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This is a list of Effects and Abilities which Gwent Cards can have in the game The Witcher 3: Wild Hunt. Read on for explanations of each Ability, the meaning of the symbols and icons on each card, and lists of cards having each Effect.
List of Contents
Ranges are standard to all Unit cards, and determine which row the Unit is allowed to be placed on the field.
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This unit fights on the Close Combat row. |
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This unit fights on the Ranged row. |
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This unit fights on the Siege row. |
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This unit has the flexibility to be placed on either the Close Combat or Ranged rows. |
These abilities allow Unit cards or Special cards to cause a specific effect to change the flow of battle.
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This unit changes into a much stronger version of itself if a Mardroeme is played before or after it. |
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This appears as a non-unit Neutral card (place on any row), or as a character’s ability (affects only the row the character is played on). It doubles the strength of all unit cards in that row. Limit to 1 per row. |
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This non-unit Neutral card allows you to swap it with a card on the battlefield to return it to your hand. |
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This unit is immune to any special effects or abilities. |
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After playing this card, choose one card from the discard pile and play it instantly (no Heroes or Special cards). |
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Adds +1 to all units in the row (excluding itself). |
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This appears as a non-unit Skellige card (place on any row), or as a character’s ability (affects only the row the character is played on). It triggers transformation of all Berserker Cards on the same row. |
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Find any cards with the same name in your deck and play them instantly. |
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Destroy enemy’s strongest unit in a specific row, if the combined strength of all his or her units is 10 or more. “Scorch” and “Clan Dimom Pirate” cards affect the whole battlefield. “Scorch (Specific Row)” cards (which are all “character” cards, beside the Clan Dimom Pirate) affect only one row. |
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Place on your opponent’s battlefield and draw 2 cards from your deck. |
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Placing this unit next to a card with the same name will double the strength of both cards. |
List of Cards with each Ability
Weather Effects are caused by unique Weather cards, and will cause the Power of cards in certain rows on the field to change.
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This appears as a non-unit Neutral card. It sets the strength of all Close Combat cards to 1 for both players. |
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This appears as a non-unit Neutral card. It sets the strength of all Ranged cards to 1 for both players. |
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This appears as a non-unit Neutral card. It sets the strength of all Siege cards to 1 for both players. |
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This appears as a non-unit Skellige card. It sets the strength of all Ranged and Siege cards to 1 for both players. |
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This appears as a non-unit Neutral card. It removes any current weather effects across the entire battlefield. |
Each Leader card has a special effect unique to it.
[No icon] Leader |
Not placed in deck with other cards; has a special effect on gameplay. |
See our list of Leader Cards below for a full list of each Leader Card's effects.
Click a link below to jump to its section. | |
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Close Combat | Ranged |
Siege | Agile |
Name | Power | Type | Faction |
---|---|---|---|
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4/14 | Close Combat Unit | Skellige Clans |
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4 | Close Combat Unit | Skellige Clans |
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4 | Close Combat Unit | Skellige Clans |
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4 | Close Combat Unit | Skellige Clans |
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6 | Close Combat Unit | Skellige Clans |
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6 | Close Combat Unit | Skellige Clans |
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6 | Close Combat Unit | Skellige Clans |
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10 | Close Combat Unit | Skellige Clans |
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0/11 | Close Combat Unit | Skellige Clans |
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2 | Close Combat Unit | Skellige Clans |
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4 | Close Combat Unit | Skellige Clans |
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4 | Close Combat Unit | Skellige Clans |
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3 | Close Combat Unit | Scoia'tael |
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4 | Close Combat Unit | Scoia'tael |
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5 | Close Combat Unit | Scoia'tael |
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5 | Close Combat Unit | Scoia'tael |
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6 | Close Combat Unit | Scoia'tael |
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10 | Close Combat Unit | Scoia'tael |
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1 | Close Combat Unit | Northern Realms |
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1 | Close Combat Unit | Northern Realms |
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1 | Close Combat Unit | Northern Realms |
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4 | Close Combat Unit | Northern Realms |
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4 | Close Combat Unit | Northern Realms |
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5 | Close Combat Unit | Northern Realms |
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5 | Close Combat Unit | Northern Realms |
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5 | Close Combat Unit | Northern Realms |
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10 | Close Combat Unit | Northern Realms |
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10 | Close Combat Unit | Northern Realms |
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10 | Close Combat Unit | Northern Realms |
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3 | Close Combat Unit | Nilfgaardian Empire |
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9 | Close Combat Unit | Nilfgaardian Empire |
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7 | Close Combat Unit | Nilfgaardian Empire |
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5 | Close Combat Unit | Nilfgaardian Empire |
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6 | Close Combat Unit | Nilfgaardian Empire |
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4 | Close Combat Unit | Nilfgaardian Empire |
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10 | Close Combat Unit | Nilfgaardian Empire |
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1 | Close Combat Unit | Monsters Deck |
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2 | Close Combat Unit | Monsters Deck |
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2 | Close Combat Unit | Monsters Deck |
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10 | Close Combat Unit | Monsters Deck |
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10 | Close Combat Unit | Monsters Deck |
Name | Power | Type | Faction |
---|---|---|---|
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6 | Ranged Unit | Skellige Clans |
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6 | Ranged Unit | Skellige Clans |
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8 | Ranged Unit | Skellige Clans |
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10 | Ranged Unit | Skellige Clans |
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2/8 | Ranged Unit | Skellige Clans |
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4 | Ranged Unit | Skellige Clans |
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0 | Ranged Unit | Scoia'tael |
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1 | Ranged Unit | Scoia'tael |
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2 | Ranged Unit | Scoia'tael |
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2 | Ranged Unit | Scoia'tael |
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4 | Ranged Unit | Scoia'tael |
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6 | Ranged Unit | Scoia'tael |
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10 | Ranged Unit | Scoia'tael |
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10 | Ranged Unit | Scoia'tael |
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10 | Ranged Unit | Scoia'tael |
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10 | Ranged Unit | Scoia'tael |
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4 | Ranged Unit | Northern Realms |
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4 | Ranged Unit | Northern Realms |
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5 | Ranged Unit | Northern Realms |
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5 | Ranged Unit | Northern Realms |
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5 | Ranged Unit | Northern Realms |
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6 | Ranged Unit | Northern Realms |
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10 | Ranged Unit | Northern Realms |
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3 | Ranged Unit | Nilfgaardian Empire |
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6 | Ranged Unit | Nilfgaardian Empire |
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10 | Ranged Unit | Nilfgaardian Empire |
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10 | Ranged Unit | Nilfgaardian Empire |
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5 | Ranged Unit | Nilfgaardian Empire |
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6 | Ranged Unit | Nilfgaardian Empire |
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0 | Ranged Unit | Neutral Cards |
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2 | Ranged Unit | Monsters Deck |
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2 | Ranged Unit | Monsters Deck |
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2 | Ranged Unit | Monsters Deck |
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2 | Ranged Unit | Monsters Deck |
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5 | Ranged Unit | Monsters Deck |
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10 | Ranged Unit | Monsters Deck |
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7 | Ranged Unit | Monsters Deck |
Name | Power | Type | Faction |
---|---|---|---|
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4 | Siege Unit | Skellige Clans |
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6 | Siege Unit | Skellige Clans |
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2 | Siege Unit | Skellige Clans |
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8 | Siege Unit | Scoia'tael |
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1 | Siege Unit | Northern Realms |
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2 | Siege Unit | Northern Realms |
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5 | Siege Unit | Northern Realms |
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6 | Siege Unit | Northern Realms |
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6 | Siege Unit | Northern Realms |
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6 | Siege Unit | Northern Realms |
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8 | Siege Unit | Northern Realms |
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3 | Siege Unit | Nilfgaardian Empire |
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10 | Siege Unit | Nilfgaardian Empire |
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5 | Siege Unit | Nilfgaardian Empire |
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6 | Siege Unit | Nilfgaardian Empire |
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10 | Siege Unit | Nilfgaardian Empire |
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5 | Siege Unit | Monsters Deck |
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6 | Siege Unit | Monsters Deck |
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6 | Siege Unit | Monsters Deck |
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6 | Siege Unit | Monsters Deck |
Name | Power | Type | Faction |
---|---|---|---|
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12 | Close Combat and Ranged Unit | Skellige Clans |
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3 | Close Combat and Ranged Unit | Scoia'tael |
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5 | Close Combat and Ranged Unit | Scoia'tael |
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6 | Close Combat and Ranged Unit | Scoia'tael |
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6 | Close Combat and Ranged Unit | Scoia'tael |
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6 | Close Combat and Ranged Unit | Scoia'tael |
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6 | Close Combat and Ranged Unit | Scoia'tael |
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6 | Close Combat Unit and Ranged Unit | Neutral Cards |
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2 | Close Combat and Ranged Unit | Monsters Deck |
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2 | Close Combat and Ranged Unit | Monsters Deck |
Click a link below to jump to its section. | ||
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Berserker | Commander's Horn | Decoy |
Hero | Medic | Morale Boost |
Mardroeme | Muster | Scorch |
Spy | Tight Bond |
Name | Power | Type | Faction |
---|---|---|---|
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4/14 | Close Combat Unit | Skellige Clans |
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2/8 | Ranged Unit | Skellige Clans |
Name | Power | Type | Faction |
---|---|---|---|
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2 | Close Combat Unit | Neutral Cards |
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— | Leader | Nilfgaardian Empire |
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2 | Siege Unit | Skellige Clans |
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— | — | Special Cards |
Name | Power | Type | Faction |
---|---|---|---|
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— | — | Special Cards |
Name | Power | Type | Faction |
---|---|---|---|
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10 | Close Combat Unit | Monsters Deck |
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10 | Close Combat Unit | Monsters Deck |
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10 | Ranged Unit | Monsters Deck |
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0 | Close Combat Unit | Neutral Cards |
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7 | Close Combat Unit | Neutral Cards |
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8 | Ranged Unit | Neutral Cards |
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15 | Close Combat Unit | Neutral Cards |
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15 | Close Combat Unit | Neutral Cards |
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10 | Ranged Unit | Nilfgaardian Empire |
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10 | Close Combat Unit | Nilfgaardian Empire |
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10 | Ranged Unit | Northern Realms |
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10 | Close Combat Unit | Northern Realms |
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10 | Close Combat Unit | Northern Realms |
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10 | Close Combat Unit | Northern Realms |
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10 | Ranged Unit | Scoia'tael |
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10 | Close Combat Unit | Scoia'tael |
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10 | Ranged Unit | Scoia'tael |
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10 | Ranged Unit | Scoia'tael |
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8 | Ranged Unit | Skellige Clans |
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10 | Ranged Unit | Skellige Clans |
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10 | Close Combat Unit | Skellige Clans |
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0/11 | Close Combat Unit | Skellige Clans |
Name | Power | Type | Faction |
---|---|---|---|
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8 | Ranged Unit | Neutral Cards |
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10 | Close Combat Unit | Nilfgaardian Empire |
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5 | Siege Unit | Northern Realms |
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0 | Ranged Unit | Scoia'tael |
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2 | Close Combat Unit | Skellige Clans |
Name | Power | Type | Faction |
---|---|---|---|
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6 | Close Combat Unit and Ranged Unit | Neutral Cards |
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1 | Siege Unit | Northern Realms |
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10 | Ranged Unit | Scoia'tael |
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10 | Close Combat Unit | Scoia'tael |
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4/14 | Close Combat Unit | Skellige Clans |
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12 | Close Combat and Ranged Unit | Skellige Clans |
Name | Power | Type | Faction |
---|---|---|---|
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6 | Close Combat Unit and Ranged Unit | Neutral Cards |
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1 | Siege Unit | Northern Realms |
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10 | Ranged Unit | Scoia'tael |
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10 | Close Combat Unit | Scoia'tael |
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4/14 | Close Combat Unit | Skellige Clans |
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12 | Close Combat and Ranged Unit | Skellige Clans |
Name | Power | Type | Faction |
---|---|---|---|
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1 | Close Combat Unit | Monsters Deck |
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2 | Close Combat Unit | Monsters Deck |
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4 | Close Combat and Ranged Unit | Monsters Deck |
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4 | Close Combat and Ranged Unit | Monsters Deck |
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4 | Close Combat and Ranged Unit | Monsters Deck |
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4 | Close Combat and Ranged Unit | Monsters Deck |
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4 | Close Combat and Ranged Unit | Monsters Deck |
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5 | Close Combat and Ranged Unit | Monsters Deck |
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6 | Close Combat and Ranged Unit | Monsters Deck |
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6 | Close Combat and Ranged Unit | Monsters Deck |
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6 | Close Combat and Ranged Unit | Monsters Deck |
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6 | Siege Unit | Monsters Deck |
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2 | Siege Unit | Neutral Cards |
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4 | Ranged Unit | Neutral Cards |
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2 | Ranged Unit | Scoia'tael |
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3 | Close Combat Unit | Scoia'tael |
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5 | Close Combat Unit | Scoia'tael |
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10 | Close Combat Unit | Skellige Clans |
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4 | Ranged Unit | Skellige Clans |
Name | Power | Type | Faction |
---|---|---|---|
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8 | Siege Unit | Scoia'tael |
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6 | Ranged Unit | Skellige Clans |
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— | — | Special Cards |
Name | Power | Type | Faction |
---|---|---|---|
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0 | Close Combat Unit | Neutral Cards |
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9 | Close Combat Unit | Nilfgaardian Empire |
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7 | Close Combat Unit | Nilfgaardian Empire |
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4 | Close Combat Unit | Nilfgaardian Empire |
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1 | Close Combat Unit | Northern Realms |
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4 | Close Combat Unit | Northern Realms |
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5 | Close Combat Unit | Northern Realms |
Name | Power | Type | Faction |
---|---|---|---|
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3 | Close Combat Unit | Nilfgaardian Empire |
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5 | Close Combat Unit | Nilfgaardian Empire |
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1 | Close Combat Unit | Northern Realms |
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4 | Close Combat Unit | Northern Realms |
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5 | Ranged Unit | Northern Realms |
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8 | Siege Unit | Northern Realms |
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6 | Siege Unit | Skellige Clans |
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6 | Close Combat Unit | Skellige Clans |
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2/8 | Ranged Unit | Skellige Clans |
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4 | Close Combat Unit | Skellige Clans |
Each Weather effect is only represented by the Weather Card with the corresponding name.
Name | Power | Faction |
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Weather: Skellige Storm | Weather Cards |
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Weather: Clear Weather | Weather Cards |
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Weather: Torrential Rain | Weather Cards |
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Weather: Impenetrable Fog | Weather Cards |
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Weather: Biting Frost | Weather Cards |
Name | Power | Faction |
---|---|---|
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Pick any weather card from your deck and play it instantly. | Monsters Deck |
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Double the strength of all your Close Combat units (unless a Commander's Horn is also present on that row). | Monsters Deck |
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Discard 2 cards and draw 1 card of your choice from your deck. | Monsters Deck |
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Restore a card from your discard pile to your hand. | Monsters Deck |
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Passive—doubles the strength of all spy cards (affects both players). | Monsters Deck |
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Destroy your enemy’s strongest Ranged Combat unit(s) if the combined strength of all his or her Ranged Combat units is 10 or more. | Northern Realm |
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Destroy your enemy’s strongest Siege unit(s) if the combined strength of all his or her Siege units is 10 or more. | Northern Realm |
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Doubles the strength of all your Siege units (unless a Commander's Horn is also present on that row). | Northern Realm |
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Clear any weather effects (resulting from Biting Frost, Torrential Rain, or Impenetrable Fog) in play. | Northern Realm |
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Pick an Impenetrable Fog card from your deck and play it instantly. | Northern Realm |
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Units only lose half their values in bad weather conditions | Skellige Clans |
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Move Agile units to whichever valid row maximizes their strength (don’t move units already in optimal row) | Scoia'tael |
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Destroy your enemy’s strongest Close Combat unit(s) if the combined strength of all his or her Close Combat units is 10 or more. | Scoia'tael |
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Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row). | Scoia'tael |
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Draw an extra card at the beginning of the battle. | Scoia'tael |
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Pick a Biting Frost card from your deck and play it instantly. | Scoia'tael |
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Shuffles graveyards (discard pile) back into main decks (for both players) | Skellige Clans |
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Abilities that restore a unit to the battlefield restore a randomly-chosen unit. Affects both players. | Nilfgaardian Empire |
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Draw a card from your opponent’s discard pile. | Nilfgaardian Empire |
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Cancel your opponent’s Leader Ability. | Nilfgaardian Empire |
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Look at 3 random cards from your opponent’s hand. | Nilfgaardian Empire |
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Commander's Horn | Nilfgaardian Empire |
List of Gwent Cards by Faction | |||
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Northern Realms | Scoia'tael | Nilfgaardian Empire | Monsters Deck |
Skellige Clans | Special Cards | Weather Cards | Neutral Cards |
This list is missing symbol's and cards, maybe the DLC's added new cards to which is missing but this must be incomplete. What is the symbol on the Kami card and what is the symbol on the (Strenght 6) Scoia'tael region (Card Name) Da Blathanna Scout cards?
List of Gwent Card Effects and Abilities
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what is the recycle icon? it's not listed and i can't find it anywhere.