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Grade Up is a brand-new upgrade system in Gundam UC Engage that uses a new resource called gears to increase a mobile suit's stats and give it buffs depending on their category. Read on to learn more about Grade Up, the Grade II Stat Boosts and Grade II Skills per category, and the different ways to earn Gears.
List of Contents
| Grade Up Guide |
|---|

Grade Up is the newest upgrade system in Gundam UC Engage, which gives units a boost to their stats, as well as a set of permanent buffs dependent on their category.
This system requires a new special currency called Gears, and these come in different rarities and categories too. You'll need 100 Gears of the corresponding rarity and category in order to upgrade a mobile suit.
One thing to take note of is that getting gears can be quite difficult or costly, as these are typically earned as rare rewards from difficult event stages or bought from booster packs.
Because of how rare and valuable these gears are, you should only be performing Grade Up on your most important mobile suits to avoid wasted resources and low-impact investments.
Best Mobile Suit Tier List (PvP)

Grade II units will always be stronger than their Grade I counterparts as the former benefits from stat boosts and Grade Skills. However, some units have skillsets that synergize extremely well with their category's Grade Skills, so grading them up will provide you with more value than others.
For example, one of The-O (Purple)'s few weaknesses is how Assault
That said, grading up mobile suits can cover for or erase a mobile suit's weakness to something, while always granting sizable stat boosts for every unit. For the exact numbers and buffs per category, check out the following sections below.
| Category | Stats Affected (UR) | Amount Increased (UR) |
|---|---|---|
|
|
CP | +800,000 |
| HP | +50,000 | |
| ATK | +10,000 | |
| Increase Projectiles | +2,000 | |
| Increase Beam | +2,000 | |
|
|
CP | +800,000 |
| HP | +50,000 | |
| ATK | +2,000 | |
| DEF | +10,000 | |
|
|
CP | +800,000 |
| HP | +150,000 | |
| ATK | +1,200 | |
| DEF | +30,000 | |
| Reduce Projectiles | +2,000 | |
| Reduce Beam | +2,000 | |
|
|
CP | +800,000 |
| HP | +50,000 | |
| ATK | +4,000 | |
| Critical Value | +2,000 | |
| Increase Critical | +2,000 | |
|
|
CP | +800,000 |
| HP | +100,000 | |
| ATK | +1,000 | |
| DEF | +20,000 | |
|
|
CP | +800,000 |
| HP | +50,000 | |
| ATK | +4,000 | |
| Increase Projectiles | +2,000 | |
| Increase Beam | +2,000 | |
|
|
CP | +800,000 |
| HP | +100,000 | |
| ATK | +2,000 | |
| DEF | +20,000 |
| Category | Buffs |
|---|---|
|
|
When battle begins, Max Damage for All Weapons +600,000 / Attack Count |
| When battle begins, increase evasion by 50% | |
| When battle begins, increase movement speed by 30% | |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 | |
|
|
Module Equip Slots +2 |
| When battle begins, Max Damage for All Weapons +300,000 / Attack Count | |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 | |
|
|
When battle begins, increase guard rate by 20% |
| When battle begins, Critical Rate Taken Down 50% | |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 | |
|
|
When battle begins, Max Damage for All Weapons +500,000 / Attack Count |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 | |
|
|
To all allies: when battle begins, until you are defeated, increase damage by 20% |
| To all allies: when battle begins, until you are defeated, Damage Taken Down 20% | |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 | |
|
|
Ranged Weapon Accuracy Value +95 |
| When battle begins, Max Damage for All Weapons +500,000 / Attack Count | |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 | |
|
|
Proximity Weapon Hit Count +2 |
| When battle begins, Ranged Damage Taken Down 100% | |
| [PvE Battle-Limited] When battle begins, SkiIl Damage Up 2,000% | |
| [PvE Battle-Limited] When battle begins, Max Skill Damage Up 20,000,000 |
| How To Get Gears? |
|---|

The only way to get gears for free is by progressing through the events the game releases on a weekly basis. It is likely that not all events grant gears as rewards, similar to the other valuable resources used in the game's different upgrade systems.
The rarity and category of the gears rewarded in events are also seasonal, so spend them only on your most important mobile suits.

Booster packs called "GradeUp sets" are available for purchase on the Diamond Shop.
These Grade Up sets offer 50 pieces of UR Gear of a specified category, along with 500,000 coins.
Only 3 Grade Up sets are available for purchase at the time of writing. These are the UR Generic Grade Up Set, the UR Bombardment Grade Up Set, and the UR Sniper Grade Up Set. Sets for the other categories are currently unavailable.

How To Get Gears? Grade Up Guide

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