Dragon Quest Monsters: The Dark Prince (DQM3)

Mortamor: Monster No. 508

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This is a guide to synthesis for Mortamor (Monster No. 508) and how to get Mortamor in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Mortamor's available Traits, Talents, and Skills.

▶︎Mortamor Talent Details

Mortamor Traits, Weaknesses, and Resistances

Mortamor ImageMortamor No. 508
Family
Rank
Talents Mortamor

Traits

Trait Unlock Lv. Effect
Rando-Disrupt 1 Sometimes uses Disruptive Wave during battle.
Wizardly Waft 20 Sometimes restores 1 or more MP to all allies during battle. A higher level increases the restored amount.
Ultra Crafty Poisoner 40 Makes it much easier to poison or severely poison the enemy.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Bangmeister 1 Increases the potency of explosive attacks and decreases their MP consumption.
(L) Insta-Oomph 60 Monster sometimes casts Oomph on itself at the start of battle.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
25 Image
Water ImageWater
0 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
0 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
0 Image
Explos. ImageExplos.
50 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
0 Image
Sleep ImageSleep
0 Image
Electr. ImageElectr.
25 Image
Prlysis. ImagePrlysis.
25 Image
Light ImageLight
25 Image
Stun ImageStun
0 Image
Dark ImageDark
50 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
50 Image

Mortamor Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Mortamor in Synthesis

Mortamor Talents and Skills

Set Talent Mortamor

Mortamor

Skill / Trait SP Effect
Mercurial Thrust 10 A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else.
Freezing Blizzard 20 Inflicts major ice-elemental breath damage on all enemies.
Intense Defense 30 Assumes an impenetrable defensive stance that reduces most damage received by 9/10. Can only be used once per battle.
Oomph 50 Greatly increases the attack of a single ally for 2 to 5 turns.
Kafrizz 70 Inflicts major fire-elemental spell damage on a single enemy.
Meditation 85 Restores 300 or more HP to the user.
Kaboom 100 Inflicts major explosive spell damage on all enemies.
Bounce 120 Reflects most spells back at the caster for 4 to 7 turns.
Disruptive Wave 150 Removes most beneficial effects from all enemies.
Rando-Disrupt 150 Sometimes uses Disruptive Wave during battle.
Magic Burst 200 Uses all remaining MP to inflict extreme light-elemental damage on all enemies. The more MP the monster has at the time of casting, the greater the damage will be.

Mortamor Max Stats

HP 1230
MP 500
Attack 580
Defence 500
Agility 530
Wisdom 760

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