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Fire Emblem: Three Houses (FE3H)

Ashen Wolves Chapter 2: What Lies Beneath Walkthrough

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What Lies Beneath.jpg
This is the walkthrough for the 2nd chapter of the side story DLC in Fire Emblem: Three Houses (FETH, FE3H). Read on to see what you can do in Abyss, as well as all battle info, map features, enemy data, and a strategy guide for the battle, Ambush in the Arena.

Previous Chapter Next Chapter
Chapter 1: The Fourth House Chapter 3: The Rite of Rising

Chapter 2 - What Lies Beneath

Exploring Abyss

Chapter Objectives

There is no specific objective for this chapter. You are free to wander around Abyss and talk to to its inhabitants. There is not much to do except to browse through shops.

Chapter Tips

Make sure to get the Rusted Sword and the Rusted Lance in the Scrap Heap Room where Ashe is. These are the only items you can get in this chapter so be sure not to miss them.

Chapter 2 Mission: Ambush in the Arena

Ambush in the Arena.jpg
The Ashen Wolves join your party this battle onwards.

Battle Preparations

Utilize the New Classes

Now that the Ashen Wolves are playable characters, take the time to learn their unique skills and abilities, and use them to turn the tides of battle.

Map and Overview

Chapter 2 Initial Map.jpg

Victory Conditions
Rout the enemy.

Route all enemies except the Death Knight.
Defeat Conditions
All of your units fall in battle.
# of Player Units 11
# of Enemies 10 + 10 + 13 + 12
# of Third Army 1

Units are Fixed!

From this battle onwards, these will be the units that you will be using.

Blue Lions Dimitri, Ashe
Black Eagles Edelgard, Lindhart
Golden Deers Claude, Hilda
Ashen Wolves Balthus, Hapi, Constance, Yuri
Byleth (You)

Enemies

Chapter 2 Wave 1 Map.jpg

Phase 1
A Mercenary (Assassin) B Mercenary (Grappler)
C Mercenary (Holy Knight) D Mercenary (Warrior)

Chapter 2 Wave 2 Map.jpg

Phase 2
A Mercenary (Sniper) B Mercenary (Assassin)
C Mercenary (Warrior) D Mercenary (Fortress Knight)

Chapter 2 Wave 3 Map.jpg

Phase 3
A Mercenary (Grappler) B Mercenary (Wyvern Rider)
C Mercenary (Assassin) D Mercenary (Warlock)
E Mercenary (Mage) F Mercenary (Sniper)
G Mercenary (Fortress Knight) H Mercenary (Valkyrie)

Chapter 2 Wave 4 Map.jpg

Phase 4
A Mercenary (Grappler) B Mercenary (Fortress Knightr)
C Mercenary (Paladin) D Mercenary (Sniper)
E Mercenary (Wyvern Rider) F Mercenary (Assassin)
G Death Knight - -

Enemy Stats

Death Knight

Level 35 HP 50 Movement 7
Class Death Knight
Attack Hit Rate Critical Hit
42 129 43
Attack Speed 22 Protection 23 Resilience 18
Avoidance 37 Range 1
Weapon Sycthe of Sariel Dropped Item Crescent Sickle


Enemy data will be gathered soon.

Loot

The Death Knight will come at the 4th and last wave. It is not required to defeat him, but doing so can give you a Crescent Sickle.

Chests

There are no chests in this battle.

Map Features

Terrain Types

Tiles Description
Altar Cannot be crossed
Statue Cannot be crossed
Wall Navigable by fliers only
Stairs Difficult for cavalry to traverse
Cover +2 Def for non-fliers
Avo Floor +40% Avo for non-fliers
Wardwood +2 Res for non-fliers
Heal Tile+ +30% HP each turn, +1 Def and +1 Res for non-fliers

Tips and Tricks

Use ranged units to pick off strong foes

Balthus has high movement so you can use him to tank strong melee attacks, while your ranged units can pick them off from behind before you deliver the final blow.

Enemy backup will come in waves

In this battle, enemies will come in waves whenever you finish off one. In the first wave, the enemies are on the top right and top bottom of the map. Move the groups to have them meet halfway as you clean up the enemies. It is better if you go in one or two groups, rather than going solo as there is a high chance you could get picked off by snipers. The next waves will come in the other corners of the map, so be ready!

Protect your mages and archers

Do not leave you casters and snipers out in the open as the enemy waves come in different directions. It will be over for them if all the newly-arrived snipers focused their attacks on them. Before you finish off a wave, make sure they are in a safe position.

Utilize stat-boosting tiles

Position your long-ranged units on the defensive tiles, with stronger units in front of them to protect them.

Defeat the Death Knight as a bonus

If your team is still in a good shape when the 4th wave of enemies arrive, you can defeat the Death Knight to get a Crescent Sickle as a bonus. Do note that he is at Lv 35, so be careful. He will spawn on the opposite side of the where the mercenaries are, so we recommend letting him come to you instead while you finish off the 4th wave of enemies.

Chapter 2 - After the Battle

After the battle, you get to meet an important character, and will proceed to the next chapter.

Constance Now Recruitable

After this chapter, you can now recruit Constance in Part I of the main story.

How to Recruit the Ashen Wolves

Fire Emblem: Three Houses - Related Links

Story Walkthrough.png
DLC - Cindered Shadows Walkthrough
DLC - Cindered Shadows
Chapter 1: The Fourth House Chapter 2: What Lies Beneath Chapter 3: The Rite of Rising
Chapter 4: Danger in the Dark Chapter 5: Betrayal Chapter 6: Return to Me
Chapter 7: Wolf Pack

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