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Fire Emblem: Three Houses (FE3H)

List of Weapons

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This is a list of weapons from Fire Emblem: Three Houses (FETH, FE3H). Read on to find about weapon effects, what weapons can be forged into, buy and sell prices, and more!

List of All Weapons

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Weapon Type Might Rank Durability Effect
Aymr Axe 11 E 20 Crest-bearer can use Raging Storm.
Crusher Axe 11 E 20 Crest-bearer can use Dust.
Freikugel Axe 11 E 20 Crest-bearer can use Apocalyptic Flame.
Axe of Ukonvasara Axe 15 A 30 Restores HP every turn and strong against armored enemies.
Hauteclere Axe 12 A 40 High hit rate and might.
Axe of Zoltan+ Axe 14 A 25 N/A
Axe of Zoltan Axe 14 A 20 N/A
Tomahawk+ Axe 14 B 30 Thrown weapon.
Tomahawk Axe 14 B 20 Thrown weapon.
Bolt Axe+ Axe 15 B 25 Can deal lightning damage from afar.
Bolt Axe Axe 15 B 25 Can deal lightning damage from afar.
Brave Axe+ Axe 14 B 40 Attacks twice when initiating combat.
Brave Axe Axe 14 B 30 Attacks twice when initiating combat.
Venin Axe+ Axe 12 C 25 Can poison enemies.
Venin Axe Axe 12 C 20 Can poison enemies.
Short Axe+ Axe 12 C 35 Thrown weapon.
Short Axe Axe 12 C 25 Thrown weapon.
Killer Axe+ Axe 12 C 25 High critical-hit rate.
Killer Axe Axe 12 C 20 High critical-hit rate.
Devil Axe+ Axe 14 D 30 Strong against armored units.
Devil Axe Axe 14 D 30 Inflicts 10 damage to wielder after combat.
Hand Axe+ Axe 10 D 40 Thrown weapon.
Hand Axe Axe 10 D 30 Thrown weapon.
Hammer+ Axe 15 D 20 Strong against armored units.
Hammer Axe 15 D 20 Strong against armored units.
Mace+ Axe 6 E 25 Strong against armored units.
Mace Axe 6 E 20 Strong against armored units.
Silver Axe+ Axe 10 B 40 N/A
Silver Axe Axe 10 B 30 N/A
Steel Axe+ Axe 12 D 60 N/A
Steel Axe Axe 12 D 55 N/A
Iron Axe+ Axe 7 E 45 N/A
Iron Axe Axe 6 E 45 N/A
Training Axe+ Axe 4 E 65 N/A
Training Axe Axe 6 E 50 N/A
Rusted Axe Axe 20 E - N/A
Broken Axe Axe 20 E - N/A
Failnaught Bow 8 E 20 Crest-bearer can use Fallen Star.
The Inexhaustible Bow 11 A 30 Attacks twice when initiating combat and restores HP every turn.
Tathlum Bow Bow 11 A 30 Restores HP every turn.
Parthia Bow 7 A 40 High hit rate and might.
Bow of Zoltan+ Bow 8 A 25 N/A
Bow of Zoltan Bow 8 A 20 N/A
Magic Bow+ Bow 9 B 30 Does magic damage.
Magic Bow Bow 9 B 25 Does magic damage.
Brave Bow+ Bow 12 B 40 Attacks twice when initiating combat.
Brave Bow Bow 13 B 30 Attacks twice when initiating combat.
Venin Bow+ Bow 6 C 25 Can poison enemies.
Venin Bow Bow 6 C 20 Can poison enemies.
Blessed Bow+ Bow 14 C 20 Strong against monsters and restores 15% of HP every turn.
Blessed Bow Bow 14 C 20 Strong against monsters and restores 10% of HP every turn.
Killer Bow+ Bow 13 C 25 High critical-hit rate.
Killer Bow Bow 11 C 20 High critical-hit rate.
Longbow+ Bow 13 C 25 A bow with +1 range.
Longbow Bow 13 C 20 A bow with +1 range.
Mini Bow+ Bow 3 D 55 Can be used at close range. Cannot make a follow-up attack at 1 space away.
Mini Bow Bow 3 D 50 Can be used at close range. Cannot make a follow-up attack at 1 space away.
Silver Bow+ Bow 8 B 30 N/A
Silver Bow Bow 9 B 30 N/A
Steel Bow+ Bow 10 D 50 N/A
Steel Bow Bow 11 D 50 N/A
Iron Bow+ Bow 5 E 40 N/A
Iron Bow Bow 6 E 40 N/A
Training Bow+ Bow 3 E 65 N/A
Training Bow Bow 5 E 50 N/A
Rusted Bow Bow 20 E - N/A
Broken Bow Bow 20 E - N/A
Warp Faith - B 1 Moves an ally to a specified tile within range.
Rescue Faith - B 3 Moves an ally to a space near the user.
Silence Faith - B 3 Prevents enemy from using magic for 1 turn.
Ward Faith - C 5 Grants an ally Res +7. The effect weakens each turn.
Restore Faith - C 10 Cures status effects on all allies within a range based on Mag.
Fortify Faith - A 2 Heals all allies within a range based on Mag.
Physic Faith - C 5 Heals an ally within range based on Mag.
Recover Faith 6 C 5 Greatly heals an adjacent ally.
Heal Faith 6 E 5 Heals an adjacent ally.
Abraxas Faith 13 A 2 N/A
Aura Faith 12 B 3 N/A
Seraphim Faith 8 E 12 Strong against monsters.
Nosferatu Faith 8 E 8 Recovers HP equal to 50% of the damage dealt.
Vajra-Mushti Gauntlets 7 A 30 Crest-bearer can use Eviscerate.
Dragon Claws+ Gauntlets 7 A 40 Strong against dragons.
Dragon Claws Gauntlets 7 A 30 Strong against dragons.
Aura Knuckles+ Gauntlets 4 A 40 Does magic damage.
Aura Knuckles Gauntlets 4 A 30 Does magic damage.
Killer Knuckles+ Gauntlets 5 B 40 High critical-hit rate.
Killer Knuckles Gauntlets 5 B 30 High critical-hit rate.
Silver Gauntlets+ Gauntlets 7 B 55 N/A
Silver Gauntlets Gauntlets 7 B 40 N/A
Steel Gauntlets+ Gauntlets 5 D 70 N/A
Steel Gauntlets Gauntlets 5 D 60 N/A
Iron Gauntlets+ Gauntlets 3 E 60 N/A
Iron Gauntlets Gauntlets 3 E 50 N/A
Training Gauntlets+ Gauntlets 1 E 90 N/A
Training Gauntlets Gauntlets 1 E 70 N/A
Rusted Gauntlets Gauntlets 20 E - N/A
Broken Gauntlets Gauntlets 20 E - N/A
Lúin Lance 9 E 20 Crest-bearer can use Burning Quake.
Areadbhar Lance 9 E 20 Crest-bearer can use Atrocity.
Lance of Ruin Lance 9 E 20 Crest-bearer can use Ruined Sky
Spear of Assal Lance 9 A 30 Restores HP every turn.
Gradivus Lance 8 A 30 High hit rate and might.
Lance of Zoltan+ Lance 10 A 25 N/A
Lance of Zoltan Lance 10 A 20 N/A
Crescent Sickle+ Lance 12 B 55 High durability.
Crescent Sickle Lance 12 B 50 High durability.
Spear+ Lance 12 B 30 Thrown weapon.
Spear Lance 12 B 20 Thrown weapon.
Brave Lance+ Lance 13 B 35 Attacks twice when initiating combat.
Brave Lance Lance 13 B 25 Attacks twice when initiating combat.
Venin Lance+ Lance 7 C 25 Can poison enemies.
Venin Lance Lance 7 C 20 Can poison enemies.
Arrow of Indra Lance 14 C 30 Does magic damage.
Blessed Lance+ Lance 14 C 20 Strong against monsters and restores 15% of HP every turn.
Blessed Lance Lance 14 C 20 Strong against monsters and restores 10% of HP every turn.
Short Spear+ Lance 10 C 35 Thrown weapon.
Short Spear Lance 10 C 25 Thrown weapon.
Killer Lance+ Lance 11 C 25 High critical-hit rate.
Killer Lance Lance 11 C 20 High critical-hit rate.
Horseslayer+ Lance 13 D 25 Strong against cavalry units.
Horseslayer Lance 13 D 20 Strong against cavalry units.
Javelin+ Lance 8 D 40 Thrown weapon.
Javelin Lance 8 D 30 Thrown weapon.
Silver Lance+ Lance 9 B 35 N/A
Silver Lance Lance 9 B 25 N/A
Steel Lance+ Lance 11 D 45 N/A
Steel Lance Lance 11 D 40 N/A
Iron Lance+ Lance 6 E 35 N/A
Iron Lance Lance 6 E 30 N/A
Training Lance+ Lance 3 E 65 N/A
Training Lance Lance 5 E 50 N/A
Rusted Lance Lance 20 E - N/A
Broken Lance Lance 20 E - N/A
Hades Ω Reason 16 A 2 N/A
Dark Spikes T Reason 11 B 3 Strong against cavalry enemies.
Luna Λ Reason 7 C 2 Ignores enemy Res. Cannot make follow-up attacks.
Death Γ Reason 8 C 4 High critical-hit rate.
Banshee Θ Reason 9 C 5 Foes hit suffer reduced Mov for 1 turn.
Swarm Z Reason 4 E 8 Foes hit suffer Spd -5 for 1 turn.
Mire B Reason 5 E 8 Foes hit suffer Def -5 for 1 turn.
Miasma Δ Reason 5 E 10 N/A
Agnea's Arrow Reason 13 A 2 N/A
Meteor Reason 19 B 1 N/A
Sagittae Reason 6 C 10 High hit rate.
Fimbulvetr Reason 10 B 3 N/A
Blizzard Reason 4 E 10 N/A
Excalibur Reason 8 B 4 Strong against flying enemies.
Cutting Gale Reason 5 C 6 N/A
Wind Reason 2 E 6 N/A
Bolting Reason 18 B 2 N/A
Thoron Reason 7 C 4 N/A
Thunder Reason 4 E 8 N/A
Ragnarok Reason 9 B 3 N/A
Bolganone Reason 6 C 5 N/A
Fire Reason 3 E 10 N/A
Sublime Creator Sword Sword 7 E 20 Allows Byleth to use Sublime Heaven.
Sword of the Creator Sword 9 E 20 Allows Byleth to use Ruptured Heaven.
Blutgang Sword 7 E 20 Crest-bearer can use Beast Fang. Does magic damage.
Thunderbrand Sword 7 E 30 Crest-bearer can use Foudroyant. Strike twice if initiating combat.
Sword of Moralta Sword 9 A 30 Restores HP every turn.
Sword of Begalta Sword 5 A 30 Restores HP every turn.
Sword of Seiros Sword 5 A 30 Heals 50% of damage dealt and restores HP every turn.
Mercurius Sword 7 A 40 High hit rate and might.
Sword of Zoltan+ Sword 9 A 30 N/A
Sword of Zoltan Sword 9 A 25 N/A
Brave Sword+ Sword 12 B 40 Attacks twice when initiating combat.
Brave Sword Sword 12 B 30 Attacks twice when initiating combat.
Cursed Ashiya Sword+ Sword 8 B 20 High critical-hit rate but deals 5 damage to wielder after combat.
Cursed Ashiya Sword Sword 8 B 15 High critical-hit rate but deals 5 damage to wielder after combat.
Wo Dao+ Sword 5 B 25 High critical-hit rate.
Wo Dao Sword 5 B 15 High critical-hit rate.
Venin Edge+ Sword 6 C 25 Can poison enemies.
Venin Edge Sword 6 C 20 Can poison enemies.
Levin Sword+ Sword 9 C 30 Can deal lightning damage from afar.
Levin Sword Sword 9 C 25 Can deal lightning damage from afar.
Killing Edge+ Sword 10 C 25 High critical-hit rate.
Killing Edge Sword 10 C 20 High critical-hit rate.
Devil Sword+ Sword 10 D 30 Inflicts 10 damage to the wielder after combat.
Devil Sword Sword 10 D 30 Inflicts 10 damage to the wielder after combat.
Armorslayer+ Sword 11 D 25 Strong against armored units.
Armorslayer Sword 11 D 20 Strong against armored units.
Rapier+ Sword 5 E 45 Strong against armored and cavalry units.
Rapier Sword 5 E 40 Strong against armored and cavalry units.
Silver Sword+ Sword 8 B 40 N/A
Silver Sword Sword 8 B 30 N/A
Steel Sword+ Sword 10 D 55 N/A
Steel Sword Sword 10 D 50 N/A
Iron Sword+ Sword 5 E 45 N/A
Iron Sword Sword 5 E 40 N/A
Training Sword+ Sword 2 E 65 N/A
Training Sword Sword 4 E 50 N/A
Rusted Sword Sword 20 E - N/A
Broken Sword Sword 20 E - N/A

Fire Emblem: Three Houses - Related Links

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