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This is a guide to synthesis for Lieutenant Hootingham-Gore (Monster No. 418) and how to get Lieutenant Hootingham-Gore in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Lieutenant Hootingham-Gore's available Traits, Talents, and Skills.
Table of Contents
Lieutenant Hootingham-Gore | No. | 418 |
---|---|---|
Family | ||
Rank | ||
Talents |
Sage |
Trait | Unlock Lv. | Effect |
---|---|---|
Ultra Crafty Confuser | 1 | Makes it much easier to confuse the enemy. |
Insta-Ping | 20 | Monster sometimes casts Ping on itself at the start of battle. |
Ultra Crafty Dazzler | 40 | Makes it much easier to bedazzle the enemy. |
(L) Tactical Commander | 1 | Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Lower's the monster's attributes. |
(L) Dragonsbane | 1 | Increases damage inflicted on monsters from the dragon family and slightly lowers all resistances. |
(L) Critical Mastermind | 60 | Makes it much easier to cast critical spells. |
Fire
|
Debil.
|
||
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Water
|
Bedaz.
|
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Wind
|
Antimg.
|
||
Earth
|
MP Abs.
|
||
Explos.
|
Confus.
|
||
Ice
|
Sleep
|
||
Electr.
|
Prlysis.
|
||
Light
|
Stun
|
||
Dark
|
Poison
|
||
- | - |
Death
|
Synthesis Guide and Calculator
Set Talent | Sage |
---|
Skill / Trait | SP | Effect |
---|---|---|
Deceleratle | 10 | Decreases the agility of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Kablunt | 20 | Decreases the attack of all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Acceleratle | 30 | Increases the agility of all allies for 4 to 7 turns. |
Kasap | 50 | Decreases the defence of all enemie for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Kaping | 70 | Increases the wisdom of all allies for 4 to 7 turns. |
Kadim | 85 | Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Kabuff | 100 | Increases the defence of all allies for 4 to 7 turns. |
Oomphle | 120 | Increases the attack of all allies for 2 to 5 turns. |
Insulatle | 150 | Reduces the damage received from breath attacks by all allies for 4 to 7 turns. |
Giga Drain Magic | 200 | Absorbs MP from enemies at random, 4 times in total. |
HP | 1320 |
---|---|
MP | 490 |
Attack | 390 |
Defence | 530 |
Agility | 560 |
Wisdom | 700 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
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Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
By Family | |||||||||||
Slime | Dragon | Nature | |||||||||
Beast | Material | Demon | |||||||||
Undead | ??? | - | |||||||||
Monsters Obtained From Eggs | |||||||||||
Rainbow | Gold | Silver | White | ||||||||
By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
Metal Slime | Liquid Metal Slime | Metal King Slime |
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