Dragon Quest Monsters: The Dark Prince (DQM3)

Jumping Jackal: Monster No. 229

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This is a guide to synthesis for Jumping Jackal (Monster No. 229) and how to get Jumping Jackal in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Jumping Jackal's available Traits, Talents, and Skills.

Jumping Jackal Traits, Weaknesses, and Resistances

Jumping Jackal ImageJumping Jackal No. 229
Family
Rank
Talents Martial Maven
Drain Dodger
Agility Booster I

Traits

Trait Unlock Lv. Effect
Attacking Impulse 1 Increases damage inflicted when HP drops to 1/2.
Ace Evader 20 Makes it somewhat easier to avoid enemy attacks.
Critical Triumph 40 Makes it somewhat easier to inflict critical hits.

Weaknesses and Resistances

Fire ImageFire
50 Image
Debil. ImageDebil.
0 Image
Water ImageWater
0 Image
Bedaz. ImageBedaz.
25 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
25 Image
MP Abs. ImageMP Abs.
0 Image
Explos. ImageExplos.
25 Image
Confus. ImageConfus.
-25 Image
Ice ImageIce
-25 Image
Sleep ImageSleep
50 Image
Electr. ImageElectr.
0 Image
Prlysis. ImagePrlysis.
25 Image
Light ImageLight
25 Image
Stun ImageStun
50 Image
Dark ImageDark
0 Image
Poison ImagePoison
25 Image
- -
Death ImageDeath
0 Image

Jumping Jackal Synthesis Guide and How to Get

Locations

Map Seasons Weather
(Circle of Fortitude) Upper Echelon
Spring Image
Clear Image Smog Image

First Encounter Map and How to Get

(Circle of Fortitude) Upper Echelon (Spring / Clear, Smog)
Jumping Jackal Location Image

Synthesis Calculator

Synthesis Guide and Calculator

Other Synthesis Methods

Parent 1 - Parent 2
Great Sabrecub ImageGreat Sabrecub × Orc ImageOrc

Monsters Using Jumping Jackal in Synthesis

Jumping Jackal Talents and Skills

Set Talent Martial Maven
Random Talent Drain Dodger
Random Talent Agility Booster I

Martial Maven

Skill / Trait SP Effect
Helm Splitter 3 Damages a single enemy and occasionally lowers its defence for 4 to 7 turns.
Seethe 10 Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge.
Max. HP +8 20 Raises max. HP by 8.
Roundhouse Kick 30 A kicking technique that damages all enemies, regardless of their defence. Enemies that are further to the right-hand side of the battlefield receive less damage.
Knuckle Sandwich 50 Focuses strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute.
Anchorman 70 Acts after everyone else to inflict extreme impact damage on the enemy.
Meditation 85 Restores 300 or more HP to the user.
Multifists 100 A punching technique that damages enemies at random, 4 times in total

Drain Dodger

Skill / Trait SP Effect
Max. MP +16 5 Raises max. MP by 16.
Agility +8 10 Raises agility by 8.
Ultra Drain Blocker 60 Greatly increases resistance to MP absorption.
Auto-Cadabra 150 Restores a small amount of MP after each action.

Agility Booster I

Skill / Trait SP Effect
Agility +4 5 Raises agility by 4.
Max. HP +4 10 Raises max. HP by 4.
Agility +8 20 Raises agility by 8.
Agility +12 85 Raises agility by 12.

Jumping Jackal Max Stats

HP 1350
MP 310
Attack 630
Defence 440
Agility 590
Wisdom 310

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