-Flying Specialist Jump attacks against flying enemies are guarenteed critical hits.
Charges 10 Recharge Turns 30
Anti-Spike SpecialistAnti-Spike Specialist Hammer attacks against spiky enemies are guarenteed critical hits.
Charges 10 Recharge Turns 30
Performance BonusPerformance Bonus Restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating.
Charges 3 Recharge Turns 20
Auto EXCELLENTAuto EXCELLENT Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.
Charges 5 Recharge Turns 20
Fiery AttackFiery Attack Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become burned.
Charges 15 Recharge Turns 20
Icy AttackIcy Attack Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become iced.
Charges 15 Recharge Turns 20
Attack BoostAttack Boost Grants you one additional Jump or Hammer attack.
Charges 10 Recharge Turns 30
Bros. BoostBros. Boost Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 10%.
Charges 5 Recharge Turns 30
Kaboom AttackKaboom Attack Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.
Charges 10 Recharge Turns 30
Surprise Iron BallSurprise Iron Ball When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.
Charges 10 Recharge Turns 30
Anti-Army SpecialistAnti-Army Specialist Jump and Hammer attacks against Bowser's army are guaranteed critical hits.
Charges 10 Recharge Turns 30
Anti-Zokket SpecialistAnti-Zokket Specialist Jump and Hammer attacks against Zok Troops are guaranteed critical hits.
Charges 10 Recharge Turns 30
Anti-Glohm SpecialistAnti-Glohm Specialist Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.
Charges 10 Recharge Turns 30
Seedle-izeSeedle-ize When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.
Charges 10 Recharge Turns 20

Defense Battle Plugs

Battle Plug Effect
Easy-Peasy CountersEasy-Peasy Counters Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.
Charges 10 Recharge Turns 20
Surefooted GuardSurefooted Guard Prevents the effects of Trip and Dizzy.
Charges 5 Recharge Turns 20
Empower CountersEmpower Counters Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage.
Charges 10 Recharge Turns 20
NotdroppinNotdroppin When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.
Charges 5 Recharge Turns 30
Back-Atcha AttackBack-Atcha Attack When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.
Charges 3 Recharge Turns 30
ProtectusProtectus Reduces the damage you suffer from enemies to 0.
Charges 3 Recharge Turns 40
Temperature GuardTemperature Guard Prevents the effects of Burn and Ice
Charges 5 Recharge Turns 20
Damage ShieldDamage Shield Reduces damage received from enemies by 20%
Charges 10 Recharge Turns 30
Ouch ChargeOuch Charge Causes damage to charge you up. Once full, your next attack deals +100% damage.
Charges 1 Recharge Turns 5
Auto LuigiAuto Luigi At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.
Charges 5 Recharge Turns 20
Glohm GuardGlohm Guard Prevents the effects of Glohm.
Charges 5 Recharge Turns 20

Utility Battle Plugs

Battle Plug Effect
Auto MushroomAuto Mushroom When your HP becomes low, will automatically use a Mushroom.
Charges 5 Recharge Turns 20
Auto Syrup JarAuto Syrup Jar When your BP becomes low, will automatically use a Syrup Jar.
Charges 5 Recharge Turns 20
Auto HerbAuto Herb When you gain a status effect, will automatically use a Refreshing Herb.
Charges 5 Recharge Turns 20
Auto 1-UpAuto 1-Up When one of the brothers is KO'd, automatically uses a 1-Up Mushroom.
Charges 3 Recharge Turns 20
Loot BoosterLoot Booster Makes it more likely that defeated enemies will drop items.
Charges 10 Recharge Turns 20
Boomerang ItemsBoomerang Items Items you use return to your inventory.
Charges 5 Recharge Turns 30
CoinpilerCoinpiler Causes enemies to drop coins each time you damage them in proportion to damage dealth.
Charges 20 Recharge Turns 20
Deluxe AutoDeluxe Auto The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.
Charges 15 Recharge Turns 15
Speedy RechargeSpeedy Recharge When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns.
Charges 5 Recharge Turns 20
Second HelpingSecond Helping When using an item, uses two identical items out of your inventory to give the benefit for both.
Charges 5 Recharge Turns 30
Countdown to CureCountdown to Cure The number of charges decreases at the end of every turn. When it reaches zero, HP and BP are 100% restored.
Charges 15 Recharge Turns 15
Auto AmpberryAuto Ampberry When you are afflicted with Glohm, will automatically use an Ampberry.
Charges 5 Recharge Turns 20

How to Use Battle Plugs

Set Plugs in the Menu

setting Battle Plugs

Battle Plugs can be set in the Main Menu before entering combat through the Set Plugs option or during combat through the Battle Plugs command block.

You can only set as many Battle Plugs as you have Power Taps. Continue progressing the Main Story to unlock more Power Taps!

Managing Battle Plugs in Battle is Recommended

Especially in boss fights, it is advisable to take time and assess the current situation to know which Battle Plugs will suit you best. Check your active Battle Plugs and see if they can be adjusted for a major advantage against your opponent.

Ideally, you should switch to Defense or Utility plugs if you're struggling and go full Offense once everything is under your control. You can also try different combinations of each type that suit your play style!

Trigger Their Effects in Combat

Battle Plug effect in combat

Each Battle Plug has specific triggers that activates their effect. Triggers like landing an EXCELLENT rating on attacks or receiving a status ailment activates the effect of several Battle Plugs.

Recharge by Completing Turns

Battle Plug Charges

There is a limit on how many times a Battle Plug's effect can be triggered. Once a Battle Plug's Charge reaches zero, it will be unusable for a while and can only be recharged by completing turns in combat with Mario and Luigi.

Don't forget to replace a Battle Plug with a charged one when it's depleted! Replacing Battle Plugs can be done in the Set Plugs menu during or outside of combat.

What are Battle Plugs

Support Combat Items

Battle Plugs are support items that can only be used in combat. They make battles easier with effects like increasing your damage output with follow-up attacks, preventing status ailments, and making it easier to counter.

Created with Lumenade

creating Battle Plugs

The rest of the Battle Plugs can only be obtained through crafting using Lumenades. You can get more Lumenade by exploring islands and looking for Spritebulbs.

Unlock More Types as You Create Plugs

locked Battle Plugs

Initially, you'll only be able to create a few types of Battle Plugs. Expand the list to unlock Battle Plugs with better or different effects by crafting more in the Create Plugs menu!

Mario and Luigi: Brothership Related Guides

Mario and Luigi Brothership Guides and Wiki
Mario & Luigi: Brothership Guides and Wiki

Mario and Luigi: Brothership Guides
WalkthroughWalkthrough Mario and Luigi Brothership - Side QuestsSide Quests
Tips and TricksTips and Tricks IslandsIslands
BossesBosses EnemiesEnemies
Gear and EquipmentGear ItemsItems
Mario and Luigi Brothership - List of All Bros AttacksBros. Attacks Battle PlugsBattle Plugs
News and Game InfoNews and Game Info

Comment

3 Anonymous9 days

I thought there would be something hidden that I missed but towards the end of the game you're allowed into the main town of Offandon and the final 80 luminade points can be collected there, if you got all the previous ones that should complete all required to craft everything. Also make sure you go to Doctor Vulko's house after you're able to remove the boulder, some are there as well.

2 Anonymous11 days

I don't believe there is a way to craft all of them. I got all but two as well with my final luminade count at 20 and no more are available on any island. Dunno.

Author

    Walkthrough Menu

    All rights reserved