Dragon Quest Monsters: The Dark Prince (DQM3)

Giruffian: Monster No. 243

This is a guide to synthesis for Giruffian (Monster No. 243) and how to get Giruffian in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Giruffian's available Traits, Talents, and Skills.

Giruffian Traits, Weaknesses, and Resistances

Giruffian ImageGiruffian No. 243
Family
Rank
Talents Martial Maven

Traits

Trait Unlock Lv. Effect
Stunning Touch 1 Regular attacks sometimes stuns the enemy for 1 turn.
Critical Triumph 20 Makes it somewhat easier to inflict critical hits.
Ace Evader 40 Makes it somewhat easier to avoid enemy attacks.
(L) Sizzmeister 1 Increases the potency of light-elemental attacks and decreases their MP consumption.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Ultra Crafty Sizzer 60 Greatly increases the damage inflicted by light-elemental attacks.

Weaknesses and Resistances

Fire ImageFire
50 Image
Debil. ImageDebil.
0 Image
Water ImageWater
0 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
50 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
-25 Image
Ice ImageIce
-25 Image
Sleep ImageSleep
50 Image
Electr. ImageElectr.
0 Image
Prlysis. ImagePrlysis.
0 Image
Light ImageLight
25 Image
Stun ImageStun
50 Image
Dark ImageDark
0 Image
Poison ImagePoison
25 Image
- -
Death ImageDeath
0 Image

Giruffian Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Giruffian in Synthesis

Giruffian Talents and Skills

Set Talent Martial Maven

Martial Maven

Skill / Trait SP Effect
Helm Splitter 3 Damages a single enemy and occasionally lowers its defence for 4 to 7 turns.
Seethe 10 Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge.
Max. HP +8 20 Raises max. HP by 8.
Roundhouse Kick 30 A kicking technique that damages all enemies, regardless of their defence. Enemies that are further to the right-hand side of the battlefield receive less damage.
Knuckle Sandwich 50 Focuses strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute.
Anchorman 70 Acts after everyone else to inflict extreme impact damage on the enemy.
Meditation 85 Restores 300 or more HP to the user.
Multifists 100 A punching technique that damages enemies at random, 4 times in total

Giruffian Max Stats

HP 1350
MP 340
Attack 580
Defence 510
Agility 440
Wisdom 610

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