Looking to get more ability points? See the locations for all Places of Power here:
・Place of Power Locations
Trying to make more coin as quickly as possible? See our Money Making Guide!
・How to Make Money Fast
Want to know the best early game builds and skills to invest in? We've got you covered!
・Best Early Game Skills and Builds

The best Northern Realms Gwent deck in The Witcher 3 makes use of Tight Bond units. Find out which cards are included in the deck and how to play the deck here!
List of Contents

First, you can use the Spy cards in your hand to add more cards to your hand. While these units add to your opponent's point total, the amount of cards they'll have in hand for the next round will be much less than yours, allowing you to take a round just from card advantage.

Drawing cards with your Spy units will also allow you to get multiple copies of Tight Bond units in your hand. The power of these units double each time another copy is played on the field, and you have Tight Bond units for each row on the field, allowing you to play flexibly instead of just focusing on playing units in one range.
List of Gwent Card Effects and Abilities

You can double the power of your Tight Bond units by playing a Commander's Horn. If you've only drawn multiple copies for one specific Tight Bond unit, you should place the Commander's Horn on that unit's row.

Your Tight Bond and Commander's Horn setup can be negated if your opponent uses Weather cards like Biting Frost or Impenetrable Fog, so use your Leader card, Foltest: Lord Commander of the North, to clear the field of all Weather effects.

| Best Northern Realm Gwent Deck | Best Nilfgaardian Empire Gwent Deck |
| Best Monsters Gwent Deck | Best Scoia'tael Gwent Deck |
| Northern Realms | Scoia'tael | Nilfgaardian Empire | Monsters Deck |
| Skellige Clans | Special Cards | Weather Cards | Neutral Cards |
Best Northern Realms Gwent Deck



Genshin Impact Walkthrough & Guides Wiki

Resident Evil Requiem (RE9) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Monster Hunter Wilds Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Arknights: Endfield Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Listen, there is NO situation in which having 3 decoys is a bad thing. Either you need all 3 to counter the opponents spies, or you can use them to use the medic or Villentretemir again. But not using 3 decoys is a crime against the game and makes me seriously question the article