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DPS units in Gundam UC Engage are offensive mobile suits whose main job is to deal damage and take out opponents. Read on to learn more about how DPS units work, what kinds of buffs DPS units need, and more!

One thing all DPS units have in common is that they deal plenty of damage. Generally speaking, the more damage a DPS unit deals, the better they are in that role.
DPS units typically deal damage through their three weapons, which benefit from the buffs they have access to, such as damage buffs, accuracy, crit rate, critical ATK, or statuses like Bullseye and Assault.
This is not always the case, however, as some units rely more on spamming their EX skills as their primary source of damage, and some units deal unique forms of damage called "gray damage".
| Most Important DPS Unit Abilities and Upgrades |
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The most important thing to look out for when it comes to DPS units is buffs to their damage cap. The lack thereof is actually the reason why so many units that were once on top of the meta have fallen off drastically, such as the Zeta Gundam. These essentially increase the maximum amount of damage a unit can deal. The default damage cap is set to 99,999, so every weapon hit or EX skill can only deal up to the said amount of damage.
Currently, the standard for DPS units is that they come with a 200,000 damage cap buff, which means that these can deal up to 299,999 damage with each weapon hit or EX skill. That amount is three times larger than the maximum damage a unit could deal without a damage cap buff.

Status Effect buffs and debuffs, in the case of DPS units, are tools that mobile suits can use to bypass certain defensive measures or to increase the damage they deal. These come in the form of Bullseye, Assault, Unavoidable, Unguardable, and status effects that either increase or decrease the damage a unit takes.
In the top echelons of PvP, it is almost impossible to deal damage to certain units like The-O (Purple) without the Assault status and crit rate buffs. There are also newer units that buff themselves so that they take 99% less EX skill damage.
There is even one unit (the Alex Chobham Armor) with a status effect that reflects damage from EX skills back to the enemy. This means mobile suits can end up destroying themselves just by spamming EX skills against the Alex.
Having some kind of status effect that counteracts or mitigates another unit's status effects has become important in determining the usefulness of a DPS unit in the current meta.

Damage buffs can come in beam, projectile, ranged, melee, and EX Skill, which improve their corresponding damage types. There are also just damage buffs that improve all kinds of damage. These are extremely important as they will be instrumental in getting units to reach their respective damage caps.
A mobile suit could have a damage cap buff of 1 million and 100% crit rate to go along with it, but without any damage buffs, it would still deal a lackluster amount of DPS because of the enemy's own buffs that decrease the damage they take.
The most important damage buff as of this writing is for EX Skill damage. Many new units on top of the meta like The-O (Purple), F91 (Full Power), and ZZ Gundam (Hyper Giga Cannon) all deal high EX damage, and EX skill damage buffs help them reach their damage potential.
EX damage buffs also help counter the -99% EX skill damage buff that has been common lately among newer mobile suits, making these buffs even more invaluable for those trying to keep up with the meta.

For DPS mobile suits, especially those being used for clearing PvE modes, Grade Up is one of the most important upgrades. Not only does grading up a mobile suit raise its Damage Cap, but it also gives them massive damage buffs in PvE on top of other special abilities.
This also allows them to equip two more Modules, which also impart different stat buffs to the unit, for either damage, HP, evasion, etc.
How To Get Gears? Grade Up Guide

On its own, Accuracy is not an effective stat anymore, given how it only works on regular evasion and is useless against Absolute Evade. However, when paired with Bullseye, accuracy determines whether an attack will land against a unit with Absolute Evade.
Since Bullseye cancels out with Absolute Evade, the calculations made on whether an attack will land or not will be dependent on the attacker's accuracy and the defender's evasion.
On the other hand, Assault cancels out with Perfect Guard in the same way, and Assault units that crit are able to bypass a Perfect Guard unit's regular guard rate. That is why units like the Nu DFF cannot effectively deal with something like Purple-O, which benefits from both Perfect Guard and high guard rate, since the Nu DFF has a self-inflicted -200% crit rate debuff.
But just like accuracy, critical rate buffs by themselves are not as impressive as they were earlier in 2025, with how it has become hard to deal damage to newer mobile suits. Even if your unit has a 999% higher critical rate, it is nothing if a unit can guard against it.
Both of these buffs, however, are already past their heyday with countering The-O (Purple), and the meta has shifted toward resisting damage altogether.

How Do DPS Units Work?

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