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This is a guide to how to use Alchemy, and a list of items which can be created through Alchemy in the game The Witcher 3. Read on for information about how to brew these items and the formulae required.
List of Contents
Alchemy is a process by which Geralt can make new items to assist him in combat, such as Oils, Potions and Bombs. Unlike Crafting items, Geralt can brew these items himself, without needing to visit a skilled craftsman to do the job.
In order to brew an Alchemy Item, Geralt will need an item called a Formula to learn the necessary ingredients. Then, he will need to collect the required ingredients, either by finding them in nature, looting, or buying them from a shopkeeper. Once these tasks are accomplished, Geralt can make the given Alchemy Item from the Alchemy tab on the menu.
After creating an Alchemy item, that item will never disappear completely, unlike consumable items like Foods. Instead, each item has a set number of charges, and are restored to the maximum number of charges whenever Geralt uses Meditation, in exchange for an alcohol item such as Alcohest.
Jump Ahead | ||
---|---|---|
Potions | Bombs | Oils |
Decoctions | Dyes | Alchemy Ingredients |
Name | Description | Price |
---|---|---|
Bear pheromones | Bears will not attack the witcher. | 300 |
Black Blood | Witcher's blood injures vampires and necrophages when they wound him. | 100 |
Blizzard | Slows target movement by 50%. | 100 |
Cat | Grants sight in total darkness. | 100 |
Drowner pheromones | Drowners will not attack the witcher. | 150 |
Enhanced Black Blood | Witcher's blood injures and knocks back vampires and necrophages when they wound him. | 150 |
Enhanced Blizzard | Slows target movement. Duration and doses extended. | 150 |
Enhanced Cat | Grants sight in total darkness and immunity to hypnosis. Extended duration. | 150 |
Enhanced Full Moon | Increases maximum Vitality. Extended duration. | 150 |
Enhanced Golden Oriole | Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration. | 150 |
Enhanced Maribor Forest | Accelerates the generation of Adrenaline Points. Extended duration. | 150 |
Enhanced Petri's Philter | Increases Sign intensity. Extended duration. | 150 |
Enhanced Swallow | Accelerates Vitality regeneration. Extended duration. Vitality regeneration pauses for 2 seconds upon receiving damage. | 150 |
Enhanced Tawny Owl | Accelerates Stamina regeneration. Extended duration. | 150 |
Enhanced Thunderbolt | Increases Attack Power. Extended duration. | 150 |
Enhanced White Honey | Clears Toxicity and cancels all active potion effects. | 300 |
Enhanced White Raffard's Decoction | Immediately restores a large portion of Vitality. | 150 |
Full Moon | Increases maximum Vitality. | 100 |
Golden Oriole | Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. | 100 |
Killer Whale | Increases breath supply while underwater by 50% and improves vision while diving. | 100 |
Maribor Forest | Accelerates the generation of Adrenaline Points. | 100 |
Nekker pheromones | Nekkers will not attack the witcher. | 100 |
Petri's Philter | Increases Sign intensity. | 100 |
Potion of Clearance | Returns all spent Ability Points to the available pool so that you can redistribute them. | – |
Restoring Potion | Returns all spent Mutation Points to the available pool so that you can redistribute them. | 1000 |
Superior Black Blood | Vampires and necrophages start Bleeding when near the witcher. In addition, the witcher's blood injures and knocks them back when they wound him. | 300 |
Superior Blizzard | Slows target movement. Duration and doses doubled. | 300 |
Superior Cat | Grants sight in total darkness and immunity to hypnosis. Extended duration. | 300 |
Superior Full Moon | Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity. | 300 |
Superior Golden Oriole | Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration. Poisons now heal instead of doing damage. | 300 |
Superior Maribor Forest | Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption. | 300 |
Superior Petri's Philter | Increases Sign intensity. Extended duration. Signs always apply their special effects. | 300 |
Superior Swallow | Accelerates Vitality regeneration. Extended duration. Vitality regenerates during combat. | 300 |
Superior Tawny Owl | Accelerates Stamina regeneration. Extended duration. Never expires at night. | 300 |
Superior Thunderbolt | Extended duration. Grants 100% critical hit chance during storms. | 300 |
Superior White Honey | Clears Toxicity and cancels all active potion effects. | 100 |
Superior White Raffard's Decoction | Restores Vitality immediately and fully. Grants immunity to damage for a short duration. | 300 |
Swallow | Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage. | 100 |
Tawny Owl | Accelerates Stamina regeneration. | 100 |
Thunderbolt | Increases Attack Power. | 100 |
White Honey | Clears Toxicity and cancels all active potion effects. | 150 |
White Raffard's Decoction | Immediately restores a portion of Vitality. | 100 |
Jump Ahead | ||
---|---|---|
Potions | Bombs | Oils |
Decoctions | Dyes | Alchemy Ingredients |
Name | Description | Price |
---|---|---|
Samum | Blinds opponents within its explosion radius. Destroys monster nests. | 10 |
Enhanced Samum | Blinds opponents within its explosion radius. Extended duration. Destroys monster nests. | 15 |
Superior Samum | Blinds opponents within its explosion radius. Extended duration. The first hit landed on a blinded opponent is always critical. Destroys monster nests. | 20 |
Superior Moon Dust | Contains silver splinters that permanently prevent monsters from transforming. | 20 |
Moon Dust | Contains silver splinters that temporarily prevent monsters from transforming. | 10 |
Enhanced Moon Dust | Contains silver splinters that temporarily prevent monsters from transforming. Extended duration. | 15 |
Northern Wind | Freezes foes. Blows landed on frozen foes deal additional damage. | 10 |
Enhanced Northern Wind | Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration. | 15 |
Superior Northern Wind | Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration. Chance of instant kill. | 20 |
Grapeshot | Inflicts shrapnel damage to foes within its explosion radius. Deals a small amount of fire damage. Destroys monster nests. | 20 |
Superior Grapeshot | Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Damage ignores enemy armor. Destroys monster nests. | 40 |
Enhanced Grapeshot | Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Destroys monster nests. | 30 |
Dancing Star | Produces a fiery explosion that can cause nearby opponents to start burning. Destroys monster nests. | 10 |
Enhanced Dancing Star | Produces a fiery explosion that can cause nearby opponents to start burning. Enhanced effect. Destroys monster nests. | 15 |
Superior Dancing Star | Produces a fiery explosion that ignites the surrounding area. Enhanced and extended effect. Destroys monster nests. | 20 |
Dimeritium bomb | Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities. | 10 |
Enhanced Dimeritium bomb | Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities. | 15 |
Superior Dimeritium bomb | Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities. The blockade survives for a short time after the cloud dissipates. | 20 |
Dragon's Dream | Releases a cloud of gas that explodes when ignited. | 10 |
Enhanced Dragon's Dream | Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning. | 15 |
Superior Dragon's Dream | Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning. Foes it kills explode, wounding others nearby. | 20 |
Devil's Puffball | Releases a cloud of poison when detonated. | 10 |
Superior Devil's Puffball | Releases a cloud of poison when detonated. Enhanced and extended effect. | 20 |
Enhanced Devil's Puffball | Releases a cloud of poison when detonated. Enhanced effect. | 15 |
Jump Ahead | ||
---|---|---|
Potions | Bombs | Oils |
Decoctions | Dyes | Alchemy Ingredients |
Name | Description | Price |
---|---|---|
Beast oil | 10% Attack power versus Beasts | 10 |
Cursed oil | 10% Attack power versus Cursed Ones | 10 |
Draconid oil | 10% Attack power versus Draconids | 10 |
Elementa oil | 10% Attack power versus Elementa | 10 |
Enhanced beast oil | 25% Attack power versus Beasts | 15 |
Enhanced cursed oil | 25% Attack power versus Cursed Ones | 15 |
Enhanced draconid oil | 25% Attack power versus Draconids | 15 |
Enhanced elementa oil | 25% Attack power versus Elementa | 15 |
Enhanced Hanged Man's Venom | 25% Attack power versus humans and nonhumans | 15 |
Enhanced hybrid oil | 25% Attack power versus Hybrids | 15 |
Enhanced insectoid oil | 25% Attack power versus Insectoids | 15 |
Enhanced necrophage oil | 25% Attack power versus Necrophages | 15 |
Enhanced ogroid oil | 25% Attack power versus Ogroids | 15 |
Enhanced relict oil | 25% Attack power versus Relicts | 15 |
Enhanced specter oil | 25% Attack power versus Specters | 15 |
Enhanced vampire oil | 25% Attack power versus Vampires | 15 |
Hanged Man's Venom | 10% Attack power versus humans and nonhumans | 10 |
Hybrid oil | 10% Attack power versus Hybrids | 10 |
Insectoid oil | 10% Attack power versus Insectoids | 10 |
Necrophage oil | 10% Attack power versus Necrophages | 10 |
Ogroid oil | 10% Attack power versus Ogroids | 10 |
Relict oil | 10% Attack power versus Relicts | 10 |
Specter oil | 10% Attack power versus Specters | 10 |
Superior beast oil | 50% Attack power versus Beasts | 30 |
Superior cursed oil | 50% Attack power versus Cursed Ones | 30 |
Superior draconid oil | 50% Attack power versus Draconids | 30 |
Superior elementa oil | 50% Attack power versus Elementa | 30 |
Superior Hanged Man's Venom | 50% Attack power versus humans and nonhumans | 30 |
Superior hybrid oil | 50% Attack power versus Hybrids | 30 |
Superior insectoid oil | 50% Attack power versus Insectoids | 30 |
Superior necrophage oil | 50% Attack power versus Necrophages | 30 |
Superior ogroid oil | 50% Attack power versus Ogroids | 30 |
Superior relict oil | 50% Attack power versus Relicts | 30 |
Superior specter oil | 50% Attack power versus Specters | 30 |
Superior vampire oil | 50% Attack power versus Vampires | 30 |
Vampire oil | 10% Attack power versus Vampires | 10 |
Jump Ahead | ||
---|---|---|
Potions | Bombs | Oils |
Decoctions | Dyes | Alchemy Ingredients |
Name | Description | Price |
---|---|---|
Alghoul decoction | Adrenaline Points are generated more quickly than normal until the first successful enemy attack. | 15 |
Ancient leshen decoction | Each Sign cast increases Stamina regeneration for the remainder of the fight. | 17 |
Arachas decoction | Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken. | 10 |
Archgriffin decoction | If any Stamina is available, strong strikes consume all of it and reduce the struck foe's Vitality by 10% after their normal damage is calculated. | 11 |
Basilisk decoction | Applies a random beneficial effect at dusk and dawn. The effect lasts for six hours. | 18 |
Chort decoction | Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger. | 12 |
Cockatrice decoction | All alchemy creations can be used one additional time. | 10 |
Doppler decoction | Increases critical hit damage when attacking from behind. | 13 |
Earth elemental decoction | Increases resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied. | 17 |
Ekhidna decoction | Performing actions that consume Stamina regenerates Vitality. | 17 |
Ekimmara decoction | Damage dealt to foes regenerates Vitality. | 12 |
Fiend decoction | Increases the amount of weight the witcher can carry without being overburdened. | 15 |
Foglet decoction | Increases Sign Intensity during cloudy weather. | 13 |
Forktail decoction | Combining fast and strong attacks with Sign abilities increases Attack Power for melee attacks and Sign Intensity when casting. | 15 |
Grave hag decoction | Each foe slain accelerates Vitality regeneration for the duration of the battle. | 16 |
Griffin decoction | Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight. | 19 |
Katakan decoction | Increases critical hit chance. | 10 |
Leshen decoction | A portion of the damage dealt by enemies is reflected back on the attacker. | 19 |
Nekker warrior decoction | Mounts never panic. 50% increase to mounted combat damage. | 18 |
Nightwraith decoction | Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels. | 11 |
Noonwraith decoction | Provides complete immunity to the Knockdown, Hypnosis, Stun and Blindness effects. | 14 |
Succubus decoction | Attack Power grows over the course of a fight until reaching a maximum threshold. | 14 |
Troll decoction | Regenerates Vitality during and outside of combat. | 14 |
Water hag decoction | Damage dealt is increased when Vitality is at its maximum. | 11 |
Werewolf decoction | Running, sprinting and jumping outside combat does not use Stamina. | 18 |
Wraith decoction | Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack. | 16 |
Wyvern decoction | Each blow landed increases Attack Power until either the fight ends or damage (other than that from potion Toxicity) is taken. | 13 |
Jump Ahead | ||
---|---|---|
Potions | Bombs | Oils |
Decoctions | Dyes | Alchemy Ingredients |
Name | Price | Rarity |
---|---|---|
Blue Armor Dye | 45 | Magic |
Brown Armor Dye | 44 | Magic |
Dye remover | 38 | Magic |
Gray Armor Dye | 44 | Magic |
Green Armor Dye | 41 | Magic |
Orange Armor Dye | 42 | Magic |
Pink Armor Dye | 43 | Magic |
Turquoise Armor Dye | 44 | Magic |
Yellow Armor Dye | 34 | Magic |
Black Armor Dye | 38 | Relic |
Purple Armor Dye | 33 | Relic |
Red Armor Dye | 42 | Relic |
White Armor Dye | 34 | Relic |
Jump Ahead | ||
---|---|---|
Potions | Bombs | Oils |
Decoctions | Dyes | Alchemy Ingredients |
Guide to Alchemy and List of Alchemy Items
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