Dragon Quest Monsters: The Dark Prince (DQM3)

Grandpa Slime: Monster No. 63

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This is a guide to synthesis for Grandpa Slime (Monster No. 63) and how to get Grandpa Slime in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Grandpa Slime's available Traits, Talents, and Skills.

Grandpa Slime Traits, Weaknesses, and Resistances

Grandpa Slime ImageGrandpa Slime No. 63
Family
Rank
Talents Sage

Traits

Trait Unlock Lv. Effect
Rando-Disrupt 1 Sometimes uses Disruptive Wave during battle.
Detox 20 Sometimes cures allies of poison, severe poison, and paralysis during battle.
Magical Moment 40 Makes it easier to cast critical spells when HP drops to 1/2, and even more so when HP drops to 1/4.
(L) Tactical Commander 1 Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Lower's the monster's attributes.
(L) Critical Theorist 1 Makes it somewhat easier to cast critical spells.
(L) Zapmeister 60 Increases the potency of electric-elemental attacks and decreases their MP consumption.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
0 Image
Water ImageWater
25 Image
Bedaz. ImageBedaz.
50 Image
Wind ImageWind
0 Image
Antimg. ImageAntimg.
25 Image
Earth ImageEarth
-25 Image
MP Abs. ImageMP Abs.
-25 Image
Explos. ImageExplos.
50 Image
Confus. ImageConfus.
25 Image
Ice ImageIce
0 Image
Sleep ImageSleep
0 Image
Electr. ImageElectr.
50 Image
Prlysis. ImagePrlysis.
50 Image
Light ImageLight
50 Image
Stun ImageStun
25 Image
Dark ImageDark
0 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

Grandpa Slime Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Grandpa Slime in Synthesis

Grandpa Slime Talents and Skills

Set Talent Sage

Sage

Skill / Trait SP Effect
Deceleratle 10 Decreases the agility of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kablunt 20 Decreases the attack of all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Acceleratle 30 Increases the agility of all allies for 4 to 7 turns.
Kasap 50 Decreases the defence of all enemie for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kaping 70 Increases the wisdom of all allies for 4 to 7 turns.
Kadim 85 Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kabuff 100 Increases the defence of all allies for 4 to 7 turns.
Oomphle 120 Increases the attack of all allies for 2 to 5 turns.
Insulatle 150 Reduces the damage received from breath attacks by all allies for 4 to 7 turns.
Giga Drain Magic 200 Absorbs MP from enemies at random, 4 times in total.

Grandpa Slime Max Stats

HP 1270
MP 450
Attack 500
Defence 630
Agility 480
Wisdom 780

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