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Fire Emblem: Three Houses (FE3H)

Chapter 22: For the Freedom of Fódlan (Golden Deer) Walkthrough

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This is the battle walkthrough for the mission For the Freedom of Fódlan from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 21: Stand Strong at Shambhala Chapter 22:
Fódlan's New Dawn
-

Chapter 22 (Golden Deer) - Map and Overview

FE3H For the Freedom of Fodlan (Golden Deer) Map.png

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Casual: All of your units fall in battle.
Classic: Your character or Claude falls in battle.
# of Player Units 12
# of Enemies Normal: 45
Hard: 48

Chapter 22 (Golden Deer) - Enemies

FE3H For the Freedom of Fodlan (Golden Deer) Enemy Layout.png

Pos Enemy Pos Enemy
A Ancient Soldier (Fortress Knight) N Winged Demonic Beast
B Ancient Soldier (Paladin) O Odesse
C Ancient Soldier (Hero) P Lamine
D Ancient Soldier (Mortal Savant) Q Dominic
E Ancient Soldier (Bishop) R Gautier
F Ancient Soldier (Swordmaster) S Blaiddyd
G Ancient Soldier (Sniper) T Goneril
H Ancient Soldier (Warrior) U Daphnel
I Ancient Soldier (Wyvern Lord) V Gloucester
J Agarthan Soldier (Grappler) W Charon
K Agarthan Soldier (Assassin) X Fraldarius
L Agarthan Soldier (Warlock) Y Riegan
M Agarthan Soldier (War Master) Z Nemesis

Enemy Stats

Nemesis (without the 10 Elites' Buffs)

Level HP Mov. Class
60 107 - King of Liberation
Mt. Spd Hit Crit
64 21 130 30
Range Prt Res Avd
1-2 49 42 31
Weapon Dropped Items
Dark Creator Sword N/A
Battalion
Einherjar
Level Endurance Gambit Uses
1-2 75 Assault Troop 2

Lamine

Level HP Mov. Class
44 47 - Gremory
Mt. Spd Hit Crit
46 11 127 22
Range Prt Res Avd
1-2 15 37 6
Weapon Dropped Items
Abraxas N/A
Battalion
Enhanced Infantry
Level Endurance Gambit Uses
1-2 75 Disturbance 2

Dominic

Level HP Mov. Class
44 53 8 Wyvern Lord
Mt. Spd Hit Crit
33 25 93 13
Range Prt Res Avd
1 34 12 45
Weapon Dropped Items
Dark Crusher N/A

Gautier

Level HP Mov. Class
44 62 7 Great Knight
Mt. Spd Hit Crit
54 6 94 33
Range Prt Res Avd
1 41 10 11
Weapon Dropped Items
Dark Lance of Ruin N/A
Battalion
Enhanced Cavalry
Level Endurance Gambit Uses
1 75 Linked Horses 1

Blaiddyd

Level HP Mov. Class
44 54 7 Dark Knight
Mt. Spd Hit Crit
40 17 106 24
Range Prt Res Avd
1 20 30 52
Weapon Dropped Items
Areadbhar Γ N/A

Goneril

Level HP Mov. Class
44 63 6 War Master
Mt. Spd Hit Crit
58 27 100 44
Range Prt Res Avd
1 25 10 37
Weapon Dropped Items
Freikugel Δ N/A

Daphnel

Level HP Mov. Class
44 51 7 Holy Knight
Mt. Spd Hit Crit
29 13 117 26
Range Prt Res Avd
1 14 33 28
Weapon Dropped Items
Luin Δ N/A

Gloucester

Level HP Mov. Class
44 50 4 Bishop
Mt. Spd Hit Crit
32 9 115 20
Range Prt Res Avd
1-4 12 34 29
Weapon Dropped Items
Abraxas N/A

Charon

Level HP Mov. Class
44 53 6 Mortal Savant
Mt. Spd Hit Crit
40 15 95 27
Range Prt Res Avd
1 20 24 35
Weapon Dropped Items
Dark Thunderbrand N/A

Fraldarius

Enemy data will be gathered soon.

Riegan

Level HP Mov. Class
44 53 - Bow Knight
Mt. Spd Hit Crit
42 15 112 37
Range Prt Res Avd
2-5 21 10 30
Weapon Dropped Items
Failnaught T N/A

Odesse

Level HP Mov. Class
42 47 - Dark Bishop
Mt. Spd Hit Crit
37 11 88 18
Range Prt Res Avd
1-2 14 36 11
Weapon Dropped Items
Banshee Θ N/A
Battalion
Dark Magic Corps
Level Endurance Gambit Uses
1-2 75 Resonant Lightning 1

Nemesis (without the 10 Elites' Buffs)

Level HP Mov. Class
60 107 - King of Liberation
Mt. Spd Hit Crit
72 30 138 38
Range Prt Res Avd
1-2 54 47 40
Weapon Dropped Items
Dark Creator Sword N/A
Battalion
Einherjar
Level Endurance Gambit Uses
1-2 75 Assault Troop 2

Lamine

Level HP Mov. Class
45 54 - Gremory
Mt. Spd Hit Crit
53 19 134 29
Range Prt Res Avd
1-2 20 37 14
Weapon Dropped Items
Dark Rafail Gem N/A
Battalion
Enhanced Infantry
Level Endurance Gambit Uses
1-2 75 Disturbance 2

Dominic

Level HP Mov. Class
45 60 8 Wyvern Lord
Mt. Spd Hit Crit
40 34 99 19
Range Prt Res Avd
1 34 14 54
Weapon Dropped Items
Dark Crusher N/A

Gautier

Level HP Mov. Class
45 69 7 Great Knight
Mt. Spd Hit Crit
61 13 100 39
Range Prt Res Avd
1 41 10 18
Weapon Dropped Items
Dark Lance of Ruin N/A
Battalion
Enhanced Cavalry
Level Endurance Gambit Uses
1 75 Linked Horses 1

Blaiddyd

Level HP Mov. Class
45 61 7 Dark Knight
Mt. Spd Hit Crit
47 25 111 29
Range Prt Res Avd
1 27 32 60
Weapon Dropped Items
Areadbhar Γ N/A

Goneril

Level HP Mov. Class
45 71 6 War Master
Mt. Spd Hit Crit
65 35 106 50
Range Prt Res Avd
1 32 14 45
Weapon Dropped Items
Freikugel A N/A

Daphnel

Level HP Mov. Class
45 58 7 Holy Knight
Mt. Spd Hit Crit
36 21 123 33
Range Prt Res Avd
1 19 33 36
Weapon Dropped Items
Luin A N/A

Gloucester

Level HP Mov. Class
45 57 4 Bishop
Mt. Spd Hit Crit
39 17 121 26
Range Prt Res Avd
1-4 13 34 37
Weapon Dropped Items
Dark Thyrsus N/A

Charon

Level HP Mov. Class
45 60 6 Mortal Savant
Mt. Spd Hit Crit
47 23 100 33
Range Prt Res Avd
1 27 31 43
Weapon Dropped Items
Dark Thunderbrand N/A

Fraldarius

Level HP Mov. Class
45 59 - Falcon Knight
Mt. Spd Hit Crit
47 33 120 21
Range Prt Res Avd
1 40 43 58
Weapon Dropped Items
Silver Lance N/A

Riegan

Level HP Mov. Class
45 60 - Bow Knight
Mt. Spd Hit Crit
49 24 119 44
Range Prt Res Avd
2-5 28 16 39
Weapon Dropped Items
Frailnaught T N/A

Odesse

Level HP Mov. Class
43 53 - Dark Bishop
Mt. Spd Hit Crit
44 19 95 25
Range Prt Res Avd
1-2 14 36 19
Weapon Dropped Items
Banshee N/A
Battalion
Dark Magic Corps
Level Endurance Gambit Uses
1-2 75 Resonant Lightning 1

Chapter 22 (Golden Deer) - Chests

There are three chests, one in the northern bridge area, above the center, in the edge of the map, and another in the southwest corner.
FE3H For the Freedom of Fodlan (Golden Deer) Chest Layout.png

Pos Item
1 Arrow of Indra
2 Secret Book
3 Giant Shell

Arrow of Indra

This is the spear equivalent of the Bolt Axe and Levin Sword, where it uses Mag instead of Str and targets Res instead of Def. Still useful, especially if you have a holy knight. It may be worth getting along the way to Lamine.

Secret Book

A consumable that permanently increases Dexterity by 2. With this being so far behind enemy lines, and on the last mission, it may not be worth it.

Giant Shell

A consumable that permanently increases Defense by 2. If you want to get some last minute defense raise, you can, but due to the distance and this being the last mission, may not be worth it.

Chapter 22 (Golden Deer) - Map Features

Tiles Description
Wasteland Difficult for cavalry to traverse
Cliif
Edifice
Rock
Navigable only by fliers
Forest 1 Prt, + 30% Avo, except for fliers
Swamp -1 Prt, -10% HP per turn except for fliers
Onager 5 Mt, 15 Durability, 3-12 Range, requires Bow Skill of D or higher
Ballista 10 Mt, 15 Durability, 3-10 Range cannot be used by mounted or magic units
Stronghold 2 Prt, 2 Res + 30% Avo, +30% HP each turn except for non-fliers

Chapter 22 (Golden Deer) - Tips and Tricks

Defeating Nemesis

FE3H For the Freedom of Fodlan Nemesis Shield
Nemesis is incredibly strong. While other bosses can be rushed with one or two of your best units and defeated, Nemesis will most likely not be taken out so easily. He can also counter even ranged attackers, so nobody is safe. Attack him with multiple units on the same turn. He won't move, so you can gather your forces in the turn before so that they all move at the same time.

Do Not Attack with Low HP Units

Nemesis can counter even mages or archers, so unless you're sure to kill him, do not attempt to attack with a low HP unit as his counterattack might destroy them.

Have a Healer with Fortify or a Battalion with the Resonant White Magic Gambit

It will take multiple units attacking Nemesis at once to defeat him, and it might take more than one turn, and he'll deal a lot of damage in return. To make sure they can survive the second turn of attacking, ensure that a healer is nearby, preferably one with Fortify or Resonant White Magic to ensure the group gets healed in one go. Flayn would be an ideal Fortify caster if she went the route of Faith.

Defeat the Ten Elites Before Fighting Nemesis

Nemesis gains +3 on every stat for each of the ten Elite still standing. Even without this buff, Nemesis is incredibly strong, there is a good chance you will not survive an encounter with him if you don't get rid of the Elites.

Defeat Lamine to Remove the Swamp

The Elite Lamine is north of the map, just past the bridge. Defeat her and the poisonous bog will lift. While it won't damage anymore, it will become wasteland, making it hard for cavalry to traverse regardless.

Defeating Odesse Removes the Agarthan Soldiers and Beast

Odesse, the last remaining Agarthan commander, is south of the swamp. Defeating him will remove all Those Who Slither in the Dark Forces from the map.

Be Careful of Winged Beast Reinforcements

Once you get in range of Odesse, Winged Demonic Beast reinforcmeents will start spawning, only stopping when Odesse is eliminated.

Avoid Odesse Altogther

Alternatively, it is in fact possible to avoid Odesse by defeating Lamine and staying on the center and north of the map.

Fire Emblem: Three Houses - Related Links

Part 2 - Verdant Wind Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Verdant Wind
Chapter 13: Hunting by Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Taking Fort Merceus
Chapter 19: The Enbarr Infiltration Chapter 20: Confrontation at the Palace Chapter 21: Stand Strong at Shambhala
Chapter 22: For the Freedom of Fódlan

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