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・Place of Power Locations
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・How to Make Money Fast
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・Best Early Game Skills and Builds
This page describes the effects and points required to learn Refreshment, a Alchemy Skill from the game The Witcher 3: Wild Hunt. Read on to learn more about this ability and find whether it is any good or not worth investing points into.
|Base Effect||Each potion dose imbibed heals 5% of maximum Vitality.
Potion Duration Time: +5%
|Required Branch Points||8|
|Refreshment 1/5||Each potion dose imbibed heals 5% of maximum Vitality.
Potion Duration Time: +5%
|Refreshment 2/5||Each potion dose imbibed heals 10% of maximum Vitality.
Potion Duration Time: +10%
|Refreshment 3/5||Each potion dose imbibed heals 15% of maximum Vitality.
Potion Duration Time: +15%
|Refreshment 4/5||Each potion dose imbibed heals 20% of maximum Vitality.
Potion Duration Time: +20%
|Refreshment 5/5||Each potion dose imbibed heals 25% of maximum Vitality.
Potion Duration Time: +25%
This skill's value increases if you drink a lot of potions during combat. The description is not completely accurate because you will still recover health even if you drink a decoction. This skill actually includes all the items under the Potions category in your inventory.
A good early game strategy for this is to combine this skill with the White Raffard's Decoction to recover 60% of your max HP. Having the Enhanced White Raffard's Decoction will recover all of your HP.
If you drink a lot of potions during combat, it is worth it to invest in this skill. The ability to restore a portion of your max HP when drinking any potion significantly helps your survivability in any combat situation.
|Witcher 3 Abilities by Branch|
|Combat Skills||Sign Skills|
|Alchemy Skills||General Skills|
|Witcher 3 Mutations|
Is Refreshment Worth It?
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