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Learn more about all of the new features and mechanics added to the Last of Us 2. This page contains explains new enemies, Ellie's new way of traversing, changes to listen mode, using enemies as human shields, and modifications at the new workbench. Read on and learn more!
List of Contents
The long awaited PlayStation Exclusive, The Last of Us 2, will be releasing soon. It's time to take a look at what new and exciting features to expect!
Unlike in the first game, Ellie is smaller and more nimble, allowing her to get around the world in many ways. This also means she has more options when it comes to skirmishes.
Playing as Ellie will allow you to Mantle objects similar to another Naughty Dog game, Uncharted. Early gameplay has shown Ellie climbing obstacles, such as trucks.
Passthroughs are a new element to the game added, mentioned in a Developer Diary. In the world there will be small spaces or gaps that in other games might not mean anything in other games. Ellie will be able to fit through these gaps to access new areas, sneak through the world more efficiently, and flank enemies.
Ellie will also be able to use ropes to swing across gaps and climb down from tall ledges. This will add more methods of getting around the world.
The Last of Us 2 will give the player more options when fleeing from enemies. Ellie will be able to crouch in tall grass when fleeing a fight or go prone in order to become harder to spot. Ellie has also been seen in gameplay hiding under a truck to stay hidden, however, the enemy will eventually start looking for you, so it will be important to not depend on those hiding spots too much.
The Last of Us 2 will have wider areas to explore. To make traveling these areas easier, Ellie will be able to travel by boat or on horseback. While Traveling by boat might be limited to certin areas, traveling by horse seems to be much more common and available at many parts through-out the game.
The Last of Us 2 will have 2 new factions to contest with along with new types of infected.
A new addition to the listining mode is the ability to see the path you have took. Dogs will now follow your scent in ordor to track you down and will take the path you took. You will be able to use objects to distract the dogs, but they will try to follow the path you took in order to find you.
To make the story driven experience ever so much more immersive, Dogs and NPCs will have names that will differ between games, but will be remembered when you reload a checkpoint.
NPCs will call out to each other by name, and dog handlers will call out to their dogs by name. They will also react to each other differently, such as having different reactions when they find the body of their fallen comrades and dog owners crying over they corpse of their fallen furry friends.
You will be able to upgrade and modify your weapons at the new Workbench. Your weapons will also change visually based on your modifications.
During Stealth and Combat, You will be able to grab human enemies and use them as a shield. Enemies may not fire in order to avoid killing their own members, buying you time to think of your next move.
|The Last of Us Part II News|
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|Who Dies in The Last of Us Part 2?|
|Does The Last of Us 2 Have Multiple Endings?|
|Will The Last of Us 2 Have DLC?|
|What Year is The Last of Us 2 Set In?|
|How to Preload|
|Pre-Order Bonus Guide|
|Is The Last of Us 2 Open World?|
|Is There Multiplayer in The Last of Us Part II?|
|Will tLoU2 Come to PC and Xbox?|
|New Infected and Enemies|
|How to Install Last of Us 2|
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I’m more of a stealth player so I didn’t enjoy the boss fight in the hospital. One touch and you’re dead, that’s not enjoyable or realistic. Might as well run outside and kick a bear. I’d get the same thing happen, dead. Too much story in this game as well, I feel like it’s hours of videos that takes away from the game play. Just give me the details and move it along. I don’t need to know who’s screwing who.
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