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This is the walkthrough for the 4th chapter of the side story DLC in Fire Emblem: Three Houses (FETH, FE3H). Read on to see what you can do in Abyss, as well as all battle info, map features, enemy data, and a strategy guide for the battle, A Harrowing Escape.
List of Contents
Previous Chapter | Next Chapter |
---|---|
Chapter 3: The Rite of Rising | Chapter 5: Betrayal |
The chapter starts with a battle, so you may proceed to the next section for battle information.
You will not be able to explore the Abyss as the battle will immediately start. You will be facing waves of enemies, so make sure to replenish your battalions and check your weapon durability.
Victory Conditions | |
---|---|
Get all of your units to the target destination. | |
Defeat Conditions | |
Any of your units fall in battle, or 10 turns pass. ↓ Any of your units fall in battle, or 17 turns pass. |
|
# of Player Units | 11 | # of Enemy Units | 11 |
# of Third Army Units | 15 + 1 + 2 |
For this battle, you do not need to rout the enemies. The sole objective is to get everyone to the target destination before the said number of turns. You need to get to the first checkpoint before 10 turns pass.
Once passing the first checkpoint, you will need to get to the target destination at the top right corner before 17 turns pass.
Phase 1 | |||
---|---|---|---|
A | Golem (Guardian Golem) | B | Phantom Soldier (Dark Bishop) |
C | Phantom Soldier (Sniper) | D | Phantom Soldier (Assassin) |
E | Phantom Soldier (Wyvern Rider) | F | Phantom Soldier (Warrior) |
G | Phantom Soldier (Fortress Knight) | H | Phantom Soldier (Swordmaster) |
This enemy appears once you reach the first checkpoint.
Phase 2 | |||
---|---|---|---|
Golem (Guardian Golem) |
These enemies appear once you activate the second lever.
Phase 3: Third Army (Phantom Soldiers) | |||
---|---|---|---|
1 | Phantom Soldier (Warlock) | 2 | Phantom Soldier (Assassin) |
Phase 3: Enemy Units (Bandits) | |||
---|---|---|---|
A | Bandit (Sniper) | B | Bandit (Brigand) |
C | Bandit (Warlock) | D | Bandit (Fortress Knight) |
E | Bandit (Warrior) | F | Bandit (Grappler) |
These enemies will appear when you open the locked door to the last checkpoint.
Phase 4 | |||
---|---|---|---|
Bandit (Pegasus Knight) - 2 |
As each of your units reach the checkpoint, these units will appear one by one from the target destination. However, the first unit to go in will spawn in 2 enemies, instead.
Phase 5 |
---|
Bandit (Fortress Knight) - 3 |
Bandit (Mercenary) - 2 |
Bandit (Warlock) - 2 |
Bandit (Archer) - 2 |
Bandit (Warrior) - 2 |
There are no chests in this battle.
Tiles | Description |
---|---|
Wall | Cannot be crossed |
Pillar | Cannot be crossed |
Cavity | Navigable by fliers only |
Stairs | Difficult for cavalry to traverse |
Cover | +2 Def for non-fliers |
Avo Floor | +40% Avo for non-fliers |
Wardwood | +2 Res for non-fliers |
Heal Tile+ | +30% HP each turn, +1 Def and +1 Res for non-fliers |
Door | Impassable when locked, requires Door Key |
Lever | Controls traps, weapons, and contraptions |
Abyss Gate | Impassable when locked, requires a key |
Now with the Ashen Wolves on your side, anyone in your team can trigger the levers to activate Abyss gates.
The goal of the level is to get everyone safely to the target destination. You need to get everyone to the first checkpoint on or before the 10th turn. Be careful as to not to maximize all the turns.
After getting everyone in, you will need to get to the target destination on or before the 17th turn. Take note that getting to checkpoints and interacting will objects will trigger enemy spawns, so be prepared.
The goal of the level is to survive and get to the target destination with the least turns. For these, you should completely ignore the 3rd army chasing you, especially the golems. Just keep going out of their range and into the target destinations. Once you get in a checkpoint, the gates will close and enemies behind will not be able to chase you anymore.
When you are nearing the door to the last checkpoint, a wave of bandits will appear on the bottom side of the screen. You can also choose to ignore them, and only have your units couter them when they attack you as they are not much of a threat. If you are running low on cash, you can take them up as some of them carry Bullions.
Have Yuri activate the 1st lever and open the door using his Locktouch ability. He will be able to regroup with your units immediately because of his high movement range. You also need to unlock another door to be able to get to the 2nd target destination. Alternatively, you can also use the Door Key you got from Chapter 1.
When you get past the first Abyss gate, send a mounted unit to open the second set of gates quickly.
You instantly lose if any one of your units die, so be careful of placing your low-HP units in vulnerable positions. Make sure to send the tanks first to lure them in and simultaneously attack from afar.
Everytime a unit comes past the last checkpoint, an enemy will appear from the target destination at the top, although the first unit will spawn 2 enemies. Make sure to get everyone in first before you rush head-on.
After the battle, you are free to wander around Abyss and talk to inhabitants and browse shops.
After this chapter, you can now recruit Balthus in Part I of the main story.
How to Recruit the Ashen Wolves
DLC - Cindered Shadows Walkthrough |
||
DLC - Cindered Shadows | ||
---|---|---|
Chapter 1: The Fourth House | Chapter 2: What Lies Beneath | Chapter 3: The Rite of Rising |
Chapter 4: Danger in the Dark | Chapter 5: Betrayal | Chapter 6: Return to Me |
Chapter 7: Wolf Pack |
Ashen Wolves Chapter 4: Danger in the Dark Walkthrough
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