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★ DQM3 releases on Steam and Mobile!
★ See all monster combinations: Synthesis Calculator
★ Some Helpful Articles:
┗ Story Walkthrough | Boss Guides | 100% Clear Guide
┗ List of Talents | List of Skills | List of Traits
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This is a guide to synthesis for Jumping Jackal (Monster No. 229) and how to get Jumping Jackal in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Jumping Jackal's available Traits, Talents, and Skills.
Table of Contents
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No. | 229 |
---|---|---|
Family | ||
Rank | ||
Talents |
Martial Maven Drain Dodger Agility Booster I |
Trait | Unlock Lv. | Effect |
---|---|---|
Attacking Impulse | 1 | Increases damage inflicted when HP drops to 1/2. |
Ace Evader | 20 | Makes it somewhat easier to avoid enemy attacks. |
Critical Triumph | 40 | Makes it somewhat easier to inflict critical hits. |
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Map | Seasons | Weather |
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(Circle of Fortitude) Upper Echelon |
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(Circle of Fortitude) Upper Echelon (Spring / Clear, Smog) |
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Synthesis Guide and Calculator
Parent 1 | - | Parent 2 |
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Set Talent | Martial Maven |
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Random Talent | Drain Dodger |
Random Talent | Agility Booster I |
Skill / Trait | SP | Effect |
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Helm Splitter | 3 | Damages a single enemy and occasionally lowers its defence for 4 to 7 turns. |
Seethe | 10 | Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge. |
Max. HP +8 | 20 | Raises max. HP by 8. |
Roundhouse Kick | 30 | A kicking technique that damages all enemies, regardless of their defence. Enemies that are further to the right-hand side of the battlefield receive less damage. |
Knuckle Sandwich | 50 | Focuses strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute. |
Anchorman | 70 | Acts after everyone else to inflict extreme impact damage on the enemy. |
Meditation | 85 | Restores 300 or more HP to the user. |
Multifists | 100 | A punching technique that damages enemies at random, 4 times in total |
Skill / Trait | SP | Effect |
---|---|---|
Max. MP +16 | 5 | Raises max. MP by 16. |
Agility +8 | 10 | Raises agility by 8. |
Ultra Drain Blocker | 60 | Greatly increases resistance to MP absorption. |
Auto-Cadabra | 150 | Restores a small amount of MP after each action. |
Skill / Trait | SP | Effect |
---|---|---|
Agility +4 | 5 | Raises agility by 4. |
Max. HP +4 | 10 | Raises max. HP by 4. |
Agility +8 | 20 | Raises agility by 8. |
Agility +12 | 85 | Raises agility by 12. |
HP | 1350 |
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MP | 310 |
Attack | 630 |
Defence | 440 |
Agility | 590 |
Wisdom | 310 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
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Monsters Obtained From Eggs | |||||||||||
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By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
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