The Witcher 3

List of General Skills and Effects

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This is a list of all General Skills and their effects in the game Witcher 3: The Wild Hunt. Read on for information on each General Skill's effects and required points, or click on an ability's name to see more information.

List of General Skills and Effects

Note: All General Skills have no point requirement in order to unlock them, meaning they can be unlocked with 0 points in the branch.

Skill List

Ability Name Effect
Adrenaline Burst
Adrenaline Burst
Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points.
Advanced Pyrotechnics
Advanced Pyrotechnics
Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.
Attack is the Best Defense
Attack is the Best Defense
Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds.
Battle Frenzy
Battle Frenzy
Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.
Bear School Techniques
Bear School Techniques
Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%.
Cat School Techniques
Cat School Techniques
Each piece of light armor increases critical hit damage by 25% and fast attack by 5%.
Focus
Focus
Adrenaline Points increase both weapon damage and Sign intensity.
Gorged on Power
Gorged on Power
The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.
Gourmet
Gourmet
Eating food regenerates Vitality for 20 minutes.
Griffin School Techniques
Griffin School Techniques
Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%.
Heavy Artillery
Heavy Artillery
Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage.
In Combat
In Combat's Fires
You ignore bomb and special bolt effects.
Metabolic Control
Metabolic Control
Increases maximum Toxicity by 30 points.
Metabolism Boosts
Metabolism Boosts
If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions.
Rage Management
Rage Management
If your current Stamina levels are too low, Signs can be cast using Adrenaline Points.
Steady Shot
Steady Shot
Crossbow bolts deal 25% more damage.
Strong Back
Strong Back
Maximum inventory weight is increased by 60.
Sun and Stars
Sun and Stars
During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat.
Survival Instinct
Survival Instinct
Increases maximum Vitality by 500.
Trick Shot
Trick Shot
You can shoot one additional bolt before you must reload.

Related Links

Abilities
See the List of All Abilities

Witcher 3 Abilities by Branch
Combat Skills Sign Skills
Alchemy Skills General Skills
Witcher 3 Mutations
Mutation Skills

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