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| Best Mobile Suit Tier List (PvE) | Best Mobile Suit Tier List (PvP) |
| Best Sub MS Tier List | |
Sub Mobile Suits are units that grant their main MS bonus stats and skills in Gundam UC Engage. Read our tier list to find out which Sub MSs are worth using, which ones aren't, and what each mobile suit's sub-skills are.
| Mobile Suit Tier List by Role (PvE) | |||||
|---|---|---|---|---|---|
| Red | Blue | Green | |||
| Purple | Yellow | ||||
Sub mobile suits grant their main mobile suit their stats, along with their sub-skills. Some sub-skills are much more useful than others, offering their main mobile suit powerful game-changing buffs, while the weakest ones don't really offer very impactful ones.
Our Sub Mobile Suit Tier List is ranked based on how potent certain buffs are, how often these are useful in battle, how versatile these are, and how useful the affected buffs or status effects are in the current meta.
| The best of the best. These mobile suits offer some of the best sets of sub-skills in the game, which give the main MS access to either very powerful statuses or impactful buffs that are easy to activate. | |
| A notch below the SS-tier Sub-MSs, but they are still very effective units. The sub-skills of these units may be slightly more niche or less potent than their SS-tier counterparts, but are still generally very effective. | |
| The mobile suits in this ranking have good sub-skills, but may be useful only in a small select group of mobile suits, or the activation conditions may not be easy to fulfill for the average unit. When used as sub-MSs on the right units, these may be just as, or even more impactful than, higher-tiered sub-skills of Sub MSs. | |
| The mobile suits in this ranking have sub-skills that are either very niche, or are not very good. They will still bring some value to the table, though the effects may be underwhelming. If they happen to be effective, it might rank low because it is too niche to rank any higher. | |
| The sub-skills of these units may be lackluster in terms of potency, or the affected stat may not be as useful to most units. These units might still provide some value in the right units and circumstances, but they certainly won't top the value of the higher-tiered units. |
| Mobile Suit | Sub-Skills |
|---|---|
[M0011] Banshee | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever EX is activated, restore 6% max HP |
[M0126] Kshatriya | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To all allies: whenever EX is activated, for 20 second(s), increase damage by 4% |
[M0230] Xi Gundam | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% Whenever EX is activated, for 3 second(s), grant Bullseye status |
[M0299] RX-78F00 HMT Gundam High Mobility Type | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% Whenever EX is activated, for 20 second(s), increase beam damage by 15% |
[M0449] Unicorn Gundam (Hyper Mega Launcher) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, 150% ATK damage Whenever EX is activated, restore 10% EX gauge |
| Mobile Suit | Sub-Skills |
|---|---|
[M0073] Narrative Gundam | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To "Red" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0127] Kampfer High Mobility Type | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, increase damage to "Gundam-Type" Unit Category Enemies by 15% |
[M0129] Psycho Zaku | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, increase damage to "Gundam-Type" unit category enemies by 15% |
[M0229] Gaplant Trainer | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, increase damage to "High Mobility" Unit Category Enemies by 20% |
[M0223] Full Armor Engage Gundam A Plan | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, increase ranged damage to "Green" mobile suit type enemies by 15% |
[M0342] Red Zeta | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase damage to "Green" mobile suit type enemies by 15% |
[M0377] Victory 2 Assault Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, for 20 second(s), EX Damage Taken Down 10% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0258] Banshee Norn | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% To one targeted enemy unit: whenever EX is activated, 150% ATK damage |
[M0039] Nu Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever ex is activated, restore 2% max HP |
[M0123] Gundam GP04 | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase beam damage taken by 12% |
[M0227] Full Armor Engage Gundam B Plan | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% On taking damage, restore 1% EX gauge |
[M0311] Rick Dom (Thunderbolt) | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% To one targeted enemy unit: whenever EX is activated, 150% ATK damage |
[M0297] Engage Zero Yonfavin (Awaken) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, restore 2% max HP |
[M0296] Magna Martell (Awaken) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When remaining HP is below 50%: only once per battle, increase ranged damage by 30% |
[M0367] Gundam 4th | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase ex damage by 15% |
[M0365] Fafnir | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% When battle begins, Damage Taken Down 10% |
[M0469] Gundam GP01Fb | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% On evading, restore 1% EX gauge |
[M0249] Penelope | When battle begins,increase accuracy by 5% When battle begins,increase evasion by 5% When battle begins,increase max HP by 5% When battle begins,increase beam damage by 5% When battle begins,increase projectile damage by 5% Whenever ex is activated, for 20 seconds, increase guard rate by 10% Whenever ex is activated, restore 6% max HP |
| Mobile Suit | Sub-Skills |
|---|---|
[M0176] Engage Zero with Booster | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, for 30 second(s), increase evasion by 10% |
[M0070] Delta Plus | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, for 20 second(s), increase accuracy by 5% |
[M0231] Penelope | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% Whenever EX is activated, for 20 second(s), increase DEF by 20% |
[M0345] Messala | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever EX is activated, for 20 second(s), increase evasion by 15% |
[M0292] Magna Martell | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% On dealing damage, for 8 second(s), increase proximity damage by 4%(Stack up to 4 time(s)) |
[M0293] Qubeley Mass Production Type (Lyn) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever EX is activated, for 20 second(s), increase accuracy by 15% |
[M0108] Full Armor Unicorn Gundam (NT-D) | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% To all enemies: whenever EX is activated, 40% ATK damage |
[M0427] Ple's Qubeley Mk-ll | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To all allies: whenever EX is activated, for 20 second(s)increase critical ATK by 6% |
[M0426] Crossbone Gundam X3 | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% On dealing damage,increase proximity damage by 2% (Stack up to 20 time(s)) |
| Mobile Suit | Sub-Skills |
|---|---|
[M0131] Zaku I (Char) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Zaku-Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 8% |
[M0016] Char's Zaku II | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% On evading, for 10 second(s), increase movement speed by 3%(Stack up to 10 time(s)) |
[M0065] Char's Zaku II (THE ORIGIN) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase projectile damage taken by 12% |
[M0196] Hamma-Hamma | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To enemies with Stun status: whenever EX is activated, 100% ATK damage |
[M0135] Theta Plus | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase movement speed by 15% |
[M0267] Engage Zero Incom Type | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Armored" mobile suit category allies: when battle begins, until you are defeated, Beam Damage Taken Down 5% |
[M0364] Gundam Mk-II (AEUG) + Flying Armor | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% When battle begins, increase movement speed by 15% |
[M0428] Quess' Jagd Doga | When battle begins,increase accuracy by 5% When battle begins,increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Red Mobile Suit" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 8% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0239] S Gundam | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% Whenever ex is activated, for 20 second(s), increase critical rate by 15% |
[M0347] Efreet Custom | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% Whenever EX is activated, for 3 second(s), grant Bullseye status |
[M0315] Char's Rick Dom | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% Whenever EX is activated, restore 6% max HP |
[M0470] Narrative Gundam B2-Packs | When battle begins,increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, 150% ATK damage When battle begins, increase EX gauge recovery by 6% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0052] Sazabi | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Blue" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0080] Re-GZ | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Blue" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0031] Gundam Mk-II (Titans) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase beam damage taken by 12% |
[M0280] Unicorn Gundam (NT-D) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Blue" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0306] Full Armor ZZ Gundam | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% To "Blue" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0383] Kshatriya Repaired | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To all allies: whenever EX is activated, for 20 second(s), increase damage by 4% |
[M0404] Blue Destiny Unit-2 | When battle begins,increase accuracy by 10% When battle begins,increase proximity damage by 10% When battle begins, increase damage to "Newtype Machine" Unit Category Enemies by 20% |
[M0467] Vigna-Ghina | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Self, When Status Is "Absolute Evade": Damage Up 15% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0281] Engage Zero Yonfavin | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Newtype Machine" unit category allies: when battle begins, until you are defeated, increase damage by 5% |
[M0217] RX-93ff Nu Gundam | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% To all allies: whenever EX is activated, restore 2% max HP |
[M0249] V2 Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, restore 2% max HP |
[M0325] Quin Mantha | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% When battle begins, increase max HP by 10% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0040] Hi-Nu Gundam | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectie damage by 10% To 1 enemy unit(s) with the highest HP: whenever EX is activated, for 20 second(s) Grant Sustained Damage Status: Deal 75% ATK Damage Every 5 Second(s) |
[M0100] Hyaku Shiki | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To all enemies: whenever ex is activated, 40% ATK damage |
[M0122] Gundam GP02A | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% On taking damage, for 10 second(s), increase damage by 2%(Stack up to 10 time(s)) |
[M0211] Byarlant Custom | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever EX is activated, for 20 second(s), increase accuracy by 15% |
[M0107] Full Armor Unicorn Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, for 20 second(s), increase Beam Damage Taken Down 10% To all allies: whenever EX is activated, for 20 second(s), Projectile Damage Taken Down 10% |
[M0245] Titania | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% On evading, for 10 second(s), increase damage by 2%(Stack up to 10 time(s)) |
[M0269] Messer Type F01 | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% Whenever EX is activated, for 20 second(s), increase DEF by 20% |
[M0056] Zeong | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% To "Protagonist" unit category enemies: whenever EX is activated, 60% ATK damage |
[M0363] Crossbone Gundam X2 | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% When battle begins, for 7 second(s), grant Stealth status |
| Mobile Suit | Sub-Skills |
|---|---|
[M0047] Psycommu System Zaku | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), decrease beam damage by 20% To one targeted enemy unit: whenever EX is activated, for 20 second(s), decrease projectile damage by 20% |
[M0044] Gundam GP01 | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Ground" unit category allies: whenever ex is activated, restore 4% max HP |
[M0103] G-3 Gundam | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When 80% or fewer HP is remaining: increase projectile damage by 40% |
[M0286] Sinanju Stein (NT Version) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To one targeted enemy unit: starting 1 second(s) after battle begins, decrease evasion by 10% |
[M0194] Gundam | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Starting 30 second(s) after battle begins, increase proximity damage by 15% |
[M0210] GM III Powered FA | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% To "GM-Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 8% |
[M0282] Qubeley Mass Production Type (Rey) | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Qubeley-Type" unit category allies: when battle begins, until you are defeated, increase evasion by 6% |
[M0348] Zaku IV (Illia Pazom) | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% When battle begins, increase accuracy against enemies with "Jamming" status by 20% |
[M0397] Methuss | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To all allies: when battle begins, until you are defeated, grant Regeneration status: Restore 0.7% of max HP every 6 second(s) |
[M0463] Gouf Custom | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To one targeted enemy unit: whenever EX is activated, for 3 second(s), inflict Stun status |
| Mobile Suit | Sub-Skills |
|---|---|
[M0041] ZZ Gundam | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, increase damage by 8% |
[M0242] Varguil | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, increase damage to "Blue" mobile suit type enemies by 15% |
[M0312] Gaplant | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To 1 enemy unit(s) with the lowest HP: whenever EX is activated, 120% ATK damage |
[M0408] Sinanju | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever EX is activated, for 3 second(s), grant Bullseye status |
[M0407] Gundam 5th | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, for 20 second(s), increase EX damage by 6% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0019] Sinanju | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectie damage by 10% Whenever ex is activated, for 20 second(s), increase critical rate by 15% |
[M0079] Unicorn Gundam (NT-D) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever ex is activated, for 20 second(s), increase critical rate by 15% |
[M0236] Pale Rider (Space Type) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase damage to "Newtype Machine" Unit Category Enemies by 20% |
[M0077] Ple's Qubeley Mk-II | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To all enemies: whenever EX is activated, for 20 second(s), increase beam damage taken by 6% |
[M0034] Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Green" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0251] Unicorn Gundam Perfectibility | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever EX is activated, for 20 second(s), increase critical rate by 15% |
[M0225] Full Armor Engage Gundam C Plan | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Gundam-Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0475] Gundam EX | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To one targeted enemy unit: whenever EX is activated, 150% ATK damage |
[M0179] Banshee Norn (NT-D) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To "Green" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0358] Geymalk | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% Whenever EX is activated, for 20 second(s), increase damage by 10% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0087] Victory Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, 150% ATK damage |
[M0275] Zaku III Custom (TWA) | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% On dealing damage, restore 200 HP |
[M0105] The-O | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% On evading, restore 1% EX gauge |
[M0276] Alex | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase beam damage taken by 8% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase projectile damage taken by 8% |
[M0335] Nu Gundam (Green) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, restore 2% max HP |
[M0359] Atlas Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase damage to "Zeon Forces-Affiliated" Unit Category Enemies by 15% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0072] Nightingale | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To all allies: whenever ex is activated, for 20 second(s), increase beam damage by 6% |
[M0046] Kampfer | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To 1 enemy unit(s) with the highest HP: whenever EX is activated, for 20 second(s), grant sustained damage status: deal 75% ATK damage every 5 Second(s) |
[M0238] Gundam Ez8 | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Bombardment" mobile suit category allies: when battle begins, until you are defeated, increase critical rate by 5% |
[M0313] Dijeh (Luio and Co.) | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% Whenever EX is activated, for 20 second(s), increase critical ATK by 20% |
[M0274] Qubeley Mass Production Type (Non) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, 150% ATK damage |
[M0458] Theta Plus | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% When battle begins, increase damage to "Support" mobile suit category enemies by 15% |
[M0398] Gengaozo | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% On taking damage, increase critical ATK by 15%(Stack up to 2 time(s)) |
[M0344] Hy-Gogg | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When on the Underwater map: increase EX gauge recovery by 12% |
[M0462] Re-GZ | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, By the number of allied mobile sits of unit category EFF-Affiliated, increase damage by 4% (Maximum 24%) |
| Mobile Suit | Sub-Skills |
|---|---|
[M0033] Gundam (THE ORIGIN) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Starting 30 second(s) after battle begins, increase proximity damage by 15% |
[M0112] Matsunaga's High Mobility Zaku II | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever ex is activated, for 20 second(s), increase movement speed by 20% |
[M0030] Gundam GP01Fb | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all allies: whenever EX is activated, for 20 second(s), increase evasion by 5% |
[M0337] Doven Wolf (Commander Type) | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Raid" mobile suit category enemies: when battle begins, until you are defeated, decrease evasion by 6% To "Close Combat" mobile suit category enemies: when battle begins, until you are defeated, decrease evasion by 6% |
[M0273] Ple-Two's Qubeley Mk-II | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), decrease accuracy by 15% |
[M0284] Hazel Custom | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% Whenever EX is activated, for 20 second(s), increase guard rate by 10% |
[M0386] Gundam F91 (Full Power) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase evasion by 10% |
[M0360] Rig Contio | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% To enemies with Stun status: starting 5 second(s) after battle begins, 120% ATK damage |
| Mobile Suit | Sub-Skills |
|---|---|
[M0076] Banshee (NT-D) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever ex is activated, restore 6% max HP |
[M0157] Varguil (Gundam Head) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, increase damage to "Yellow" mobile suit type enemies by 15% |
[M0338] Zeta Gundam III | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever EX is activated, for 3 second(s), grant Bullseye status |
[M0336] Sazabi | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, for 7 second(s), grant Bullseye status |
| Mobile Suit | Sub-Skills |
|---|---|
[M0183] Sisquiede Titans Color | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% To all enemies: whenever EX is activated, for 20 second(s), decrease beam damage by 15% |
[M0252] Blue Destiny Unit-1 | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, increase damage to "Newtype Machine" Unit Category Enemies by 20% |
[M0221] Engage Gundam Funnels | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Gundam-Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0266] Zeta Gundam (Hyper Mega Launcher) | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% Whenever EX is activated, restore 10% EX gauge |
[M0263] Crossbone Gundam X1 | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Purple" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0300] Todesritter | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase damage to "Newtype Machine" unit category enemies by 20% |
[M0350] Gray Zeta | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, increase damage to "Yellow" mobile suit type enemies by 15% |
[M0431] Alex (Chobham Armor) | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% When battle begins, Grant Reflect EX Damage Status: Reflect 15% of EX Damage Taken |
| Mobile Suit | Sub-Skills |
|---|---|
[M0207] Modified Rick Dijeh | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever ex is activated, for 20 second(s), Grant Regeneration status: Restore 2.5% of max HP every 5 second(s) |
[M0317] Gyan | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Armored" mobile suit category allies: when battle begins, until you are defeated, Beam Damage Taken Down 5% |
[M0351] Cima's Gelgoog Marine | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase beam damage taken by 8% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase projectile damage taken by 8% |
[M0430] Narrative Gundam C-Packs | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase damage to "Psycho-Frame Type" unit category enemies by 10% When battle begins, damage taken from "Psycho-Frame Type" unit category enemies down 10% |
[M0349] Dom Gnomides | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% When battle begins, increase max HP by 10% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0010] Gundam Full Armor (Thunderbolt) | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% Whenever ex is activated, for 20 second(s), increase DEF by 20% |
[M0121] Gundam F91 | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever EX is activated, for 20 second(s), increase evasion by 15% |
[M0029] Qubeley | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To all enemies: whenever EX is activated, 40% ATK damage |
[M0352] Gottrlatan | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To 1 enemy unit(s) with the highest HP: starting 0.1 second(s) after battle begins, grant Sustained Damage status: Deal 30% ATK damage every 5 second(s) |
[M0268] Char's Gelgoog | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% To all allies: whenever EX is activated, for 20 second(s), increase proximity damage by 6% |
[M0433] Gundam 4th (Bst) | When battle begins,increase critical rate by 10% When battle begins,increase ranged damage by 10% When battle begins,increase max HP by 10% To all enemies: whenever EX is activated, 40% ATK damage |
[M0432] Heidemarie's Giessen Doga | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase proximity damage taken by 12% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0214] Zaku I with Big Gun (Thunderbolt) | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% Whenever an ally is defeated, for 20 second(s), increase damage by 4% |
[M0240] Engage Zero Psycommu Test Type | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% On taking damage, for 10 second(s), increase evasion by 1%(Stack up to 10 time(s)) |
[M0339] Gundam Pixy (Early Development Type) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, increase accuracy against enemies with "Stun" status by 20% |
[M0333] Gundam + G-Fighter | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% When battle begins, increase movement speed by 15% |
[M0434] Unicorn Gundam Perfectibility (NT-D) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever EX is activated, for 20 second(s), increase critical rate by 15% When battle begins, increase accuracy against enemies with "Jamming" status by 20% |
[M0379] Dijeh + Modified Do-dai | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% When battle begins, increase movement speed by 15% |
[M0381] The-O | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% On guarding, restore 1% EX gauge |
| Mobile Suit | Sub-Skills |
|---|---|
[M0086] Zeta Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase EX gauge recovery by 6% |
[M0089] Char's Z'Gok | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Gundam-Type" unit category enemies: when battle begins, until you are defeated, increase damage inflicted by 4% |
[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE] | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, for 7 second(s), grant Bullseye status |
[M0378] Nu Gundam (Double Fin Funnels) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, for 7 second(s), grant Assault status |
[M0437] Rozen Zulu | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever EX is activated, for 3 second(s), grant Bullseye status |
[M0382] Zeta Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% Whenever ex is activated, restore 10% EX gauge |
[M0357] White Rider | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% Whenever EX is activated, for 3 second(s), grant Assault status |
| Mobile Suit | Sub-Skills |
|---|---|
[M0216] Berga-Dalas | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To all enemies: whenever EX is activated, for 20 second(s), increase beam damage taken by 6% |
[M0009] Unicorn Gundam | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To "Psycho-Frame Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0181] Engage Gundam Booster | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% To "Gundam-Type" unit category allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0109] Johnny Ridden's Gelgoog Cannon | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% To one targeted enemy unit: whenever EX is activated, 120% ATK bypass defense damage |
[M0341] ZZ-GR | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% When battle begins, grant Reflect Beam Damage status: reflecting 8% of beam damage taken |
[M0409] Victory 2 Buster Gundam | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, increase damage to "Armored" Mobile Suit Category Enemies by 15% |
[M0411] Palace Athene | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, increase critical ATK by 15% |
[M0412] Nu Gundam HWS | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% When battle begins, increase damage to Rival Unit unit category enemies by 20% |
[M0318] Gundam GP03 Stamen | When battle begins,increase accuracy by 5% When battle begins,increase evasion by 5% When battle begins,increase max HP by 5% When battle begins,increase beam damage by 5% When battle begins,increase projectile damage by 5% To "Yellow" mobile suit type allies: whenever ex is activated, for 20 second(s), increase damage by 6% |
[M0483] Gundam | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% [PvE Battle-Limited] When battle begins, increase ex damage by 150% |
[M0435] Zeong | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% When battle beains, increase damage to Protagonist Unit Unit Category Enemies by 20% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0117] Gato's Rick Dom | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% Whenever ex is activated, for 20 second(s), restore 2.5% of max HP every 5 second(s) |
[M0166] Phenex (NT Version) | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase beam damage taken by 8% To one targeted enemy unit: whenever EX is activated, for 20 second(s), increase projectile damage taken by 8% |
[M0257] Over.on | When battle begins, increase max HP by 10% When battle begins, Damage Taken Down 10% On taking damage, restore 1% EX gauge |
[M0371] Baund Doc | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase max HP by 10% |
[M0410] Black Rider | When battle begins,increase accuracy by 10% When battle begins,increase proximity damage by 10% To one targeted enemy unit: whenever EX is activated, by the number of incapacitated enemy mobile suits, 100% ATK damage(Maximum 500%) |
[M0479] Zaku III Custom | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% Whenever ex is activated, restore 6% max HP On dealing damage, restore 200 HP |
| Mobile Suit | Sub-Skills |
|---|---|
[M0256] Guncannon | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% To all enemies: whenever EX is activated, 40% ATK damage |
[M0324] Gedlav | When battle begins, increase critical rate by 10% When battle begins, increase ranged damage by 10% When battle begins, until 90% HP is remaining: increase movement speed by 25% |
[M0319] Zanneck | When battle begins, increase accuracy by 10% When battle begins, increase ranged damage by 10% To 1 enemy unit(s) with the lowest HP: starting 0.1 second(s) after battle begins, grant Sustained Damage status: deal 20% ATK damage every 5 second(s) |
[M0438] Gundam F91 (Twin VSBR-equipped) | When battle begins, increase evasion by 10% When battle begins, increase beam damage by 10% When battle begins, increase projectile damage by 10% When battle begins, for 7 second(s), grant Stealth status |
[M0476] Zeta Gundam (IF Claw and IF Blaster) | When battle begins,increase accuracy by 10% When battle begins, increase proximity damage by 10% When battle begins, for 7 second(s),grant bullseye status When battle begins, for 7 second(s), increase proximity damage by 60% |
| Mobile Suit | Sub-Skills |
|---|---|
[M0205] Moon Gundam | When battle begins, increase accuracy by 10% When battle begins, increase proximity damage by 10% To all allies: whenever EX is activated, for 20 second(s), increase proximity damage by 6% |
[M0340] Dag Doll | When battle begins, increase accuracy by 5% When battle begins, increase evasion by 5% When battle begins, increase max HP by 5% When battle begins, increase beam damage by 5% When battle begins, increase projectile damage by 5% When battle begins, increase ranged damage to enemies with "Jamming" status by 30% |
[M0356] Narrative Gundam B-Packs | To all allies: when battle begins, until you are defeated, increase damage by 2% To all allies: when battle begins, until you are defeated, Damage Taken Down 2% To "Sniper" mobile suit category allies: when battle begins, until you are defeated, increase accuracy by 5% |

| Tier Lists | |
|---|---|
Best Mobile Suit Tier List (PvP) |
Best Pilot Tier List (PvP) |
Best Mobile Suit Tier List (PvE) |
Best Pilot Tier List (PvE) |
Reroll Tier List |
Event Tier List |
Best Coop Battle and Raid Battle Tier List |
Best Sub Mobile Suit Tier List |
Best Sub Mobile Suit Tier List (December 2025)

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