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This is a list of all Gwent Cards found in the game The Witcher 3: Wild Hunt. Read on for information on different unit types, factions, and how to obtain each card.
List of Contents
This list arranges all Gwent Cards by their associated Faction. Click on each card to learn its location and how to obtain it.
For a list of cards arranged by their Range and Effect, check out our complete list below.
Name | Power | Type | Effect |
---|---|---|---|
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1 | Siege Unit | Morale Boost |
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1 | Close Combat Unit | |
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1 | Close Combat Unit | Tight Bond |
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1 | Close Combat Unit | Spy |
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2 | Siege Unit | |
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4 | Close Combat Unit | Tight Bond |
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4 | Ranged Unit | |
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4 | Ranged Unit | |
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4 | Close Combat Unit | Spy |
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5 | Siege Unit | Medic |
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5 | Ranged Unit | Tight Bond |
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5 | Close Combat Unit | Spy |
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5 | Ranged Unit | |
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5 | Ranged Unit | |
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5 | Close Combat Unit | |
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5 | Close Combat Unit | |
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6 | Siege Unit | |
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6 | Siege Unit | |
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6 | Siege Unit | |
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6 | Ranged Unit | |
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8 | Siege Unit | Tight Bond |
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10 | Ranged Unit | Hero |
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10 | Close Combat Unit | Hero |
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10 | Close Combat Unit | Hero |
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10 | Close Combat Unit | Hero |
Name | Power | Type | Effect |
---|---|---|---|
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0 | Ranged Unit | Medic |
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1 | Ranged Unit | |
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2 | Ranged Unit | Muster |
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2 | Ranged Unit | |
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3 | Close Combat Unit | Muster |
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3 | Close Combat and Ranged Unit | Agile |
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4 | Ranged Unit | |
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4 | Close Combat Unit | |
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5 | Close Combat Unit | |
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5 | Close Combat and Ranged Unit | Agile |
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5 | Close Combat Unit | Muster |
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6 | Close Combat and Ranged Unit | Agile |
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6 | Close Combat and Ranged Unit | Agile |
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6 | Close Combat and Ranged Unit | Agile |
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6 | Close Combat and Ranged Unit | Agile |
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6 | Ranged Unit | |
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6 | Close Combat Unit | |
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8 | Siege Unit | Scorch |
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10 | Ranged Unit | Morale Boost |
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10 | Ranged Unit | Hero |
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10 | Close Combat Unit | Hero and Morale Boost |
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10 | Ranged Unit | Hero |
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10 | Ranged Unit | Hero |
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— | Leader | Move Agile units to whichever valid row maximizes their strength (don’t move units already in optimal row) |
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— | Leader | Destroy your enemy’s strongest Close Combat unit(s) if the combined strength of all his or her Close Combat units is 10 or more. |
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— | Leader | Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row). |
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— | Leader | Draw an extra card at the beginning of the battle. |
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— | Leader | Pick a Biting Frost card from your deck and play it instantly. |
Name | Power | Type | Effect |
---|---|---|---|
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3 | Close Combat Unit | Tight Bond |
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3 | Ranged Unit | |
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3 | Siege Unit | |
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9 | Close Combat Unit | Spy |
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10 | Siege Unit | |
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10 | Ranged Unit | |
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10 | Ranged Unit | Hero |
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5 | Close Combat Unit | Tight Bond |
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5 | Siege Unit | |
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5 | Ranged Unit | |
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6 | Siege Unit | |
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6 | Close Combat Unit | |
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6 | Ranged Unit | |
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6 | Ranged Unit | |
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7 | Close Combat Unit | Spy |
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— | Leader | Abilities that restore a unit to the battlefield restore a randomly-chosen unit. Affects both players. |
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— | Leader | Draw a card from your opponent’s discard pile. |
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— | Leader | Cancel your opponent’s Leader Ability. |
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— | Leader | Look at 3 random cards from your opponent’s hand. |
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— | Leader | Commander's Horn |
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10 | Close Combat Unit | Hero and Medic |
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4 | Close Combat Unit | Spy |
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10 | Siege Unit |
Name | Power | Type | Effect |
---|---|---|---|
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— | Leader | Pick any weather card from your deck and play it instantly. |
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— | Leader | Double the strength of all your Close Combat units (unless a Commander's Horn is also present on that row). |
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— | Leader | Discard 2 cards and draw 1 card of your choice from your deck. |
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— | Leader | Restore a card from your discard pile to your hand. |
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— | Leader | Passive—doubles the strength of all spy cards (affects both players). |
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1 | Close Combat Unit | Muster |
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2 | Close Combat Unit | Muster |
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2 | Ranged Unit | |
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2 | Close Combat Unit | |
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2 | Close Combat and Ranged Unit | Agile |
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2 | Ranged Unit | |
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2 | Ranged Unit | |
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2 | Close Combat and Ranged Unit | Agile |
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2 | Ranged Unit | |
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4 | Close Combat and Ranged Unit | Muster |
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4 | Close Combat and Ranged Unit | Muster |
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4 | Close Combat and Ranged Unit | Muster |
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4 | Close Combat and Ranged Unit | Muster |
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4 | Close Combat and Ranged Unit | Muster |
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4 | Close Combat and Ranged Unit | |
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5 | Close Combat and Ranged Unit | Muster |
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5 | Ranged Unit | |
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5 | Siege Unit | |
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5 | Close Combat and Ranged Unit | |
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5 | Close Combat and Ranged Unit | |
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5 | Close Combat and Ranged Unit | |
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5 | Close Combat and Ranged Unit | |
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5 | Close Combat and Ranged Unit | |
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6 | Close Combat and Ranged Unit | Muster |
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6 | Close Combat and Ranged Unit | Muster |
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6 | Close Combat and Ranged Unit | Muster |
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6 | Siege Unit | Muster |
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6 | Siege Unit | |
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6 | Close Combat and Ranged Unit | |
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10 | Close Combat Unit | Hero |
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10 | Close Combat Unit | Hero |
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10 | Ranged Unit | Hero |
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7 | Ranged Unit | |
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6 | Siege Unit |
Name | Power | Type | Effect |
---|---|---|---|
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— | Leader | Units only lose half their values in bad weather conditions |
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0/11 | Close Combat Unit | Hero |
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2/8 | Ranged Unit | Berserker and Tight Bond |
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2 | Close Combat Unit | Medic |
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2 | Siege Unit | Commander's Horn |
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4 | Close Combat Unit | Tight Bond |
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4 | Ranged Unit | Muster |
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4 | Close Combat Unit | |
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4/14 | Close Combat Unit | Berserker and Morale Boost |
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4 | Close Combat Unit | |
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4 | Close Combat Unit | |
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4 | Close Combat Unit | |
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4 | Siege Unit | |
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6 | Ranged Unit | Scorch |
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6 | Ranged Unit | |
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6 | Siege Unit | Tight Bond |
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6 | Close Combat Unit | Tight Bond |
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6 | Close Combat Unit | |
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6 | Close Combat Unit | |
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8 | Ranged Unit | Hero and Mardroeme |
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10 | Ranged Unit | Hero |
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— | Leader | Shuffles graveyards (discard pile) back into main decks (for both players) |
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12 | Close Combat and Ranged Unit | Agile and Morale Boost |
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10 | Close Combat Unit | Hero and Muster |
Name | Power | Type | Effect |
---|---|---|---|
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— | — | Decoy |
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— | — | Commander's Horn |
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— | — | Scorch |
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— | — | Mardroeme |
Name | Power | Type | Effect |
---|---|---|---|
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— | — | Weather: Skellige Storm |
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— | — | Weather: Clear Weather |
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— | — | Weather: Torrential Rain |
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— | — | Weather: Impenetrable Fog |
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— | — | Weather: Biting Frost |
Name | Power | Type | Effect |
---|---|---|---|
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0 | Ranged Unit | |
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0 | Close Combat Unit | Hero and Spy |
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2 | Siege Unit | Muster |
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2 | Close Combat Unit | Commander's Horn |
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4 | Ranged Unit | Muster |
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5 | Close Combat Unit | |
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5 | Close Combat Unit | |
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6 | Close Combat Unit and Ranged Unit | Agile and Morale Boost |
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6 | Close Combat Unit | |
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7 | Close Combat Unit | |
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7 | Close Combat Unit | Hero |
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8 | Ranged Unit | Hero and Medic |
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15 | Close Combat Unit | Hero |
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15 | Close Combat Unit | Hero |
List of Gwent Cards by Faction | |||
---|---|---|---|
Northern Realms | Scoia'tael | Nilfgaardian Empire | Monsters Deck |
Skellige Clans | Special Cards | Weather Cards | Neutral Cards |
List of Gwent Cards
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