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This is a guide to synthesis for Fright Bulb (Monster No. 10) and how to get Fright Bulb in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Fright Bulb's available Traits, Talents, and Skills.
Table of Contents
Fright Bulb | No. | 10 |
---|---|---|
Family | ||
Rank | ||
Talents |
Soothesayer |
Trait | Unlock Lv. | Effect |
---|---|---|
Ultra Crafty Stunner | 1 | Makes it much easier to stun the enemy. |
Evasive Impulse | 20 | Sometimes increases evasion and greatly increases agility during battle when HP has dropped to 1/2. Only activates once per battle. |
Ace Evader | 40 | Makes it somewhat easier to avoid enemy attacks. |
(L) Tactical Genius | 1 | Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes. |
(L) Critical Moment | 1 | Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4. |
(L) Collective Punishment | 60 | Attacks that do more damage as the attack attribute increases will strike all enemies instead of a single target. |
Fire
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Debil.
|
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Water
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Bedaz.
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Wind
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Antimg.
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Earth
|
MP Abs.
|
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Explos.
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Confus.
|
||
Ice
|
Sleep
|
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Electr.
|
Prlysis.
|
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Light
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Stun
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Dark
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Poison
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- | - |
Death
|
Synthesis Guide and Calculator
Set Talent | Soothesayer |
---|
Skill / Trait | SP | Effect |
---|---|---|
Heal | 3 | Restores 28 or more HP to a single ally. |
Sizz | 10 | Inflicts minor light-elemental spell damage on all enemies. |
Buff | 20 | Greatly increases the defence of a single ally for 4 to 7 turns. |
Insulate | 30 | Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. |
Snooze | 50 | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Gobstopper | 70 | Stops a single enemy from using its mouth, preventing the use of breath attacks for 4 to 7 turns. |
War Cry | 85 | An ear-popping shout that stuns all enemies for 1 turn. |
Mist Me | 100 | Negates all damages 1 time only. Ineffective against certain attacks. |
Right as Rain | 120 | Performs a rainmaking ritual that invokes a healing shower in the next turn. Restores a random amount of HP to all allies. |
HP | 1360 |
---|---|
MP | 490 |
Attack | 510 |
Defence | 440 |
Agility | 510 |
Wisdom | 490 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
By Family | |||||||||||
Slime | Dragon | Nature | |||||||||
Beast | Material | Demon | |||||||||
Undead | ??? | - | |||||||||
Monsters Obtained From Eggs | |||||||||||
Rainbow | Gold | Silver | White | ||||||||
By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
Metal Slime | Liquid Metal Slime | Metal King Slime |
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