The Bnahabra is a small monster in Monster Hunter Stories 3 (MHS3). Learn its weaknesses, where to find its habitat, and the materials it provides.
| This section is still under construction. |
The Bnahabra can be found in the locations listed above.
| Icon | Genus |
|---|---|
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Neopteron |
| Attack Type and Element | |
| Description | |
| Neopterons that thrive in almost any environment. They fend off invaders with stingers full of paralyzing venom and are known for rapidly proliferating by laying their eggs in carrion. | |
Note that some monsters change weaknesses and resistances when they transform.
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| Material | Value |
|---|---|
| Bnahabra Shell | 1 |
| Weapon | Type | Element | Attack Type | Max Deco | Skills |
|---|---|---|---|---|---|
| Vicello Nulo Red |
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3 |
・ Kinship Chorale
Kinship Chorale Grants Kindship Charge Up to all allies ・ Magnificent Trio
Magnificent Trio Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Blazing Melody
Blazing Melody Grants Fire Atk Up (S) and Fire Def Up (S). Activated by performing Magnificent Trio when 2 notes are on the musical staff. ・ Tumultuous Melody
Tumultuous Melody Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. ・ Bolstering Ballad
Bolstering Ballad Grants immunity to all abnormal statuses to all allies. ・ Mending Musician (S)
Mending Musician (S) Recovers a slight amount of the user's HP when performing a hunting horn melody. |
| Vicello Nulo Yellow |
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3 |
・ Magnificent Trio
Magnificent Trio Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Enervating Melody
Enervating Melody Grants the following effect: Attacks have a chance to inflict Paralysis. ・ Militant March (STR)
Militant March (STR) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Tumultuous Melody
Tumultuous Melody Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. ・ Bolstering Ballad
Bolstering Ballad Grants immunity to all abnormal statuses to all allies. ・ Mending Musician (S)
Mending Musician (S) Recovers a slight amount of the user's HP when performing a hunting horn melody. |
| Arko Nulo Yellow |
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3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Attack Down Coating
Attack Down Coating Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Arko Nulo Red |
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3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Defense Down Coating
Defense Down Coating Applies a coating that inflicts Defense Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. |
| Arko Nulo White |
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3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Accuracy Down Coating
Accuracy Down Coating Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Fiore Nulo Red |
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2 |
・ Shelling
Shelling Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Quick Reload
Quick Reload Loads 3 shells. ・ Audacious Wyvern (S)
Audacious Wyvern (S) Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. ・ Wyvern's Blaze (TLNT)
Wyvern's Blaze (TLNT) Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. |
| Armor | Main Elem Res | Min / Max Def | Fire Res | Water Res | Thunder Res | Ice Res | Dragon Res | Non-Elem Res | Max Deco | Skills |
|---|
| Main Body | ![]() |
|---|
These determine which weapon type will be most effective in breaking the specific targetable parts of the monster.
| HP | 3 |
|---|---|
| Attack | 3 |
| Speed | 5 |
| Defense | 5 |

Aptonoth
|
Azurian Skyfowl
|
Barrel Felyne
|
Blango
|
Bloattoad
|
Bnahabra
|
Ceanataur
|
Cephalos
|
Eyebat
|
Gargwa
|
Great Barrel Felyne
|
Great Dracophage Bug
|
Great Thunderbug
|
Izuchi
|
Kelbi
|
Ludroth
|
Luminperch
|
Moofah
|
Rachnoid
|
Remobra
|
Scowlbill
|
Shepherd Hare
|
Slagtoth
|
Therabee
|
Velociprey
|
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