Fire Emblem: Three Houses (FE3H)

List of Weapons

Weapons.png
This is a list of weapons from Fire Emblem: Three Houses (FETH, FE3H). Read on to find about weapon effects, what weapons can be forged into, buy and sell prices, and more!

Swords

List of Swords

Normal

Weapon Might Weight Hit Crit Range Durability Rank
Rusted Sword 20 0 30 0 1 - E
Effect: None
Training Sword 4 3 100 0 1 50 E
Effect: None
Training Sword+ 2 3 100 0 1 65 E
Effect: None
Iron Sword 5 5 90 0 1 40 E
Effect: None
Iron Sword+ 5 6 100 0 1 45 E
Effect: None
Steel Sword 10 8 85 0 1 50 D
Effect: None
Steel Sword+ 10 10 85 0 1 55 D
Effect: None
Silver Sword 8 12 90 0 1 30 B
Effect: None
Silver Sword+ 8 13 90 0 1 40 B
Effect: None
Rapier 5 7 95 10 1 40 E
Effect: Strong against armored and cavalry units.
Rapier+ 5 9 95 20 1 45 E
Effect: Strong against armored and cavalry units.
Armorslayer 11 8 80 0 1 20 D
Effect: Strong against armored units.
Armorslayer+ 11 8 100 5 1 25 D
Effect: Strong against armored units.
Devil Sword 10 13 65 0 1 30 D
Effect: Inflicts 10 damage to the wielder after combat.
Devil Sword+ 10 16 65 0 1 30 D
Effect: Inflicts 10 damage to the wielder after combat.
Killing Edge 10 8 85 25 1 20 C
Effect: High critical-hit rate.
Killing Edge+ 10 9 85 35 1 25 C
Effect: High critical-hit rate.
Levin Sword 9 9 70 0 1-2 25 C
Effect: Can deal lightning damage from afar.
Levin Sword+ 9 9 70 0 1-3 30 C
Effect: Can deal lightning damage from afar.
Venin Edge 6 5 90 0 1 20 C
Effect: Can poison enemies.
Venin Edge+ 6 6 100 0 1 25 C
Effect: Can poison enemies.
Wo Dao 5 8 90 30 1 15 B
Effect: High critical-hit rate.
Wo Dao+ 5 9 90 40 1 25 B
Effect: High critical-hit rate.
Cursed Ashiya Sword 8 13 70 40 1 15 B
Effect: High critical-hit rate but deals 5 damage to wielder after combat.
Cursed Ashiya Sword+ 8 14 70 50 1 20 B
Effect: High critical-hit rate but deals 5 damage to wielder after combat.
Brave Sword 12 9 75 0 1 30 B
Effect: Attacks twice when initiating combat.
Brave Sword+ 12 10 85 0 1 40 B
Effect: Attacks twice when initiating combat.
Sword of Zoltan 9 13 90 0 1 25 A
Effect: None
Sword of Zoltan+ 9 16 90 5 1 30 A
Effect: None
Mercurius 7 15 100 10 1 40 A
Effect: High hit rate and might.

Sacred Weapons

Weapon Might Weight Hit Crit Range Durability Rank
Sword of Seiros 5 11 80 10 1 30 A
Effect: Heals 50% of damage dealt and restores HP every turn.
Sword of Begalta 5 12 100 0 1 30 A
Effect: Restores HP every turn.
Sword of Moralta 9 13 75 25 1 30 A
Effect: Restores HP every turn.

Hero's Relics

Weapon Might Weight Hit Crit Range Durability Rank
Thunderbrand 7 13 70 10 1 30 E
Effect: Crest-bearer can use Foudroyant. Strike twice if initiating combat.
Blutgang 7 13 80 0 1 20 E
Effect: Crest-bearer can use Beast Fang. Does magic damage.
Sword of the Creator 9 7 90 0 1-2 20 E
Effect: Allows Byleth to use Ruptured Heaven.
Sublime Creator Sword 7 15 90 10 1-2 20 E
Effect: Allows Byleth to use Sublime Heaven.

Lances

List of Lances

Normal

Weapon Might Weight Hit Crit Range Durability Rank
Rusted Lance 20 0 30 0 1 - E
Effect: None
Training Lance 5 4 90 0 1 50 E
Effect: None
Training Lance+ 3 4 90 0 1 65 E
Effect: None
Iron Lance 6 6 80 0 1 30 E
Effect: None
Iron Lance+ 6 7 90 0 1 35 E
Effect: None
Steel Lance 11 9 75 0 1 40 D
Effect: None
Steel Lance+ 11 11 75 0 1 45 D
Effect: None
Silver Lance 9 13 80 0 1 25 B
Effect: None
Silver Lance+ 9 14 80 0 1 35 B
Effect: None
Javelin 8 2 80 0 1-2 30 D
Effect: Thrown weapon.
Javelin+ 8 3 80 0 1-2 40 D
Effect: Thrown weapon.
Horseslayer 13 8 70 0 1 20 D
Effect: Strong against cavalry units.
Horseslayer+ 13 8 90 5 1 25 D
Effect: Strong against cavalry units.
Killer Lance 11 9 80 25 1 20 C
Effect: High critical-hit rate.
Killer Lance+ 11 10 80 35 1 25 C
Effect: High critical-hit rate.
Short Spear 10 5 75 0 1-2 25 C
Effect: Thrown weapon.
Short Spear+ 10 6 75 0 1-2 35 C
Effect: Thrown weapon.
Blessed Lance 14 7 80 0 1 20 C
Effect: Strong against monsters and restores 10% of HP every turn.
Blessed Lance+ 14 9 80 0 1 20 C
Effect: Strong against monsters and restores 15% of HP every turn.
Arrow of Indra 14 12 75 0 1-2 30 C
Effect: Does magic damage.
Venin Lance 7 6 80 0 1 20 C
Effect: Can poison enemies.
Venin Lance+ 7 7 90 0 1 25 C
Effect: Can poison enemies.
Brave Lance 13 10 70 0 1 25 B
Effect: Attacks twice when initiating combat.
Brave Lance+ 13 11 80 0 1 35 B
Effect: Attacks twice when initiating combat.
Spear 12 8 70 0 1-2 20 B
Effect: Thrown weapon.
Spear+ 12 9 70 0 1-2 30 B
Effect: Thrown weapon.
Crescent Sickle 12 10 80 0 1 50 B
Effect: High durability.
Crescent Sickle+ 12 11 80 10 1 55 B
Effect: High durability.
Lance of Zoltan 10 15 80 0 1 20 A
Effect: None
Lance of Zoltan+ 10 20 80 5 1 25 A
Effect: None
Gradivus 8 17 90 10 1-2 30 A
Effect: High hit rate and might.

Sacred Weapons

Weapon Might Weight Hit Crit Range Durability Rank
Spear of Assal 9 14 85 10 1 30 A
Effect: Restores HP every turn.

Hero's Relics

Weapon Might Weight Hit Crit Range Durability Rank
Lance of Ruin 9 22 65 20 1 20 E
Effect: Crest-bearer can use Ruined Sky
Areadbhar 9 19 75 10 1 20 E
Effect: Crest-bearer can use Atrocity.
Lúin 9 17 90 10 1 20 E
Effect: Crest-bearer can use Burning Quake.

Axes

List of Axes

Normal

Weapon Might Weight Hit Crit Range Durability Rank
Rusted Axe 20 0 30 0 1 - E
Effect: None
Training Axe 6 6 80 0 1 50 E
Effect: None
Training Axe+ 4 6 80 0 1 65 E
Effect: None
Iron Axe 6 8 70 0 1 45 E
Effect: None
Iron Axe+ 7 9 75 0 1 45 E
Effect: None
Steel Axe 12 11 65 0 1 55 D
Effect: None
Steel Axe+ 12 13 65 0 11 60 D
Effect: None
Silver Axe 10 16 70 0 1 30 B
Effect: None
Silver Axe+ 10 17 70 0 1 40 B
Effect: None
Mace 6 6 70 0 1 20 E
Effect: Strong against armored units.
Mace+ 6 6 90 5 1 25 E
Effect: Strong against armored units.
Hammer 15 10 60 0 1 20 D
Effect: Strong against armored units.
Hammer+ 15 10 80 5 1 20 D
Effect: Strong against armored units.
Hand Axe 10 4 70 0 1-2 30 D
Effect: Thrown weapon.
Hand Axe+ 10 5 70 0 1-2 40 D
Effect: Thrown weapon.
Devil Axe 14 18 60 0 1 30 D
Effect: Inflicts 10 damage to wielder after combat.
Devil Axe+ 14 21 60 0 1 30 D
Effect: Strong against armored units.
Killer Axe 12 11 70 25 1 20 C
Effect: High critical-hit rate.
Killer Axe+ 12 12 70 35 1 25 C
Effect: High critical-hit rate.
Short Axe 12 8 65 0 1-2 25 C
Effect: Thrown weapon.
Short Axe+ 12 9 65 0 1-2 35 C
Effect: Thrown weapon.
Venin Axe 12 11 70 25 1 20 C
Effect: Can poison enemies.
Venin Axe+ 12 9 65 0 1 25 C
Effect: Can poison enemies.
Brave Axe 14 12 60 0 1 30 B
Effect: Attacks twice when initiating combat.
Brave Axe+ 14 13 70 0 1 40 B
Effect: Attacks twice when initiating combat.
Bolt Axe 15 14 60 0 1-2 25 B
Effect: Can deal lightning damage from afar.
Bolt Axe+ 15 14 60 0 1-3 25 B
Effect: Can deal lightning damage from afar.
Tomahawk 14 12 60 0 1-2 20 B
Effect: Thrown weapon.
Tomahawk+ 14 13 60 0 1-2 30 B
Effect: Thrown weapon.
Axe of Zoltan 14 17 70 0 1 20 A
Effect: None
Axe of Zoltan+ 14 20 70 5 1 25 A
Effect: None
Hauteclere 12 19 80 10 1 40 A
Effect: High hit rate and might.

Sacred Weapons

Weapon Might Weight Hit Crit Range Durability Rank
Axe of Ukonvasara 15 19 65 20 1 30 A
Effect: Restores HP every turn and strong against armored enemies.

Hero's Relics

Weapon Might Weight Hit Crit Range Durability Rank
Freikugel 11 23 65 10 1 20 E
Effect: Crest-bearer can use Apocalyptic Flame.
Crusher 11 18 60 0 1 20 E
Effect: Crest-bearer can use Dust.
Aymr 11 24 60 20 1 20 E
Effect: Crest-bearer can use Raging Storm.

Bows

List of Bows

Normal

Weapon Might Weight Hit Crit Range Durability Rank
Rusted Bow 20 0 30 0 2 - E
Effect: None
Training Bow 5 3 90 0 2 50 E
Effect: None
Training Bow+ 3 3 90 0 2 65 E
Effect: None
Iron Bow 6 6 85 0 2 40 E
Effect: None
Iron Bow+ 5 7 95 0 2 40 E
Effect: None
Steel Bow 11 9 80 0 2 50 D
Effect: None
Steel Bow+ 10 11 80 0 2 50 D
Effect: None
Silver Bow 9 12 75 0 2 30 B
Effect: None
Silver Bow+ 8 13 75 0 2 30 B
Effect: None
Mini Bow 3 4 90 0 1-2 50 D
Effect: Can be used at close range. Cannot make a follow-up attack at 1 space away.
Mini Bow+ 3 6 90 10 1-2 55 D
Effect: Can be used at close range. Cannot make a follow-up attack at 1 space away.
Longbow 13 9 70 0 2-3 20 C
Effect: A bow with +1 range.
Longbow+ 13 11 70 0 2-3 25 C
Effect: A bow with +1 range.
Killer Bow 11 9 80 25 2 20 C
Effect: High critical-hit rate.
Killer Bow+ 13 11 70 0 2 25 C
Effect: High critical-hit rate.
Blessed Bow 14 6 70 0 2 20 C
Effect: Strong against monsters and restores 10% of HP every turn.
Blessed Bow+ 14 8 70 0 2 20 C
Effect: Strong against monsters and restores 15% of HP every turn.
Venin Bow 6 6 85 0 2 20 C
Effect: Can poison enemies.
Venin Bow+ 6 7 95 0 2 25 C
Effect: Can poison enemies.
Brave Bow 13 10 70 0 2 30 B
Effect: Attacks twice when initiating combat.
Brave Bow+ 12 11 80 0 2 40 B
Effect: Attacks twice when initiating combat.
Magic Bow 9 8 75 0 2 25 B
Effect: Does magic damage.
Magic Bow+ 9 8 75 0 2-3 30 B
Effect: Does magic damage.
Bow of Zoltan 8 13 75 0 2 20 A
Effect: None
Bow of Zoltan+ 8 16 75 5 2 25 A
Effect: None
Parthia 7 15 85 10 2 40 A
Effect: High hit rate and might.

Sacred Weapons

Weapon Might Weight Hit Crit Range Durability Rank
Tathlum Bow 11 11 80 0 2 30 A
Effect: Restores HP every turn.
The Inexhaustible 11 11 80 0 2 30 A
Effect: Attacks twice when initiating combat and restores HP every turn.

Hero's Relics

Weapon Might Weight Hit Crit Range Durability Rank
Failnaught 8 18 75 0 2-3 20 E
Effect: Crest-bearer can use Fallen Star.

Gauntlets

List of Gauntlets

Normal

Weapon Might Weight Hit Crit Range Durability Rank
Rusted Gauntlets 20 0 30 0 1 - E
Effect: None
Training Gauntlets 1 0 90 5 1 70 E
Effect: None
Training Gauntlets+ 1 0 100 5 1 90 E
Effect: None
Iron Gauntlets 3 1 85 5 1 50 E
Effect: None
Iron Gauntlets+ 3 1 95 5 1 60 E
Effect: None
Steel Gauntlets 5 3 80 5 1 60 D
Effect: None
Steel Gauntlets+ 5 3 85 5 1 70 D
Effect: None
Silver Gauntlets 7 4 85 5 1 40 B
Effect: None
Silver Gauntlets+ 7 4 90 5 1 55 B
Effect: None
Killer Knuckles 5 3 80 20 1 30 B
Effect: High critical-hit rate.
Killer Knuckles+ 5 3 80 30 1 40 B
Effect: High critical-hit rate.
Aura Knuckles 4 2 70 0 1 30 A
Effect: Does magic damage.
Aura Knuckles+ 4 2 70 5 1 40 A
Effect: Does magic damage.
Dragon Claws 7 4 75 5 1 30 A
Effect: Strong against dragons.
Dragon Claws+ 7 4 85 5 1 40 A
Effect: Strong against dragons.

Hero's Relics

Weapon Might Weight Hit Crit Range Durability Rank
Vajra-Mushti 7 7 90 10 1 30 A
Effect: Crest-bearer can use Eviscerate.

Reason

List of Reason Magic

Black Magic

Weapon Might Weight Hit Crit Range Durability Rank
Fire 3 3 90 0 1-2 10 E
Effect: None
Bolganone 6 8 85 0 1-2 5 C
Effect: None
Ragnarok 9 15 80 5 1-2 3 B
Effect: None
Thunder 4 4 80 5 1-2 8 E
Effect: None
Thoron 7 9 75 10 1-3 4 C
Effect: None
Bolting 18 12 65 15 3-10 2 B
Effect: None
Wind 2 2 100 10 1-2 6 E
Effect: None
Cutting Gale 5 7 95 10 1-2 6 C
Effect: None
Excalibur 8 11 100 15 1-2 4 B
Effect: Strong against flying enemies.
Blizzard 4 3 70 15 1-2 10 E
Effect: None
Fimbulvetr 10 12 65 25 1-2 3 B
Effect: None
Sagittae 6 7 90 5 1-2 10 C
Effect: High hit rate.
Meteor 19 10 80 0 3-10 1 B
Effect: None
Agnea's Arrow 13 16 70 5 1-2 2 A
Effect: None

Dark Magic

Weapon Might Weight Hit Crit Range Durability Rank
Miasma Δ 5 5 80 0 1-2 10 E
Effect: None
Mire B 5 3 70 0 1-3 8 E
Effect: Foes hit suffer Def -5 for 1 turn.
Swarm Z 4 4 70 0 1-2 8 E
Effect: Foes hit suffer Spd -5 for 1 turn.
Banshee Θ 9 9 75 5 1-2 5 C
Effect: Foes hit suffer reduced Mov for 1 turn.
Death Γ 8 6 70 20 1-3 4 C
Effect: High critical-hit rate.
Luna Λ 7 1 65 0 1-2 2 C
Effect: Ignores enemy Res. Cannot make follow-up attacks.
Dark Spikes T 11 13 80 0 1-2 3 B
Effect: Strong against cavalry enemies.
Hades Ω 16 18 65 10 1-2 2 A
Effect: None

Faith

List of Faith Magic

White Magic

Weapon Might Weight Hit Crit Range Durability Rank
Nosferatu 8 1 80 0 1-2 8 E
Effect: Recovers HP equal to 50% of the damage dealt.
Seraphim 8 8 75 5 1-2 12 E
Effect: Strong against monsters.
Aura 12 12 70 20 1-2 3 B
Effect: None
Abraxas 13 14 90 5 1-2 2 A
Effect: None
Heal 6 8 100 0 1 5 E
Effect: Heals an adjacent ally.
Recover 6 30 100 0 1 5 C
Effect: Greatly heals an adjacent ally.
Physic - 8 100 0 1-Mag/2 5 C
Effect: Heals an ally within range based on Mag.
Fortify - 15 100 0 1-Mag/4 2 A
Effect: Heals all allies within a range based on Mag.
Restore - 0 100 0 1-Mag/4 10 C
Effect: Cures status effects on all allies within a range based on Mag.
Ward - - - - 1 5 C
Effect: Grants an ally Res +7. The effect weakens each turn.
Silence - - 100 - 3-10 3 B
Effect: Prevents enemy from using magic for 1 turn.
Rescue - 0 100 0 1-Mag/4 3 B
Effect: Moves an ally to a space near the user.
Warp - - - - 1 1 B
Effect: Moves an ally to a specified tile within range.

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