Dragon Quest Monsters: The Dark Prince (DQM3)

Fightgeist: Monster No. 469

This is a guide to synthesis for Fightgeist (Monster No. 469) and how to get Fightgeist in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Fightgeist's available Traits, Talents, and Skills.

Fightgeist Traits, Weaknesses, and Resistances

Fightgeist ImageFightgeist No. 469
Family
Rank
Talents Zam Afficionado

Traits

Trait Unlock Lv. Effect
Rando-Ping 1 Monster sometimes casts Ping on itself during battle.
Rando-Mister 20 Monster sometimes casts Mist Me on itself during battle.
Magical Moment 40 Makes it easier to cast critical spells when HP drops to 1/2, and even more so when HP drops to 1/4.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Absorbent Touch 1 Regular attacks sometimes absorb a portion of the enemy's MP.
(L) Collective Punishment 60 Attacks that do more damage as the attack attribute increases will strike all enemies instead of a single target.

Weaknesses and Resistances

Fire ImageFire
-25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
0 Image
Bedaz. ImageBedaz.
-25 Image
Wind ImageWind
0 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
50 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
25 Image
Ice ImageIce
50 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
25 Image
Prlysis. ImagePrlysis.
25 Image
Light ImageLight
0 Image
Stun ImageStun
0 Image
Dark ImageDark
50 Image
Poison ImagePoison
50 Image
- -
Death ImageDeath
0 Image

Fightgeist Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Other Synthesis Methods

Parent 1 - Parent 2
Ghost ImageGhost × Dark Slime ImageDark Slime

Monsters Using Fightgeist in Synthesis

Fightgeist Talents and Skills

Set Talent Zam Afficionado

Zam Afficionado

Skill / Trait SP Effect
Zam 3 Inflicts minor dark-elemental spell damage on a single enemy.
Attack Attacker 10 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
Victimiser 20 Damages a single enemy. Highly effective against enemies that are poisoned, severly poisoned or paralysed.
Max. MP +4 30 Raises max. MP by 4.
Confusion Attack 50 Damages a single enemy and occasionally confuses it for 2 to 5 turns.
Sap 70 Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Max. MP +8 85 Raises max. MP by 8.
Zammle 100 Inflicts medium dark-elemental spell damage on a single enemy.

Fightgeist Max Stats

HP 1360
MP 340
Attack 520
Defence 360
Agility 540
Wisdom 640

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