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This is the battle walkthrough for the mission Protecting Garreg Mach from Chapter 14: The Delusional Prince in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 13: Hunting at Daybreak | Chapter 14: The Delusional Prince | Chapter 15: Ambush at Ailell |
Victory Conditions | |
---|---|
Rout the Enemy | |
Defeat Conditions | |
Your character or Dimitri falls in battle, or either defended location is captured. | |
# of Player Units | 11 |
# of Enemies | 31 (Normal) 35 (Hard) |
A | Imperial Soldier (Armored Knight) | B | Imperial Soldier (Fortress Knight) |
---|---|---|---|
C | Imperial Soldier (Warrior) | D | Imperial Soldier (Cavalier) |
E | Imperial Soldier (Pegasus Knight) | F | Imperial Soldier (Paladin) |
G | Imperial Soldier (Dark Bishop) | H | Imperial Soldier (Mage) |
I | Imperial Soldier (Mercenary) | J | Imperial Soldier (Archer) |
K | Imperial Soldier (Warlock) | L | Randolph |
Level | 29 | HP | 52 | Movement | - |
---|---|---|---|---|---|
Class | Warrior | ||||
Attack | Hit Rate | Critical Hit | |||
52 | 83 | 22 | |||
Attack Speed | 10 | Protection | 21 | Resilience | 8 |
Avoidance | 18 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 4 | ||
Endurance | 74 | Gambit | Absorption | Uses | 1 |
Level | 30 | HP | 57 | Movement | - |
---|---|---|---|---|---|
Class | Warrior | ||||
Attack | Hit Rate | Critical Hit | |||
57 | 101 | 26 | |||
Attack Speed | 16 | Protection | 26 | Resilience | 13 |
Avoidance | 31 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 4 | ||
Endurance | 75 | Gambit | Absorption | Uses | 1 |
A Brave Lance can be obtained from one of the paladin pair. Make sure to obtain this weapon as Brave equipments are extremely valuable and rare.
A Goddess Ring can be obtained from one of the fortress Knight on the lower left side of the map.
The Archer on the lower left side of the map uses and drops a Blessed Bow upon defeat.
Tiles | Description |
---|---|
Heal Tile + | + 1 Def, + 1 Res, and +30% HP per turn |
Ballista | Mt 5, Durability 15, Requires Bow Skill D+ or higher, Range: 3-12 |
This is exactly the same map as Chapter 12's battle, albeit with fortifications and more narrow pathways, as well as ruined walls. There are ballistae that can be used by your archer units to support from very long ranges. As usual, the enemy commander, Randolph, stands on a Heal Tile +.
On turn 2, an allied soldier will enter the field through the northeastern stairs, right behind the starting position of your eastern detachment of troops. Leading them to the position highlighted on the map will trigger a trap that lures all of the opponents units into the middle of the town outside the walls and sets it ablaze. Your units will stay in their locations and not have the ground under them turn into fire.
Part 2 - Azure Moon Battle Walkthroughs
Chapter 14: Protecting Garreg Mach (Blue Lions) Walkthrough
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