List of General Skills and Effects | The Witcher 3

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This is a list of all General Skills and their effects in the game Witcher 3: The Wild Hunt. Read on for information on each General Skill's effects and required points, or click on an ability's name to see more information.

List of General Skills and Effects

Note: All General Skills have no point requirement in order to unlock them, meaning they can be unlocked with 0 points in the branch.

Skill List

Ability Name Effect
Adrenaline Burst

Adrenaline Burst
Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points.
Advanced Pyrotechnics

Advanced Pyrotechnics
Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.
Attack is the Best Defense

Attack is the Best Defense
Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds.
Battle Frenzy

Battle Frenzy
Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.
Bear School Techniques

Bear School Techniques
Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%.
Cat School Techniques

Cat School Techniques
Each piece of light armor increases critical hit damage by 25% and fast attack by 5%.
Focus

Focus
Adrenaline Points increase both weapon damage and Sign intensity.
Gorged on Power

Gorged on Power
The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.
Gourmet

Gourmet
Eating food regenerates Vitality for 20 minutes.
Griffin School Techniques

Griffin School Techniques
Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%.
Heavy Artillery

Heavy Artillery
Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage.
In Combat

In Combat's Fires
You ignore bomb and special bolt effects.
Metabolic Control

Metabolic Control
Increases maximum Toxicity by 30 points.
Metabolism Boosts

Metabolism Boosts
If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions.
Rage Management

Rage Management
If your current Stamina levels are too low, Signs can be cast using Adrenaline Points.
Steady Shot

Steady Shot
Crossbow bolts deal 25% more damage.
Strong Back

Strong Back
Maximum inventory weight is increased by 60.
Sun and Stars

Sun and Stars
During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat.
Survival Instinct

Survival Instinct
Increases maximum Vitality by 500.
Trick Shot

Trick Shot
You can shoot one additional bolt before you must reload.

Related Links

Abilities

See the List of All Abilities

Witcher 3 Abilities by Branch
Combat Skills Sign Skills
Alchemy Skills General Skills
Witcher 3 Mutations
Mutation Skills

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