Dragon Quest Monsters: The Dark Prince (DQM3)

Scarfish: Monster No. 438

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This is a guide to synthesis for Scarfish (Monster No. 438) and how to get Scarfish in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Scarfish's available Traits, Talents, and Skills.

Scarfish Traits, Weaknesses, and Resistances

Scarfish ImageScarfish No. 438
Family
Rank
Talents Graveheart

Traits

Trait Unlock Lv. Effect
Infected Skin 1 Sometimes poisons enemies that inflict indirect attacks.
Tit for Tat 20 When a monster is inflicted with a status ailment, the attacking enemy will have the same ailment inflicted back on them.
Strong Starter 40 Raises damage inflicted on enemies up to round 3, but lowers it from round 4 onwards.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Uber Naturesbane 1 Greatly increases damage inflicted on monsters from the nature family and somewhat lowers all resistances.
(L) Poisonous Touch 60 Regular attacks sometimes poison the enemy.

Weaknesses and Resistances

Fire ImageFire
-25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
75 Image
Bedaz. ImageBedaz.
-25 Image
Wind ImageWind
-25 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
50 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
25 Image
Ice ImageIce
50 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
0 Image
Prlysis. ImagePrlysis.
0 Image
Light ImageLight
0 Image
Stun ImageStun
25 Image
Dark ImageDark
25 Image
Poison ImagePoison
50 Image
- -
Death ImageDeath
0 Image

Scarfish Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Other Synthesis Methods

Parent 1 - Parent 2
Funghoul ImageFunghoul × Khalamari Kid ImageKhalamari Kid

Monsters Using Scarfish in Synthesis

Scarfish Talents and Skills

Set Talent Graveheart

Graveheart

Skill / Trait SP Effect
Poisonous Touch 3 Regular attacks sometimes poison the enemy.
Poison Attack 3 Damages a single enemy and occasionally poisons it.
Decelerate 10 Greatly decreases the agility of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Sleep Attack 20 Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
Sweet Breath 30 Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns.
Burning Breath 50 Lets out an exhalation of immobilisation that paralyses all enemies for 2 to 5 turns.
Confusion Attack 70 Damages a single enemy and occasionally confuses it for 2 to 5 turns.
Whack 85 Kills a single enemy instantly. The higher the caster's wisdom, the more likely the spell is to succeed.
Kamikazee 100 Kills all enemies, but at the cost of the caster's life. The caster cannot be resurrected in the same battle. The higher the caster's wisdom, the more likely the spell is to succeed.

Scarfish Max Stats

HP 1410
MP 320
Attack 410
Defence 520
Agility 510
Wisdom 580

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