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This is a guide to synthesis for Bullfinch (Monster No. 146) and how to get Bullfinch in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Bullfinch's available Traits, Talents, and Skills.
Table of Contents
Bullfinch | No. | 146 |
---|---|---|
Family | ||
Rank | ||
Talents |
Wild Child |
Trait | Unlock Lv. | Effect |
---|---|---|
Agent of Chaos | 1 | Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits. |
Ace Evader | 20 | Makes it somewhat easier to avoid enemy attacks. |
Rando-Oomph | 40 | Monster sometimes casts Oomph on itself during battle. |
(L) Tactical Genius | 1 | Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes. |
(L) Parting Gift | 1 | Inflicts damage back on all enemies when a killer blow is received. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero. |
(L) Collective Punishment | 60 | Attacks that do more damage as the attack attribute increases will strike all enemies instead of a single target. |
Fire
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Debil.
|
||
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Water
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Bedaz.
|
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Wind
|
Antimg.
|
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Earth
|
MP Abs.
|
||
Explos.
|
Confus.
|
||
Ice
|
Sleep
|
||
Electr.
|
Prlysis.
|
||
Light
|
Stun
|
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Dark
|
Poison
|
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- | - |
Death
|
Synthesis Guide and Calculator
Parent 1 | - | Parent 2 |
---|---|---|
Bantamweight | × | Foo Dog |
Set Talent | Wild Child |
---|
Skill / Trait | SP | Effect |
---|---|---|
Sandstorm | 3 | Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. |
Frenzy | 10 | A risky technique that inflicts a critical hit on a single enemy or ally at random. |
Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
Attack +4 | 30 | Raises attack by 4. |
Confusion Attack | 50 | Damages a single enemy and occasionally confuses it for 2 to 5 turns. |
War Cry | 70 | An ear-popping shout that stuns all enemies for 1 turn. |
Persecutter | 85 | Damages a single enemy. Higly effective against enemies that are asleep or confused. |
Fuddle Dance | 100 | A dance that confuses all enemies for 2 to 5 turns. |
HP | 1320 |
---|---|
MP | 390 |
Attack | 620 |
Defence | 530 |
Agility | 490 |
Wisdom | 480 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
By Family | |||||||||||
Slime | Dragon | Nature | |||||||||
Beast | Material | Demon | |||||||||
Undead | ??? | - | |||||||||
Monsters Obtained From Eggs | |||||||||||
Rainbow | Gold | Silver | White | ||||||||
By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
Metal Slime | Liquid Metal Slime | Metal King Slime |
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