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This page describes the effects and points required to learn Undying, a Combat Skill from the game The Witcher 3: Wild Hunt. Read on to learn more about this ability and find whether it is any good or not worth investing points into.
List of Contents
Undying |
|
Base Effect | When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +1% |
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Core Skill | Battle Trance |
Skill Branch | Combat |
Required Branch Points | 8 |
Ability | Effect |
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Undying 1/5 | When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +1% |
Undying 2/5 | When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used, plus an additional 25%. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +2% |
Undying 3/5 | When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used, plus an additional 50%. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +3% |
Undying 4/5 | When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used, plus an additional 75%. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +4% |
Undying 5/5 | When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used, plus an additional 100%. If no Adrenaline Points are available, a small portion of Vitality will be restored. Adrenaline Point gain: +5% |
Skill Ranking |
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At the earliest time the player can invest in Undying, gaining Adrenaline Points is still slow and sometimes the fight will be so fast that a single Adrenaline Point won't be gained.
Somewhere in the middle of the game with a few other skills invested, the ability will be at its prime, but there are many other skills that will benefit the player more than getting this skill.
During late game the skill loses its functionality because the HP regen the player gains with this skill does not scale with the player's max HP, so when this skill activates, the HP regained will just be a small portion of the player's max HP.
If you prefer having a fallback just in case of taking a hit that would normally kill you, then you should get this skill. Having said this, we do not recommend getting this skill because there is a hidden cooldown for this skill, and the timing on when to upgrade this skill while progressing in the game is hard to achieve.
Witcher 3 Abilities by Branch | |
---|---|
Combat Skills | Sign Skills |
Alchemy Skills | General Skills |
Witcher 3 Mutations | |
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Mutation Skills |
Is Undying Worth It?
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