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This is the walkthrough for the 2nd chapter of the side story DLC in Fire Emblem: Three Houses (FETH, FE3H). Read on to see what you can do in Abyss, as well as all battle info, map features, enemy data, and a strategy guide for the battle, Ambush in the Arena.
List of Contents
Previous Chapter | Next Chapter |
---|---|
Chapter 1: The Fourth House | Chapter 3: The Rite of Rising |
There is no specific objective for this chapter. You are free to wander around Abyss and talk to to its inhabitants. There is not much to do except to browse through shops.
Make sure to get the Rusted Sword and the Rusted Lance in the Scrap Heap Room where Ashe is. These are the only items you can get in this chapter so be sure not to miss them.
The Ashen Wolves join your party this battle onwards.
Now that the Ashen Wolves are playable characters, take the time to learn their unique skills and abilities, and use them to turn the tides of battle.
Victory Conditions | |
---|---|
Rout the enemy. ↓ Route all enemies except the Death Knight. |
|
Defeat Conditions | |
All of your units fall in battle. | |
# of Player Units | 11 |
# of Enemies | 10 + 10 + 13 + 12 |
# of Third Army | 1 |
From this battle onwards, these will be the units that you will be using.
Blue Lions | Dimitri, Ashe |
---|---|
Black Eagles | Edelgard, Lindhart |
Golden Deers | Claude, Hilda |
Ashen Wolves | Balthus, Hapi, Constance, Yuri |
Byleth (You) |
Phase 1 | |||
---|---|---|---|
A | Mercenary (Assassin) | B | Mercenary (Grappler) |
C | Mercenary (Holy Knight) | D | Mercenary (Warrior) |
Phase 2 | |||
---|---|---|---|
A | Mercenary (Sniper) | B | Mercenary (Assassin) |
C | Mercenary (Warrior) | D | Mercenary (Fortress Knight) |
Phase 3 | |||
---|---|---|---|
A | Mercenary (Grappler) | B | Mercenary (Wyvern Rider) |
C | Mercenary (Assassin) | D | Mercenary (Warlock) |
E | Mercenary (Mage) | F | Mercenary (Sniper) |
G | Mercenary (Fortress Knight) | H | Mercenary (Valkyrie) |
Phase 4 | |||
---|---|---|---|
A | Mercenary (Grappler) | B | Mercenary (Fortress Knightr) |
C | Mercenary (Paladin) | D | Mercenary (Sniper) |
E | Mercenary (Wyvern Rider) | F | Mercenary (Assassin) |
G | Death Knight | - | - |
Level | 35 | HP | 50 | Movement | 7 |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
42 | 129 | 43 | |||
Attack Speed | 22 | Protection | 23 | Resilience | 18 |
Avoidance | 37 | Range | 1 | ||
Weapon | Sycthe of Sariel | Dropped Item | Crescent Sickle |
The Death Knight will come at the 4th and last wave. It is not required to defeat him, but doing so can give you a Crescent Sickle.
There are no chests in this battle.
Tiles | Description |
---|---|
Altar | Cannot be crossed |
Statue | Cannot be crossed |
Wall | Navigable by fliers only |
Stairs | Difficult for cavalry to traverse |
Cover | +2 Def for non-fliers |
Avo Floor | +40% Avo for non-fliers |
Wardwood | +2 Res for non-fliers |
Heal Tile+ | +30% HP each turn, +1 Def and +1 Res for non-fliers |
Balthus has high movement so you can use him to tank strong melee attacks, while your ranged units can pick them off from behind before you deliver the final blow.
In this battle, enemies will come in waves whenever you finish off one. In the first wave, the enemies are on the top right and top bottom of the map. Move the groups to have them meet halfway as you clean up the enemies. It is better if you go in one or two groups, rather than going solo as there is a high chance you could get picked off by snipers. The next waves will come in the other corners of the map, so be ready!
Do not leave you casters and snipers out in the open as the enemy waves come in different directions. It will be over for them if all the newly-arrived snipers focused their attacks on them. Before you finish off a wave, make sure they are in a safe position.
Position your long-ranged units on the defensive tiles, with stronger units in front of them to protect them.
If your team is still in a good shape when the 4th wave of enemies arrive, you can defeat the Death Knight to get a Crescent Sickle as a bonus. Do note that he is at Lv 35, so be careful. He will spawn on the opposite side of the where the mercenaries are, so we recommend letting him come to you instead while you finish off the 4th wave of enemies.
After the battle, you get to meet an important character, and will proceed to the next chapter.
After this chapter, you can now recruit Constance in Part I of the main story.
How to Recruit the Ashen Wolves
DLC - Cindered Shadows Walkthrough |
||
DLC - Cindered Shadows | ||
---|---|---|
Chapter 1: The Fourth House | Chapter 2: What Lies Beneath | Chapter 3: The Rite of Rising |
Chapter 4: Danger in the Dark | Chapter 5: Betrayal | Chapter 6: Return to Me |
Chapter 7: Wolf Pack |
Ashen Wolves Chapter 2: What Lies Beneath Walkthrough
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