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Want to know the best early game builds and skills to invest in? We've got you covered!
・Best Early Game Skills and Builds
This is a guide to the best character builds you can make for Geralt in the game The Witcher 3. Read on to learn more information on which skills, glyphs, and runestones you should equip to make each build stronger and more effective.
List of Contents
Pure DPS (Critical) Build mainly relies on increasing your raw damage and critical hit damage when using fast attacks to hit with enemies with maximum damage.
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Branch: Combat Cat School of Techniques drastically increases the damage of your critical hits. |
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Branch: Combat Main defensive tool, making you invulnerable to attacks when dodging and also increases your Adrenaline Point gain. |
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Branch: Combat Increases both your fast attack critical chance and fast attack critical damage. |
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Branch: Combat Strengthens the damage of your fast attacks and Adrenaline Point gain. |
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Branch: Combat Works well fast attacks because of its multiple hits in a short period of time giving Deadly Precision more chance to activate and instantly kill the enemy. |
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Branch: Combat Gives you more Adrenaline Point gain and also gives you a strong attack where you can spend all your stamina. |
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Branch: Combat Drastically increases the survivability of the build specially against enemies that can kill you with one hit. |
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Branch: General Alternative way of increasing your critical chance without sacrificing weapon damage for critical chance. |
Skills Ranking and Tier List for Pure DPS Build
Runestones | |
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Increases your raw attack power, dealing massive damage to enemies while building your Adrenaline Points to Increase your critical chance. |
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Increase the Armor Piercing of your sword attacks making your critical hits deal more damage. |
Glyphs | |
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Increasing your Aard Intensity increases the chances of your Aard Sign to knock down surrounding enemies. This makes them vulnerable to your sword attacks and critical hits. |
Pure Sign Build focuses on using signs and building up sign intensity during combat. Each Sign casted are more effective with its bonus effect, while raising stamina regeneration and consumption.
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Branch: Sign Gives you more options to choose from during dialogues. Usually gives the best outcome to obtain more crowns and experience. |
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Branch: Sign Permanently weakens the enemy armor making your attacks more effective during combat. |
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Branch: Sign Allows you to control enemies to attack each other giving you the fighting chance even against high level enemies. |
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Branch: General Gives you more flexibility during combat even if you run out of stamina. |
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Branch: Sign Guarantees your Aard Sign to hit enemies and knocking them down for you to position yourself better or strike them Igni during combat. |
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Branch: Sign Makes your Igni more effective by increasing the chances of applying Burning on enemies when hit, to deal damage every few seconds for a short duration. |
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Branch: Sign Increases the intensity of your Igni Sign, which is your main tool in dealing damage to enemies. |
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Branch: Sign Increases the intensity of your Aard Sign making it more effective for combat. |
Skills Ranking and Tier List for Pure Sign Build
Runestones | |
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This Runestone increases your Sign Intensity in general, making your offensive and defensive signs more effective. |
Glyphs | |
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This Glyph will drastically increase the effectiveness of your primary tool in dealing damage to enemies. |
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Boosts your Axii Intensity and increases the duration of your Axii making it more effective during fights. |
This build focuses on using heavy armor for increased survivability and maxing the effectiveness of potions for more health and increased damage.
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Branch: Combat Strengthens your primary tool when fighting and gives you more Adrenaline Point gain. |
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Branch: Alchemy Makes the equipped Mutagens more effective and increases the duration of Potions. |
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Branch: General Boosts your vitality while making your strong attack damage more effective. |
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Branch: Alchemy Allows you to use more Potions without having to worry about overdose. This ability also increases the duration of Potions. |
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Branch: Alchemy Drastically boosts your Maximum toxicity to use more potions and decoctions for combat. |
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Branch: Alchemy Increases the effectiveness of your Potions, giving you more healing for more survivability. |
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Branch: Combat Increases the chances of your strong attack to land a critical hit with increased damage. This ability also inreases your Adrenaline Point gain. |
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Branch: Combat Gives you more survivability making you extremely difficult to kill even when spamming slow strong attacks. |
Skills Ranking and Tier List for Combat and Alchemy Hybrid Build
Runestones | |
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Stunning the enemy will give you the opportunity to start dealing massive damage with your strong attacks without being punished. |
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Freezing the enemy and slowing them down will give you more time to start winding up your slow devastating attacks. |
Glyphs | |
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Boosts your defense preventing you from being vulnerable as soon as you start to winding up your slow strong attacks. |
This Hybrid Build of Combat and Signs utilizes Adrenaline Points to increase the damage of both your Signs and your sword to combat enemies.
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Branch: Combat Using Signs with full Adrenaline Points unlocks all the bonuses of the used Sign with a large boost on your Sign Intensity. |
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Branch: Combat Generates Adrenaline Points as soon as you enter combat, giving you a huge damage boost. |
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Branch: General Allows your Signs to also benefit from the Adrenaline Points damage boost on combat. |
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Branch: Combat Prevents you from losing Adrenaline Points even when you take damage. This also increases your Adrenaline Point gain when you land your attacks. |
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Branch: General To give your Signs the ability to generate Adrenaline Points everytime it is used. |
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Branch: General Works well with Griffin Witcher Armors with set bonus to increase the effectiveness of your Signs. |
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Branch:Combat Increases your chance surviving enemies that can kill you with a single blow without Quen. This ability also increases your Adrenaline Point gain. |
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Branch: Signs Permanently weakens the armor of enemies, making them more vulnerable to your sword attacks and signs. |
Skills Ranking and Tier List for Combat and Signs Hybrid Build
Runestones | |
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Increases the Adrenaline Point gain, which is the main focus of this build, to stack up on damage for long fights. |
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Increases your attack power in general making your hits deal more damage. |
Glyphs | |
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Increases the overall damage of your Igni Sign. |
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Gives you an additional defensive tool in combat while generating more Adrenaline Points. |
See All Beginner Tips & Guides
Just for Fun | |
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List of Hairstyles | Best Looking Armor for Geralt |
How to Get Paintings | How to Win Horse Races |
do a horesback comeback challenge run
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Yes the build is very much possible. I believe combining signs with alchemy and combat would just give you an overall complete experience of playing a Witcher. People mostly go with an overpowered pure alchemy builds and totally ignore the cool effects and animations that those signs are capable of delivering in the battle. https://youtu.be/IZthTFVohxU