You can find the list of all the walkthroughs for the side quests of Horizon Zero Dawn on this guide. Find out the side quests' recommended level and information by reading on!
List of Contents
Quest Name | Description | Recommended Level |
---|---|---|
In Her Mother's Footsteps | A wounded hunter asks Aloy to find his daughter, who went after a dangerous machine to retrieve a beloved family heirloom. | 4 |
The Forgotten | Olara's brother Brom was supposed to come home after 10 years of exile, but he has vanished, leaving behind a blood-soaked camp. | 4 |
Insult to Injury | The wounded braves of the Nora need Dreamwillow to ease their pain, but supplies have run dry. | 7 |
Underequipped | A caravan departed on a dangerous route without any decent ammo. Without help, the expedition is doomed. | 10 |
Robbing the Rich | A brazen robbery in broad daylight deprives a noble of a precious heirloom. How was he targeted, and why? | 12 |
Hunters' Blind | Talanah has accepted a Hunters Lodge contract that Ahsis refused — helping a village under constant attack from machines. What could be causing the onslaught? | 12 |
A Moment's Peace | A remote Banuk camp is surrounded by docile machines. What could be causing their strange behavior? | 12 |
Fatal Inheritance | Ranaman, the son of a Carja noble, barely escaped his father's estate when machines attacked. He needs a machine hunter to clear the place out and discover whether or not his family survived. | 15 |
A Daughter's Vengeance | Yan, a young Nora, is worried about his sister Nakao, who left the Sacred Lands to find their father's killer. | 15 |
Weapons of the Lodge | The Hunters Lodge bestows rewards on those who complete their Trials. | 15 |
Honor the Fallen | Sun-Priest Namman wants to usher in a new era of reconciliation between tribes by helping three pilgrims. Each wishes to mourn loved ones lost during the Red Raids, but obstacles stand in the way. | 16 |
Heap of Trouble | The Oseram settlement of Free Heap is under attack by bandits and machines. Without help, their claim will be overrun. | 17 |
Redmaw | Ahsis and Talanah have left Meridian to track Redmaw, the Legendary Thunderjaw. If Talanah can bring down the mighty machine, she will become Sunhawk. Ahsis will do anything to prevent that from happening. | 19 |
Cause for Concern - Farewell | Nil, a mysterious outlander, invites Aloy to raid Bandit Camps when their paths cross. | 20 |
Acquired Taste | Brin, a Banuk Shaman with a thirst for machine blood, needs new samples to fuel his mind-bending visions. | 20 |
Sunstone Rock | A Behemoth attack has smashed a wall at the prison of Sunstone Rock, letting three dangerous fugitives escape. They must be stopped. | 20 |
Sun and Shadow | Elida, the daughter of a Carja noble, has gone missing. Her father fears suicide, but still hopes that she may be found. | 20 |
Traitor's Bounty | Uthid, a well-liked Shadow Carja officer, has been marked for death by the High Priest Bahavas. There must be more to this than meets the eye. | 21 |
Blood on Stone | Five guards were murdered in the night at the quarry outside Meridian. Who, or what, could have killed them? | 24 |
Death from the Skies | The border settlement of Pitchcliff is under attack by Glinthawks. What could have caused such an assault. | 25 |
Ancient Armory | An ancient suit of armor lies in a ruin of the Old Ones, visible but out of reach. | 28 |
Queen's Gambit | Vanasha is helping the child king Itamen and his mother Nasadi defect from the Shadow Carja to Meridian. But their path is dangerous, and they are certain to be pursued. | 28 |
Waterlogged | Aloy investigates the source of a sudden deluge spilling into the valley. | 30 |
The Survivor | An ancient werak from Ban-Ur, the White Teeth, is overseeing a test of endurance. Two hunters are missing — and Banuk law forbids aiding them. Aloy sets out regardless. | 35 |
Frontier Justice | A Banuk brawler, Inatut, faces exile in the snow for murdering an outlander — a crime he claims he did not commit. Aloy investigates his possible innocence. | 35 |
The Hunters Three | A group of young Banuk hunters have banded together, seeking to pay their way out of their homelands and find new opportunities in the west. | 40 |
Main Quests | Side Quests | Cauldron |
Tallnecks | Hunting Grounds | Errands |
Corrupted Zones | Tutorial Quests | Bandit Camps |
List of Side Quests
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