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This guide will show you how to complete Into the Borderlands, a main quest in Horizon Zero Dawn. Read on to learn the objectives, strategies, location, and rewards for the Into the Borderlands main quest.
Previous Quest | Next Quest |
---|---|
The Field of the Fallen | The Sun Shall Fall |
List of Contents
Quest Name | Into the Borderlands |
---|---|
Quest Giver | Erend. This quest is acquired automatically during the quest, The Field of the Fallen. |
Rewards | 5000 XP |
Recommended Level | 15 |
Percent (%) Completion | - - |
Description | It appears that Erend's sister Ersa was kidnapped instead of slain, but many questions remain. Where is she? Who is responsible? And why? |
Objectives | |
---|---|
1 | Meet Erend at the Palace of the Sun. Erend has secured you an audience with the Sun King. Head over to the palace in Meridian to speak to him. |
2 | Talk to Marad and follow him to the Sun King. Marad will receive you in Erend's stead. Speak to him and he will lead you to the Sun King and Erend. |
3 | Go to Pitchcliff. With news of Ersa's survival delivered, begin your investigation on her whereabouts by heading to Pitchcliff - an Oseram settlement to the north. |
3.5 | Death from the Skies. If this is your first time visiting Pitchcliff with the side quest Death from the Skies accepted, you'll find the settlement attacked by Glinthawks. Help kill the Machines before proceeding with the main quest. |
4 | Meet Marad's Operative. Marad's Operative is supposed to meet you at the market. Head over to the only merchant in Pitchcliff to trigger a cutscene. |
5 | Find Marad's Operative. The operative is missing. Hit R3 and use your Focus to scan for tracks. Once found, highlight them and follow the trail. The operative can be found behind one of the large smelters, next to a well. |
6 | Examine Marad's Operative. The operative managed to draw a map with his blood. Examine it to determine the location of Dervahl's Camp. |
7 | Go to Dervahl's Camp. Head north to find Dervahl's camp. The path leading up to it will be lit by torches beside a stream of water. |
8 | Kill the Outlanders and Machines. Machines and Outlanders will be guarding the camp. Kill them to forge a path to Dervahl's workshop. |
9 | Find Ersa. With the humans and machines dealt with, follow the waypoints to the entrance of Dervahl's workshop. |
10 | Defeat and Loot Dervahl's Champion. Dervahl's Champion will be a Human Elite equipped with a Fire Starter. Keep your distance and aim for headshots to quickly take him down. |
11 | Disable the Sonic Barrier. Before Erend can enter, Aloy will need to disable the Sonic trap. Flip the red switch right next to the stairway to disable the system. |
12 | Investigate Dervahl's Workshop. Enter Dervahl's workshop to know the fate of Ersa. Once the cutscene ends, scan Dervahl's Journal on the right side of the cell door. |
13 | Talk to Erend. Talk to Erend about the plot to set Meridian alight with Blaze. This triggers the final quest of the Oseram questline, The Sun Shall Fall. |
If machines are alerted to Aloy's presence while being freed, they will alert the camp and attack you, instead. Make sure to free machines one at a time if you plan to have them attack Dervahl's men.
Additionally, once detected, Erend and his men will surge in and help fight the Outlanders. Players will no longer be able to return to a stealth approach once this happens.
During the assault on Dervahl's Camp, Erend will back up Aloy using Freeze shots. Pay attention to the cultists or machines he Freezes to exploit the elemental weakness.
Frozen opponents will be slowed and take increased damage from normal arrows. Use the Hunter Bow or Sharpshot Bow to quickly put them down.
Before making your way to the entrance of Dervahl's workshop, make sure to deal with the tied-up Ravager and Longleg just outside it.
If you do not, there is a chance they'll break free and attack you during the showdown with Dervahl's Champion.
Main Quest Walkthroughs | |
---|---|
A Gift From the Past | Lessons of the Wild |
The Point of the Spear | Mother's Heart |
The Proving | The Womb of the Mountain |
A Seeker at the Gates | The City of the Sun |
Maker's End | The Grave-Hoard |
To Curse the Darkness | Deep Secrets of the Earth |
The Terror of the Sun | The Heart of the Nora |
The Mountain That Fell | The Looming Shadow |
The Face of Extinction | |
Main Quests - Nora Tribe | |
The War-Chief's Trail | Revenge of the Nora |
Main Quests - Oseram Tribe | |
The Field of the Fallen | Into the Borderlands |
The Sun Shall Fall |
Frozen Wild Main Quest Walkthroughs | |
---|---|
Into the Frozen Wilds | The Shaman's Path |
For the Werak | Firebreak |
The Forge of Winter |
Into the Borderlands Walkthrough
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