Fire Emblem: Three Houses (FE3H)

Chapter 14: Protecting Garreg Mach (Blue Lions) Walkthrough

This is the battle walkthrough for the mission Protecting Garreg Mach from Chapter 14: The Delusional Prince in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 13: Hunting at Daybreak Chapter 14: The Delusional Prince Chapter 15: Ambush at Ailell

Map and Overview

FE3H Chap 14 protecting garreg mach

Victory Conditions
Rout the Enemy
Defeat Conditions
Your character or Dimitri falls in battle, or either defended location is captured.
# of Player Units 11
# of Enemies 31 (Normal)
35 (Hard)

Enemies

fe3h chap 14 enemy placement.jpg

A Imperial Soldier (Armored Knight) B Imperial Soldier (Fortress Knight)
C Imperial Soldier (Warrior) D Imperial Soldier (Cavalier)
E Imperial Soldier (Pegasus Knight) F Imperial Soldier (Paladin)
G Imperial Soldier (Dark Bishop) H Imperial Soldier (Mage)
I Imperial Soldier (Mercenary) J Imperial Soldier (Archer)
K Imperial Soldier (Warlock) L Randolph

Randolph

Level 29 HP 52 Movement -
Class Warrior
Attack Hit Rate Critical Hit
52 83 22
Attack Speed 10 Protection 21 Resilience 8
Avoidance 18 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Raiders Level 4
Endurance 74 Gambit Absorption Uses 1


Randolph

Level 30 HP 57 Movement -
Class Warrior
Attack Hit Rate Critical Hit
57 101 26
Attack Speed 16 Protection 26 Resilience 13
Avoidance 31 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Raiders Level 4
Endurance 75 Gambit Absorption Uses 1

Enemy Loots

fe3h loots chap 14.jpg

Brave Lance (A) - Hard Only

A Brave Lance can be obtained from one of the paladin pair. Make sure to obtain this weapon as Brave equipments are extremely valuable and rare.

Goddess Ring (B) - Hard Only

A Goddess Ring can be obtained from one of the fortress Knight on the lower left side of the map.

Magic Bow (C )

The Archer on the lower left side of the map uses and drops a Blessed Bow upon defeat.

Map Features

Tiles

Tiles Description
Heal Tile + + 1 Def, + 1 Res, and +30% HP per turn
Ballista Mt 5, Durability 15, Requires Bow Skill D+ or higher, Range: 3-12

Revisited Map

This is exactly the same map as Chapter 12's battle, albeit with fortifications and more narrow pathways, as well as ruined walls. There are ballistae that can be used by your archer units to support from very long ranges. As usual, the enemy commander, Randolph, stands on a Heal Tile +.

Tips and Tricks

Escort Your Ally!

fe3h destination
On turn 2, an allied soldier will enter the field through the northeastern stairs, right behind the starting position of your eastern detachment of troops. Leading them to the position highlighted on the map will trigger a trap that lures all of the opponents units into the middle of the town outside the walls and sets it ablaze. Your units will stay in their locations and not have the ground under them turn into fire.

Fire Emblem: Three Houses - Related Links

Part 2 - Azure Moon Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Azure Moon
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Reclaiming the Capital
Chapter 19: Saving Derdriu Chapter 20: Taking Fort Merceus Chapter 21: Assault on Enbarr
Chapter 22: Clash at the Imperial Capital

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