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Re-live the legendary rivalry between Amuro Ray and Char Aznable in Gundam U.C. Engage's Amuro and Char Mode. Read on to learn more about what the mode is, the challenges that will be faced, and the rewards that can be obtained from playing the mode.
List of Contents

Amuro and Char Mode is a narrative-based game mode focused on the rivalry of Amuro Ray and Char Aznable throughout the Universal Century. In this game mode, the player will retrace the steps of the long-spanning conflict between these two characters, from the start of the One Year War all the way to future events like Char's Rebellion.
The game mode features some fully animated sequences for pivotal moments in the plot, story-based scenarios, and mobile suit battles, and a narrative centered around Amuro Ray and Char Aznable.

The main challenges for players in this game mode are the story-based battles that appear.
These battles will have the player deploy different characters in the story in sorties to defeat the enemy. As a result, each battle has different mobile suits for the player to use.
In this game mode, the player cannot use their own mobile suits and will have to use the mobile suits present in the story. It is up to the player to optimize the use of the resources he gets in these different story battles to achieve victory.

The game mode is a good source of diamonds for the player during their first playthrough.
Each completed scenario, battle, and movie will award the player 60 diamonds. With each chapter in the Amuro and Char Mode having at least three events for the player to interact with, the amount of diamonds they will get from participating in this game mode can quickly accumulate.
It is also important to remember that nothing has to be invested in this game mode. Any player can play the Amuro and Char Mode even if their mobile suits are not leveled due to the mode having unique team compositions and not costing any AP.
| Achievement Mission | Reward |
|---|---|
| Char's Counterattack |
|
| The One Year War |
|
| Zaku Replenishment |
|
| Atmospheric Entry! |
|
| Amuro's Anguish |
|
| I'm Counting on You! |
|
| Secret Feud |
|
| Cutting Maternal Bonds |
|
| Sortie Into Space |
|
| The Path Ahead |
|
| On the Offensive |
|
| Where Thoughts Lie |
|
| Gihren's True Heart |
|
| Preparing for the Final Battle |
|
| The Last Front |
|
| After the War |
|
| Wavering Hope |
|
| Misguided Ideology |
|
| New Tracks |
|
| Spacenoid |
|
| Ill Will |
|
| The Descent Operation Begins |
|
| Heroic Determination |
|
| Distress and Conflict |
|
| A Fateful Encounter |
|
| Frontal Advance |
|
| Feigned Loyalty |
|
| Foreboding Report |
|
| A Wish for Justice |
|
| Hidden Helping Hand |
|
| Haman's Puppet |
|
| Meeting Under False Charges |
|
| Target: the Argama |
|
| True Nature Revealed |
|
| Superficial Peace |
|
| Ple-Two Awakens |
|
| Prepared to Fight |
|
| A faulty System |
|
| An Unsettling Shadow |
|
| Two Cyber-Newtypes |
|
| Meeting the Crew |
|
| The Psycommu's Oath |
|
| The First Step in the Purge |
|
| To Fifth Luna |
|
| The Inevitable Fall |
|
| Diversionary Mission Near the Moon |
|
| Secret Negotiations |
|
| Emotion Reading Machine |
|
| Dummy Fleet |
|
| On the Verge of War |
|
| A Do or Die Operation |
|
| Devastating Mobile Armor |
|
| Accelerating Axis |
|
| Desperate Landing |
|
| Total |
|

Amuro and Char Mode Guide

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