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This is the walkthrough for the 7th chapter of the side story DLC in Fire Emblem: Three Houses (FETH, FE3H). Read on to see what you can do in Abyss, as well as all battle info, map features, enemy data, and a strategy guide for the battle, A Beast in the Cathedral.
List of Contents
Previous Chapter | Next Chapter |
---|---|
Chapter 6: Return to Me | - |
For the final battle, you will be facing a morphed monster called an Umbral Beast.
Since this is the last battle, make sure you replenish your battalions, as well as repair any weapons needed.
The Umbral Beast is not something you should underestimate. Take the time to learn its abilities and how you will counter them, especially because you need your weaker units to survive.
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
All of your units fall in battle. | |
# of Player Units | 11 |
# of Enemies | 1 + 2 or 3 each turn |
Pos | Enemy |
---|---|
A | Umbral Beast |
B | Phantom (Verrat)* |
*The Phantoms are illusions of Aelfric that the Umbral Beast feeds off from. 1-3 copies spawn in different tiles at the center of the map each turn. Defeating them gives you a Concoction, a necessity to survive in this battle.
Level | 36 | HP | 96 | Movement | - |
---|---|---|---|---|---|
Class | Umbral Beast | ||||
Attack | Hit Rate | Critical Hit | |||
44 | 123 | 18 | |||
Attack Speed | 11 | Protection | 23 | Resilience | 16 |
Avoidance | 11 | Range | 1-4 | ||
Weapon | Chalice of Blood | Dropped Item | This enemy has no items. |
There are no chests in this battle.
Tiles | Description |
---|---|
Wall | Cannot be crossed |
Pillar | Cannot be crossed |
Rubble | Navigable only by fliers |
The Umbral Monster feeds off the illusions' HP so make sure to them out immediately, or your efforts will be in vain. You can use Byleth or Balthus to end them in one hit.
This battle asks you to play defensively. Since Linhardt is the only viable healer on your team, make sure to distribute the concoctions you get from the illusions to the team, especially to weaker units like mages and archers.
We recommend having Byleth defeat the illusions so they gain hold of the concoctions, and using the Convoy and Trade features to supply your units.
Unleash your units' gambits to break down the monster's barriers. You do not need to break all 9 of them, 2 or 3 is enough, and then you can use heavy attacks to finally deal damage. Try to do this with least turns as possible before it uses Umbral Surge, which restores all of its barriers.
Use gambit to also draw attention from weaker allies who cannot have low HP on any turn, or else they are at the risk of being wiped off the map.
Every 2 turns, the beast will use Umbral Surge a Staggering Blow which deals up to 25% damage to all units on the map, which blows a big deal of damage to weaker units. Since the AOE is the whole map, this is unavoidable and the best way to combat this is to prepare for it. This ability also causes units to teleport to random places in the map. Make sure to regroup immediately.
The only one good thing this does is that it also damages the illusions, so it is one way to help you take them out quickly.
You have now reached the end of Cindered Shadows. You can return to the main game campaign to see the features you have unlocked.
DLC - Cindered Shadows Walkthrough |
||
DLC - Cindered Shadows | ||
---|---|---|
Chapter 1: The Fourth House | Chapter 2: What Lies Beneath | Chapter 3: The Rite of Rising |
Chapter 4: Danger in the Dark | Chapter 5: Betrayal | Chapter 6: Return to Me |
Chapter 7: Wolf Pack |
Ashen Wolves Chapter 7: Wolf Pack Walkthrough
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