Dragon Quest Monsters: The Dark Prince (DQM3)

Scruffy: Monster No. 518

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This is a guide to synthesis for Scruffy (Monster No. 518) and how to get Scruffy in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Scruffy's available Traits, Talents, and Skills.

▶︎Scruffy Talent Details

Scruffy Traits, Weaknesses, and Resistances

Scruffy ImageScruffy No. 518
Family
Rank
Talents Scruffy

Traits

Trait Unlock Lv. Effect
Rando-Disrupt 1 Sometimes uses Disruptive Wave during battle.
Sobering Slap 20 Sometimes cures allies of sleep and confusion during battle.
Personal Grudge 40 Greatly decreases the attack, defence, agility, and wisdom of an enemy that lands a killer blow, and stuns them for the next turn.
(L) Tactical Commander 1 Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Lower's the monster's attributes.
(L) Stunning Touch 1 Regular attacks sometimes stuns the enemy for 1 turn.
(L) Heaven-Sent 60 Sometimes greatly increases attack, defence, agility, or wisdom during battle.

Weaknesses and Resistances

Fire ImageFire
25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
0 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
25 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
0 Image
Explos. ImageExplos.
25 Image
Confus. ImageConfus.
0 Image
Ice ImageIce
0 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
0 Image
Prlysis. ImagePrlysis.
50 Image
Light ImageLight
25 Image
Stun ImageStun
0 Image
Dark ImageDark
25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
50 Image

Scruffy Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Scruffy in Synthesis

Scruffy Talents and Skills

Set Talent Scruffy

Scruffy

Skill / Trait SP Effect
Snooze 10 Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Fuddle 20 Confuses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Numb 30 Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kablunt 50 Decreases the attack of all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kasap 70 Decreases the defence of all enemie for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Deceleratle 85 Decreases the agility of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Kadim 100 Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Dazzle 120 Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Katoxle 150 Severely poisons all enemies. The higher the caster's wisdom, the more likely the spell is to succeed.
Wave of Panic 200 Debilitates all enemies.
Rando-Panic 200 Monster sometimes casts Wave of Panic on itself during battle.

Scruffy Max Stats

HP 1310
MP 590
Attack 490
Defence 330
Agility 560
Wisdom 640

Dragon Quest Monsters: The Dark Prince Related Guides

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